在Xcode新建一个blank的Myplayground.playground
自由落体运动
let g = 9.8
var h = 0.0
for t in 0...10{
h = -g*Double(t*t)/2
}
运行成功如下图
(注:0...10是11次)
竖直上抛运动
let V0 = 200.0
var H = 0.0
for t in 0..<50{
h = V0*Double(t) - g*Double(t*t)/2
}
H = V0*V0/(2*g)
print(H)
运行成功如下图
(注:0..<50是50次)