**15.24(动画:来回摆动)
编写一个程序,用动画完成来回摆动,如图15-31所示。单击/释放鼠标以暂停/恢复动画
- 习题思路
- 新建一个开口向上的Arc圆弧作为路径,将类型设置为OPEN开放型
- 新建一个小圆Circle
-
创建一个PathTransition,将路径设为圆弧Arc,节点设置为Circle
-
为面板注册一个鼠标事件,鼠标按下则调用pause()方法,释放调用play()方法
代码示例:编程练习题15_24AnimationSwinging.java
package chapter_15;
import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class 编程练习题15_24AnimationSwinging extends Application{
@Override
public void start(Stage primaryStage) throws Exception {
Pane pane = new Pane();
Arc arc = new Arc(150, 200, 100, 40, 180, 180);
arc.setType(ArcType.OPEN);
arc.setFill(Color.WHITE);
arc.setStroke(Color.BLACK);
pane.getChildren().add(arc);
Circle circle = new Circle(10);
circle.setFill(Color.ORANGE);
pane.getChildren().add(circle);
PathTransition pt = new PathTransition();
pt.setDuration(Duration.millis(2000));
pt.setPath(arc);
pt.setNode(circle);
pt.setCycleCount(Timeline.INDEFINITE);
pt.setAutoReverse(true);
pt.play();
pane.setOnMousePressed(e -> pt.pause());
pane.setOnMouseReleased(e -> pt.play());
Scene scene = new Scene(pane, 300, 300);
primaryStage.setTitle("编程练习题15_24AnimationSwinging");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
- 结果展示