贪吃蛇(Snake)是一款经典的电子游戏,最早出现在 1976 年,由日本的一家公司开发。游戏的玩法很简单:玩家需要控制一条不断长大的蛇,在迷宫中寻找食物,并避免撞到墙壁或自己的身体。每吃到一个食物,蛇的长度就会增加一段,随着游戏的进行,蛇会变得越来越长,也越来越难控制。游戏的目标是获得最高分数,这需要玩家在游戏中找到尽可能多的食物,并尽可能地避免撞到墙壁或自己的身体。贪吃蛇游戏简单易玩,但却需要玩家具备一定的策略和技巧,因此深受玩家们的喜爱。
导入所需模块:首先,导入pygame模块,该模块用于创建游戏窗口、处理游戏事件和绘制游戏元素。
初始化游戏:创建游戏窗口、初始化游戏设置和创建蛇的初始位置和速度等。
处理游戏事件:监听键盘事件,根据按键改变蛇的移动方向。
更新蛇的位置:根据蛇的当前移动方向,更新蛇的位置。
处理碰撞检测:检测蛇是否与食物发生碰撞,如果碰撞,则增加蛇的长度并生成新的食物。
绘制游戏元素:在游戏窗口中绘制蛇和食物。
更新游戏显示:更新游戏窗口的显示。
控制游戏循环:使用一个主循环来控制游戏的进行,直到游戏结束。
处理游戏结束:当蛇撞到边界或自身时,游戏结束,显示游戏结束信息。
退出游戏:在游戏结束后,退出游戏并释放资源。
代码如下:
import random
import sys
import pygame
class Util:
@staticmethod
def click_check(sprite):
if pygame.mouse.get_pressed()[0]:
if sprite.rect.collidepoint(pygame.mouse.get_pos()):
return True
return False
class BaseSprite(pygame.sprite.Sprite):
"""
精灵父类
"""
def __init__(self, name):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
class PlayerSprite(BaseSprite):
def __init__(self, name, center, is_head=False):
super().__init__(name)
self.rect.center = center
if is_head:
self.image_left = self.image
self.image_up = pygame.image.load("image/up.png")
self.image_right = pygame.image.load("image/right.png")
self.image_down = pygame.image.load("image/down.png")
class PlayerManage:
def __init__(self, gm):
self.gm = gm
self.move_dir = "left"
self.player_group = pygame.sprite.Group()
self.score = 0
AudioManage.play_bg_music()
def born(self):
self.move_dir = "left"
self.score = 0
self.head = PlayerSprite("image/left.png", (300, 300), True)
self.head.add(self.player_group)
for i in range(1, 4):
self.last = PlayerSprite("image/body.png", (300 + 25 * i, 300))
self.last.add(self.player_group)
pygame.time.set_timer(7727, 200)
def eat(self):
self.last = PlayerSprite("image/body.png", self.last.rect.center)
self.last.add(self.player_group)
self.score += 1
self.player_group.update()
AudioManage.play_sound("sound/eat.mp3")
def move(self, dir):
if self.move_dir == "left" and dir == "right" or self.move_dir == "right" and dir == "left":
return
if self.move_dir == "up" and dir == "down" or self.move_dir == "down" and dir == "up":
return
self.move_dir = dir
for i in range(len(self.player_group) - 1, 0, -1):
self.player_group.sprites()[i].rect.center = self.player_group.sprites()[i - 1].rect.center
if self.move_dir == "left":
self.head.rect.centerx -= 25
self.head.image = self.head.image_left
elif self.move_dir == "right":
self.head.rect.centerx += 25
self.head.image = self.head.image_right
elif self.move_dir == "up":
self.head.rect.centery -= 25
self.head.image = self.head.image_up
elif self.move_dir == "down":
self.head.rect.centery += 25
self.head.image = self.head.image_down
if self.head.rect.centerx < 20 or self.head.rect.centerx > 580 or self.head.rect.centery < 20 or self.head.rect.centery > 580:
self.die()
if pygame.sprite.spritecollide(self.head, self.gm.food_manage.food_group, True):
self.eat()
self.gm.food_manage.generate()
def check_collide(self):
group = pygame.sprite.Group()
for index in range(1, len(self.player_group.sprites())-1):
if self.player_group.sprites()[index].rect.center == self.player_group.sprites()[0].rect.center:
self.die()
def die(self):
self.player_group.empty()
self.gm.food_manage.food_group.empty()
self.gm.ui_manage.state = "end"
pygame.time.set_timer(7727, 0)
AudioManage.play_sound("sound/die.wav")
def update(self):
self.player_group.update()
self.player_group.draw(self.gm.screen)
class UISprite(BaseSprite):
"""
ui精灵类
"""
def __init__(self, name, center):
super().__init__(name)
self.rect.center = center
class FoodSprite(BaseSprite):
def __init__(self, name, center):
super().__init__(name)
self.rect.center = center
class FoodManage:
def __init__(self, gm):
self.gm = gm
self.food_group = pygame.sprite.Group()
def generate(self):
image = "image/food.png" if random.random() > 0.5 else "image/food2.png"
center = (random.randrange(25, 575, 25), random.randrange(25, 575, 25))
FoodSprite(image, center).add(self.food_group)
def update(self):
self.food_group.update()
self.food_group.draw(self.gm.screen)
class UIManage:
def __init__(self, gm):
self.gm = gm
self.state = "ready"
self.ready_group = pygame.sprite.Group()
self.begin_btn = UISprite("image/2.jpg", (300, 300))
self.begin_btn.add(self.ready_group)
self.font = pygame.font.Font("font/simkai.ttf", 25)
self.score_surface = self.font.render(f"score {self.gm.player_manage.score}", True, "red")
self.end_group = pygame.sprite.Group()
self.replay_btn = UISprite("image/3.jpg", (300, 300))
self.replay_btn.add(self.end_group)
def update(self):
if self.state == "ready":
self.ready_group.draw(self.gm.screen)
if Util.click_check(self.begin_btn):
self.state = "gaming"
self.gm.player_manage.born()
AudioManage.play_sound("sound/click.mp3")
self.gm.food_manage.generate()
elif self.state == "gaming":
self.gm.screen.blit(self.score_surface, (500, 20))
self.score_surface = self.font.render(f"score {self.gm.player_manage.score}", True, "red")
elif self.state == "end":
self.end_group.draw(self.gm.screen)
if Util.click_check(self.replay_btn):
AudioManage.play_sound("sound/click.mp3")
self.state = "gaming"
self.gm.player_manage.born()
self.gm.food_manage.generate()
class AudioManage:
@staticmethod
def play_bg_music():
pygame.mixer.music.load("sound/bgm.wav")
pygame.mixer.music.play(True)
@staticmethod
def play_sound(name):
sound = pygame.mixer.Sound(name)
sound.play()
class GameManage:
def __init__(self, name):
pygame.init()
# 初始化游戏状态
self.screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption(name)
# 定义一个时钟控制帧率
self.clock = pygame.time.Clock()
self.player_manage = PlayerManage(self)
self.ui_manage = UIManage(self)
self.food_manage = FoodManage(self)
def check_event(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == 7727:
self.player_manage.move(self.player_manage.move_dir)
self.player_manage.check_collide()
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
self.player_manage.move("up")
elif event.key == pygame.K_LEFT:
self.player_manage.move("left")
elif event.key == pygame.K_DOWN:
self.player_manage.move("down")
elif event.key == pygame.K_RIGHT:
self.player_manage.move("right")
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
self.ui_manage.state = "end"
self.player_manage.die()
if event.key == pygame.K_ESCAPE:
self.player_manage.eat()
def run(self):
while True:
self.clock.tick(24)
self.check_event()
self.screen.fill("#FFFACD")
self.ui_manage.update()
self.food_manage.update()
if self.ui_manage.state == "gaming":
self.player_manage.update()
pygame.display.flip()
gm1 = GameManage("贪吃蛇大作战")
gm1.run()