Unity3D代码混淆方案详解

本文介绍了在Unity引擎中防止代码反编译的风险,通过《QQ乐团》项目实践,提出了一种分层混淆方案,利用IpaGuard对敏感逻辑层进行加密处理,确保代码安全。

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背景

Unity引擎使用Mono运行时,而C#语言易受反编译影响,存在代码泄露风险。本文通过《QQ乐团》项目实践,提出一种适用于Unity引擎的代码混淆方案,以保护代码逻辑。
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引言

在Unity引擎下,为了防止代码被轻易反编译,需要采取相应的保护措施。本文将分享一种基于实践经验的可行方案,希望能对关注Unity引擎的开发者提供一些参考价值。

正文

Unity引擎下代码混淆的特殊性

  • 代码被资源引用:Unity中资源的可视化编辑特性导致代码以组件形式附加到资源实例上,需要注意不破坏资源与代码的对应关系。
  • 发布到Web的项目:Unity项目的编译和打包过程捆绑在一起,无法像普通.NET程序那样对编译出的程序集进行混淆后再打包。
  • UnityEngine按函数名进行调用:MonoBehaviour上的方法如Awake、Start等通过方法名称访问,重命名会导致调用失败。

思路

由于官方未提供独立的接口进行混淆,作者尝试将代码编译成DLL,混淆后再添加到Unity项目中。然而,遇到了Unity引擎处理DLL中模版类型的缺陷,使得之前的尝试受挫。

实际混淆步骤

最终,作者将项目进行分层,独立出敏感的“逻辑层”并编译成DLL进行混淆,加上利用ipaguar

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