Unity 代码混淆<混淆插件(Obfuscator Pro 3.9.4)>

本文介绍了如何在Unity项目中使用Obfuscator Pro 3.9.4进行代码混淆,包括插件导入、混淆设置、白名单配置以及随机代码添加选项,以提升游戏代码的安全性和保护性。
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Unity 代码混淆<混淆插件(Obfuscator Pro 3.9.4)>

插件导入项目
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导入后打开OPS/Obfuscator/Obfuscator Pro Settings
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打开后可以看到界面如下
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可以在上面界面中选择你需要混淆的类,方法,字段,属性,事件,参数。需要混淆的程序集的选择。如果有些程序集混淆后会有问题也可以添加到白名单里不被混淆
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根据自己需求取选择

淘宝花钱买的最新版!需要的拿去! This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte&#39;s obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ
This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte&#39;s obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ
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