//分为三部分来是实现这个游戏
1.main.c
此部分主要用于主函数的实现
#include"game.h"
//菜单
void menu()
{
printf("************************\n");
printf("***** 1.开始游戏 *****\n");
printf("***** 0.退出游戏 *****\n");
printf("************************\n");
}
//游戏
void game() {
char mine[ROWS][COLS];//已布置的雷
char show[ROWS][COLS];//展示信息
//初始化棋盘
//mine全为0,show全为*
deBoard(mine, ROWS, COLS, '0');
deBoard(show, ROWS, COLS, '*');
//布置雷
setmine(mine, ROW, COL);
//打印棋盘
//PBoard(mine, ROW, COL);//最终此棋盘不用打印
PBoard(show, ROW, COL);
//排查雷
Findmine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default :
printf("输入有误,请重新选择\n");
break;
}
} while (input);
return 0;
}
2.game.h
此部分主要用于一些参数的定义,头文件的引用和函数的声明
使用宏定义可以方便更改参数,用于游戏的拓展
#define _CRT_SECURE_NO_WARNINGS
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include<time.h>
#define E 10//雷数
#define ROW 9
#define COL 9//行列
#define ROWS ROW+2
#define COLS COL+2
//函数声明
//初始化棋盘
void deBoard(char board[ROWS][COLS], int rows, int cols, char set);
//布置雷
void setmine(char board[ROWS][COLS], int row, int col);
//打印棋盘
void PBoard(char board[ROWS][COLS], int row, int col);
//排查雷
void Findmine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
3.game.c
此部分主要用于函数功能的实现
#include"game.h"
void deBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
board[i][j] = set;
}
}
void PBoard(char board[ROWS][COLS], int row, int col)
{//打印行数
int i = 0;
printf("------- 扫雷游戏 -------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <=row; i++)
{
printf("%d ",i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void setmine(char board[ROWS][COLS], int row, int col)
{
int count = E;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetCount(char mine[ROWS][COLS], int x, int y)
{
int z = mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
return z;
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0;
int win = 0;
while (win < row * col - E)
{
printf("请输入您要排查的坐标:->");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了,游戏失败\n");
PBoard(mine, ROW, COL);
break;
}
else
{
int count = GetCount(mine, x, y);
show[x][y] = count + '0';
PBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标错误,请重新输入\n");
}
}
if (win == row * col - E)
{
printf("恭喜你,排雷成功\n");
PBoard(mine, ROW, COL);
}
}