#pragma once
using namespace std;
template<class K,class V>
struct AVLTreeNode
{
AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;
AVLTreeNode<K, V>* _parent;
int _bf;//balance factor平衡因子
pair<K,V> _kv;//元素
AVLTreeNode(const pair<K, V>& kv)
:_left(nullptr)
, _right(nullptr)
, _parent(nullptr)
, _kv(kv)
, _bf(0)
{}
};
template<class K,class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
AVLTree() : _root(nullptr) // 显式初始化 _root 为 nullptr
{
// 构造函数的其他代码(如果有的话)
}
bool insert(const pair<K, V>& kv)
{
//1.先按搜索树进行插入
if (_root == NULL)
{
_root = new Node(kv);
return true;
}
Node* parent = nullptr;
Node* cur = _root;
while (cur) {
if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else {
return false;
}
}
cur = new Node(kv);
if (parent->_kv.first < kv.first)
{
parent->_right = cur;
cur->_parent = parent;
}
else {
parent->_left = cur;
cur->_parent = parent;
}
//2.更新平衡因子
while (parent) {
if (cur == parent->_right)
parent->_bf++;
else
parent->_bf--;
if (parent->_bf == 0)
{
//说明parent所在的子树高度不变,更新结束
break;
}
else if (parent->_bf == 1 || parent->_bf == -1) {
//说明parent所在的子树高度变了,继续往上更新
cur = parent;
parent = parent->_parent;
}
else if (parent->_bf == 2 || parent->_bf == -2) {
//进行旋转
if (parent->_bf == 2) {
if (cur->_bf == 1) {
RotateL(parent);
}
else if (cur->_bf == -1) {
RotateRL(parent);
}
}
else if (parent->_bf == -2) {
if (cur->_bf == -1) {
RotateR(parent);
}
else if (cur->_bf == 1) {
RotateLR(parent);
}
}
break;
}
}
return true;
}
void RotateL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
parent->_right = subRL;
if (subRL)
subRL->_parent = parent;
subR->_left = parent;
Node* ppNode = parent->_parent;
parent->_parent = subR;
//原来parent是这颗树的根,现在subR是跟
//parent为根的树只是整棵树中的子树,改变连接关系,那么subR要顶替他的位置
if (_root == parent)
{
_root = subR;
subR->_parent = nullptr;
}
else
{
if (ppNode->_left == parent)
ppNode->_left = subR;
else
ppNode->_right = subR;
subR ->_parent = ppNode;
}
parent->_bf = subR->_bf = 0;
}
void RotateR(Node* parent)
{
Node* subL = parent->_left;
Node* subRL = subL->_right;
Node* Nodepp = parent->_parent;
parent->_left = subRL;
if (subRL != NULL)
{
subRL->_parent = parent;
}
subL->_right = parent;
parent->_parent = subL;
if (parent == _root) {
subL->_parent = nullptr;
_root = subL;
}
else {
if (Nodepp->_left == parent) {
Nodepp->_left = subL;
}
else {
Nodepp->_right = subL;
}
subL->_parent = Nodepp;
}
subL->_bf = parent->_bf = 0;
}
void RotateRL(Node* parent) {
Node* subR = parent->_right;
Node* subRL = subR->_left;
int bf = subRL->_bf;
RotateR(subR);
RotateL(parent);
if (bf == -1) {
parent->_bf = 0;
subR->_bf = 1;
subRL->_bf = 0;
}
else if (bf == 1) {
subR->_bf = 0;
parent->_bf = -1;
subRL->_bf = 0;
}
else if (bf == 0) {
subR->_bf = 0;
parent->_bf = 0;
subRL->_bf = 0;
}
}
void RotateLR(Node* parent) {
Node* subL = parent->_left;
Node* subLR = subL->_right;
int bf = subLR->_bf;
RotateL(subL);
RotateR(parent);
if (bf == 1)
{
parent->_bf = 0;
subL->_bf = -1;
subLR->_bf = 0;
}
else if (bf == -1) {
parent->_bf = 1;
subL->_bf = 0;
subLR->_bf = 0;
}
else if (bf == 0) {
parent->_bf = 0;
subL->_bf = 0;
subLR->_bf = 0;
}
}
void _InOrder(Node* root)
{
if (root == nullptr) {
return;
}
_InOrder(root->_left);
cout << root->_kv.first << ":" << root->_kv.second << ":" << root->_bf << endl;
if(root->_parent)
cout<<"parent"<<root->_parent->_kv.first << endl;
if (root->_left)
cout <<"left"<< root->_left->_kv.first << ":";
if(root->_right)
cout<<"right"<< root->_right->_kv.first << endl;
_InOrder(root->_right);
}
void InOrder()
{
_InOrder(_root);
cout << endl;
}
int Height(Node* root)
{
if (root == nullptr)
return 0;
int leftHeight = Height(root->_left);
int rightHeight = Height(root->_right);
return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
}
bool _IsBalance(Node* root) {
if (root == nullptr)
return true;
int leftHeight = Height(root->_left);
int rightHeight = Height(root->_right);
return abs(leftHeight - rightHeight) < 2
&& _IsBalance(root->_left)
&& _IsBalance(root->_right);
}
bool IsBalance() {
return _IsBalance(_root);
}
private:
Node* _root;
};
void TestAVLTree() {
int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16,14 };
AVLTree<int, int> t;
for (auto e : a) {
t.insert(make_pair(e, e));
}
t.InOrder();
cout << t.IsBalance() << endl;
}
AVLTree模拟
最新推荐文章于 2024-07-10 22:49:54 发布