请你判断一个 9 x 9
的数独是否有效。只需要 根据以下规则 ,验证已经填入的数字是否有效即可。
- 数字
1-9
在每一行只能出现一次。 - 数字
1-9
在每一列只能出现一次。 - 数字
1-9
在每一个以粗实线分隔的3x3
宫内只能出现一次。(请参考示例图)
注意:
- 一个有效的数独(部分已被填充)不一定是可解的。
- 只需要根据以上规则,验证已经填入的数字是否有效即可。
- 空白格用
'.'
表示。
示例 1:
输入:board = [["5","3",".",".","7",".",".",".","."] ,["6",".",".","1","9","5",".",".","."] ,[".","9","8",".",".",".",".","6","."] ,["8",".",".",".","6",".",".",".","3"] ,["4",".",".","8",".","3",".",".","1"] ,["7",".",".",".","2",".",".",".","6"] ,[".","6",".",".",".",".","2","8","."] ,[".",".",".","4","1","9",".",".","5"] ,[".",".",".",".","8",".",".","7","9"]] 输出:true
示例 2:
输入:board = [["8","3",".",".","7",".",".",".","."] ,["6",".",".","1","9","5",".",".","."] ,[".","9","8",".",".",".",".","6","."] ,["8",".",".",".","6",".",".",".","3"] ,["4",".",".","8",".","3",".",".","1"] ,["7",".",".",".","2",".",".",".","6"] ,[".","6",".",".",".",".","2","8","."] ,[".",".",".","4","1","9",".",".","5"] ,[".",".",".",".","8",".",".","7","9"]] 输出:false 解释:除了第一行的第一个数字从 5 改为 8 以外,空格内其他数字均与 示例1 相同。 但由于位于左上角的 3x3 宫内有两个 8 存在, 因此这个数独是无效的。
提示:
board.length == 9
board[i].length == 9
board[i][j]
是一位数字(1-9
)或者'.'
class Solution { // 定义一个名为 Solution 的类
public: // 公开接口
bool isValidSudoku(vector<vector<char>>& board) { // 定义一个公共方法 isValidSudoku,它接受一个字符向量的二维数组作为参数
// 初始化三个二维数组 row、columns 和 subboxes,用于跟踪每行、每列和每个子方格内数字 1-9 的出现次数
int row[9][9], columns[9][9], subboxes[3][3][9];
// 清零这三个数组,确保它们的所有元素都是 0
memset(row, 0, sizeof(row));
memset(columns, 0, sizeof(columns));
memset(subboxes, 0, sizeof(subboxes));
// 遍历整个棋盘的行
for (int i = 0; i < 9; i++) {
// 遍历整个棋盘的列
for (int j = 0; j < 9; j++) {
// 如果当前单元格不是点号 '.',说明已经填充了一个数字
if (board[i][j] != '.') {
// 获取当前单元格的数字,并转换为整数
int c = board[i][j];
// 计算数字在 row、columns 和 subboxes 数组中的索引
int idex = c - '0' - 1;
// 增加当前数字在行、列和子方格的计数器
row[i][idex]++;
columns[j][idex]++;
subboxes[i / 3][j / 3][idex]++;
// 检查当前数字是否在行、列或子方格中出现了多次
if (row[i][idex] > 1 || columns[j][idex] > 1 ||
subboxes[i / 3][j / 3][idex] > 1)
// 如果出现多次,则说明数独规则被违反,返回 false
return false;
}
}
}
// 如果所有单元格都被检查过,并且数独规则没有被违反,返回 true
return true;
}
};
首先创造两个二维数组和一个三维数组,分别用来存储每行、每列、每宫里面各个数所出现的次数,用memset将它们初始化都是0,用for循环嵌套遍历整个棋盘的每行每列,当当前的数不是‘.’时,既该位置有数字,不是空格,那么增加当前数字的所在行,所在列,所在方格的次数。这时检查一下该位置是否有大于1,如果大于1了,则不满足数独要求,返回false。在所有数字都遍历完之后还没有返回false,就证明满足数独,返回true。