标准JavaBean ALT+Insert快速生成
package azlml2;
//Javabean
public class users {
// 成员变量药用private修饰
//提供至少两种构造方法
//无参,和全部参数
//成员方法提供每个成员变量对应的set和get
//属性
private String username;
private String passowed;
private String email;
private String gender;
private int age;
//空参
public users (){}
//带全部参数的构造
public users(String username,String passowed ,String email,String gender,int age)
{
this.username=username;
this.passowed=passowed;
this.email=email;
this.gender=gender;
this.age=age;
}
//get和set方法
public void setUsername(String username)
{
this.username=username;
}
public String getUsername(String username)
{
return username;
}
//快捷键 alt+insert
public String getPassowed() {
return passowed;
}
public void setPassowed(String passowed) {
this.passowed = passowed;
}
public String getEmail() {
return email;
}
public void setEmail(String email) {
this.email = email;
}
public String getGender() {
return gender;
}
public void setGender(String gender) {
this.gender = gender;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
}
练习:
Role.java
package lianxi1;
import java.util.Random;
public class Role {
private String name;
private int blood;
public Role() {}
public Role(String name, int blood) {
this.name = name;
this.blood = blood;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个方法,用于攻击别人
//方法的调用者攻击参数
public void attack(Role role)
{
//计算造成的伤害 1-20
Random r=new Random();
int hurt = r.nextInt(20);
//修改一下血量
int remainblood=role.getBlood()-hurt;
//对剩余血量进行验证,如果为负数就修改为0
remainblood=remainblood<0?0:remainblood;
role.setBlood(remainblood);
//this 表示方法的调用者
System.out.println(this.getName()+"举起拳头打了"+role.getName()+"造成了"
+hurt+"点伤害,"+role.getName()+"还剩"+role.getBlood()+"点血量");
}
}
gametext.java
package lianxi1;
public class gametext {
public static void main(String[] args) {
//创建角色
Role r1=new Role("乔峰",100);
Role r2=new Role("鸠摩智",100);
//开始格斗
while(true)
{
//r1开始攻击r2
r1.attack(r2);
//判断r2剩余血量
if (r2.getBlood() ==0 )
{
System.out.println(r1.getName()+"ko了"+r2.getName());
break;
}
r2.attack(r1);
if (r1.getBlood() ==0 )
{
System.out.println(r2.getName()+"ko了"+r1.getName());
break;
}
}
}
}
字符串的使用
import java.util.Scanner;
public class StringDemo2 {
public static void main(String[] args) {
//获取字符串对象
String s1="abc"; //记录的是串池里面的地址
String s2="abc";
String s3=new String("abc"); //记录的是堆地址
String s4=new String("ABC");
//字符串比较的常用方法
System.out.println(s1==s2); //引用数据类型,比的是地址值
System.out.println(s1==s3);
//要比较字符串的值,就可以调用方法,这个不忽略大小写
boolean res=s1.equals(s3);
System.out.println(res);
//这个可以忽略大小写
boolean res1=s1.equalsIgnoreCase(s4);
System.out.println(res1);
//如果想要比较字符串里面的内容,就必须要使用String里面的方法
//键盘录入一个字符串
Scanner sc=new Scanner(System.in);
String str1=sc.next();
for (int i = 0; i < str1.length(); i++) { //读取字符串的长度
char c=str1.charAt(i); //获取字符串的方法
System.out.println(c);
}
//截取字符串,包头不包尾,包左不包右
String phonenumber="131129450130";
String phone=phonenumber.substring(0,3);
String phone1=phonenumber.substring(1);
System.out.println(phone);
System.out.println(phone1);
}
}
import java.util.Scanner;
public class Stringtext {
public static void main(String[] args) {
String str1=""; //字符串不可变
StringBuilder str2=new StringBuilder("2"); //一个容器,内容是可变的
//添加数据
str2.append("111");
System.out.println(str2);
//翻转
str2.reverse();
System.out.println(str2);
//获取长度
int a=str2.length();
System.out.println(a);
//把StringBuilder转换成字符串
String str3=str2.toString();
System.out.println(str3);
//替换字符串中的某个值
String str4=str3.substring(2).replace('1','3');
System.out.println(str4);
}
}
import java.util.StringJoiner;
public class Stringtext2 {
public static void main(String[] args) {
//StringJoiner(间隔符号,开始符号,结束符号)或者(间隔符号)
//添加元素 add()
StringJoiner str1=new StringJoiner(",");
str1.add("11").add("22");
System.out.println(str1);
StringJoiner str2=new StringJoiner(",","[","]");
str2.add("11").add("22");
System.out.println(str2);
//长度为所有字符的总个数
int len1=str1.length();
int len2= str2.length();
System.out.println(len1);
System.out.println(len2);
//转化为字符串
String s=str1.toString();
System.out.println(str1);
}
}
集合的基本操作
import java.util.ArrayList;
public class ArreyLisrtDemo1 {
public static void main(String[] args) {
//创建对象
//泛型,限定集合中的数据类型
//ArrayList<String> list=new ArrayList<String>();麻烦
ArrayList<String> list=new ArrayList<>();
System.out.println(list);
//成员方法,增删改查
//增
boolean res=list.add("aaa");
list.add("bbb");
System.out.println(res);
System.out.println(list);
//删
boolean res1=list.remove("aaa"); //删除指定元素
System.out.println(res1);
System.out.println(list);
String str=list.remove(0); //删除索引
System.out.println(str);
System.out.println(list);
list.add("aaa");
System.out.println(list);
//修改
list.set(0,"ddd");
System.out.println(list);
//查询
list.add("bbb");
String str2=list.get(0);
System.out.println(str2);
}
}