package Text2;
import Text2.Role;
import java.util.Scanner;
public class GameText {
public static void main(String[] args) {
//创建角色
Role r1 = new Role("乔峰", 100, '男');
Role r2 = new Role("鸠摩智", 110, '男');
r1.showRoleInfo();
r2.showRoleInfo();
//开始格斗
while (true) {
r1.attsck(r2);
//判断r2血量
if (r2.getBlood() == 0) {
System.out.println(r1.getName() + "打败了" + r2.getName());
break;
}
Scanner sc = new Scanner(System.in);
System.out.println("请输入回车继续");
String input = sc.nextLine();
r2.attsck(r1);
//判断r2血量
if (r1.getBlood() == 0) {
System.out.println(r2.getName() + "打败了" + r1.getName());
break;
}
}
}
}
package Text2;
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
//attack 攻击描述
String[] attacks_desc = {
"%s使出了一招【背心钉】,转到对方身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。",
};
//injured 受伤描述
String[] injureds_desc = {
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果%s一声惨叫,像滩软泥般塌了下去",
} ;
public Role(String name, int blood, char gender) {//构造函数不需要返回类型
this.gender = gender;
this.name = name;
this.blood = blood;
setGender(gender);//这样做可以不固定
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
Random r = new Random();
if (gender == '男') {
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
} else if (gender == '女') {
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
} else {
this.face = "面目狰狞";
}
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace( String face) {
this.face = face;
}
public Role() {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个攻击方法
public void attsck(Role role) {
//随机攻击描述
Random r = new Random();
int index = new Random().nextInt(attacks_desc.length);
String kill = attacks_desc[index];
System.out.printf(kill,this.getName(),role.getName()); //打印攻击效果
System.out.println();
//计算造成的伤害
int hurt = r.nextInt(20) + 1;
int remianBlood = role.getBlood() - hurt;
remianBlood = (remianBlood > 0) ? remianBlood : 0;
role.setBlood(remianBlood);
//修改一下挨揍人的血量
//剩余血量
//受伤描述
if (remianBlood>90) {
System.out.printf(injureds_desc[0],role.getName());
System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
}else if(remianBlood>80){
System.out.printf(injureds_desc[1],role.getName());
System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
}else if(remianBlood>70){
System.out.printf(injureds_desc[2],role.getName());
System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
}else if(remianBlood>60){
System.out.printf(injureds_desc[3],role.getName());
System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
}else if(remianBlood>40){
System.out.printf(injureds_desc[4],role.getName());
System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
}else if(remianBlood>20){
System.out.printf(injureds_desc[5],role.getName());
System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
}else {
System.out.printf(injureds_desc[6],role.getName());
System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
}
System.out.println();
}
public void showRoleInfo() {
System.out.println("姓名:" + this.getName());
System.out.println("血量:" + this.getBlood());
System.out.println("性别:" + this.getGender());
System.out.println("长相:" + this.getFace());
}
}