Java:格斗小游戏

package Text2;
import Text2.Role;

import java.util.Scanner;

public class GameText {
    public static void main(String[] args) {
        //创建角色
        Role r1 = new Role("乔峰", 100, '男');
        Role r2 = new Role("鸠摩智", 110, '男');
        r1.showRoleInfo();
        r2.showRoleInfo();
        //开始格斗
        while (true) {
            r1.attsck(r2);
            //判断r2血量
            if (r2.getBlood() == 0) {
                System.out.println(r1.getName() + "打败了" + r2.getName());
                break;
            }
            Scanner sc = new Scanner(System.in);
            System.out.println("请输入回车继续");
            String input = sc.nextLine();
            r2.attsck(r1);
            //判断r2血量
            if (r1.getBlood() == 0) {
                System.out.println(r2.getName() + "打败了" + r1.getName());
                break;
            }
        }
    }
}

package Text2;
import java.util.Random;
public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;
    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
    //attack 攻击描述
    String[] attacks_desc = {
            "%s使出了一招【背心钉】,转到对方身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。",
    };
    //injured 受伤描述
    String[] injureds_desc = {
        "结果%s退了半步,毫发无损",
        "结果给%s造成一处瘀伤",
        "结果一击命中,%s痛得弯下腰",
        "结果%s痛苦地闷哼了一声,显然受了点内伤",
        "结果%s摇摇晃晃,一跤摔倒在地",
        "结果%s脸色一下变得惨白,连退了好几步",
        "结果%s一声惨叫,像滩软泥般塌了下去",
    } ;
    public Role(String name, int blood, char gender) {//构造函数不需要返回类型
        this.gender = gender;
        this.name = name;
        this.blood = blood;
        setGender(gender);//这样做可以不固定
    }
    public char getGender() {
        return gender;
    }
    public void setGender(char gender) {
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];

        } else {
            this.face = "面目狰狞";
        }


        this.gender = gender;
    }
    public String getFace() {
        return face;
    }
    public void setFace( String face) {
        this.face = face;
    }
    public Role() {
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getBlood() {
        return blood;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }
    //定义一个攻击方法
    public void attsck(Role role) {

        //随机攻击描述
        Random r = new Random();
        int index = new Random().nextInt(attacks_desc.length);
        String kill = attacks_desc[index];
        System.out.printf(kill,this.getName(),role.getName());  //打印攻击效果
        System.out.println();
        //计算造成的伤害
        int hurt = r.nextInt(20) + 1;
        int remianBlood = role.getBlood() - hurt;
        remianBlood = (remianBlood > 0) ? remianBlood : 0;
        role.setBlood(remianBlood);
        //修改一下挨揍人的血量
        //剩余血量
       //受伤描述
        if (remianBlood>90) {
            System.out.printf(injureds_desc[0],role.getName());
            System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
        }else if(remianBlood>80){
            System.out.printf(injureds_desc[1],role.getName());
            System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
        }else if(remianBlood>70){
            System.out.printf(injureds_desc[2],role.getName());
            System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
        }else if(remianBlood>60){
            System.out.printf(injureds_desc[3],role.getName());
            System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
        }else if(remianBlood>40){
            System.out.printf(injureds_desc[4],role.getName());
            System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
        }else if(remianBlood>20){
            System.out.printf(injureds_desc[5],role.getName());
            System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
        }else {
            System.out.printf(injureds_desc[6],role.getName());
            System.out.println(this.getName()+"造成了"+hurt+"伤害,"+role.getName()+"还剩"+remianBlood+"血");
        }
       System.out.println();
    }
    public void showRoleInfo() {
        System.out.println("姓名:" + this.getName());
        System.out.println("血量:" + this.getBlood());
        System.out.println("性别:" + this.getGender());
        System.out.println("长相:" + this.getFace());

    }
}

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