【Java--数据结构】“从扑克到程序:深入探讨洗牌算法的原理与魅力“

前言

以下是学习Java顺序表的一个实例应用———简单的洗牌算法。

欢迎关注个人主页:逸狼


创造不易,可以点点赞吗~

如有错误,欢迎指出~



目录

前言

定义每张扑克牌的属性

生成一副扑克牌(不包含大小王)

洗牌方法

发牌方法

发牌测试

结果


简单的洗牌算法

定义每张扑克牌的属性

package Demo;

public class Card {
    public int rank;//数字
    public String suit;//花色
    public Card(int rank,String suit){
        this.rank=rank;
        this.suit=suit;
    }

    @Override
    public String toString() {
        return "{" + suit + " "+ rank + '}';
    }
}

生成一副扑克牌(不包含大小王)

package Demo;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

public class Cards {
    //4个花色  13张牌
    public static final String[] suits={"♥","♠","♣","♦"};
    //生成一副牌52张  4*13 不包含大小王
    public List<Card> buyCard(){
        List<Card> cardList=new ArrayList<>();
        for (int i = 0; i < 4; i++) {
            for (int j = 0; j < 13; j++) {
                int rank=j;
                String suit=suits[i];
                Card card=new Card(rank,suit);
                cardList.add(card);//生成一张牌
            }
        }
        return cardList;
    }
}

洗牌方法

    //洗牌
    public void shuffle(List<Card> cardList){
        Random random=new Random();
        //让i=51,生成一个0~i的随机数,与i交换。i--,重复此过程,洗牌
        for (int i = cardList.size()-1;i>0; i--) {
            int randIndex= random.nextInt(i);//生成0~i的随机数放入randIndex
            swap(cardList,i,randIndex);
        }
    }
    //写一个交换方法,交换i和j下标的牌
    private void swap(List<Card> cardList,int i,int j){
        Card tmp=cardList.get(i);
        cardList.set(i,cardList.get(j));
        cardList.set(j,tmp);
    }

发牌方法

//三个人, 每个人轮流抓5张牌
    public void drawCard(List<Card> cardList){
        List<Card> hand1=new ArrayList<>();
        List<Card> hand2=new ArrayList<>();
        List<Card> hand3=new ArrayList<>();

        List<List<Card>>hands=new ArrayList<>();
        hands.add(hand1);
        hands.add(hand2);
        hands.add(hand3);

        for (int i = 0; i < 5; i++) {//i代表5张牌
            for (int j = 0; j < 3; j++) {//j代表3个人
                Card card=cardList.remove(0);    //怎么抓牌? 每次删除0下标的牌
                hands.get(j).add(card);//hands.get(0)=hand1,以此类推

            }
        }
        System.out.println("第1个人的牌:"+hand1);
        System.out.println("第2个人的牌:"+hand2);
        System.out.println("第3个人的牌:"+hand3);
    }

发牌测试

package Demo;

import java.util.List;

public class TestCard {
    public static void main(String[] args) {
        Cards cards=new Cards();

        List<Card> cardList=cards.buyCard();
        System.out.println("生成一副扑克牌:");
        System.out.println(cardList);

        cards.shuffle(cardList);
        System.out.println("洗牌后:");
        System.out.println(cardList);

        System.out.println("抓牌:");
        cards.drawCard(cardList);

        System.out.println("剩下的牌:");
        System.out.println(cardList);
    }
}

结果

生成一副扑克牌:
[{♥ 0}, {♥ 1}, {♥ 2}, {♥ 3}, {♥ 4}, {♥ 5}, {♥ 6}, {♥ 7}, {♥ 8}, {♥ 9}, {♥ 10}, {♥ 11}, {♥ 12}, {♠ 0}, {♠ 1}, {♠ 2}, {♠ 3}, {♠ 4}, {♠ 5}, {♠ 6}, {♠ 7}, {♠ 8}, {♠ 9}, {♠ 10}, {♠ 11}, {♠ 12}, {♣ 0}, {♣ 1}, {♣ 2}, {♣ 3}, {♣ 4}, {♣ 5}, {♣ 6}, {♣ 7}, {♣ 8}, {♣ 9}, {♣ 10}, {♣ 11}, {♣ 12}, {♦ 0}, {♦ 1}, {♦ 2}, {♦ 3}, {♦ 4}, {♦ 5}, {♦ 6}, {♦ 7}, {♦ 8}, {♦ 9}, {♦ 10}, {♦ 11}, {♦ 12}]
洗牌后:
[{♦ 9}, {♠ 9}, {♥ 7}, {♥ 4}, {♠ 4}, {♥ 0}, {♥ 10}, {♣ 7}, {♠ 6}, {♥ 5}, {♣ 4}, {♥ 1}, {♠ 1}, {♥ 11}, {♦ 3}, {♦ 1}, {♥ 2}, {♣ 10}, {♣ 1}, {♣ 0}, {♣ 2}, {♥ 12}, {♦ 4}, {♥ 8}, {♣ 9}, {♠ 11}, {♠ 12}, {♣ 5}, {♦ 12}, {♠ 0}, {♠ 7}, {♦ 8}, {♦ 11}, {♦ 2}, {♠ 5}, {♥ 3}, {♣ 12}, {♥ 9}, {♣ 3}, {♦ 5}, {♦ 0}, {♠ 8}, {♦ 10}, {♠ 2}, {♦ 7}, {♠ 10}, {♠ 3}, {♥ 6}, {♦ 6}, {♣ 8}, {♣ 11}, {♣ 6}]
抓牌:
第1个人的牌:[{♦ 9}, {♥ 4}, {♥ 10}, {♥ 5}, {♠ 1}]
第2个人的牌:[{♠ 9}, {♠ 4}, {♣ 7}, {♣ 4}, {♥ 11}]
第3个人的牌:[{♥ 7}, {♥ 0}, {♠ 6}, {♥ 1}, {♦ 3}]
剩下的牌:
[{♦ 1}, {♥ 2}, {♣ 10}, {♣ 1}, {♣ 0}, {♣ 2}, {♥ 12}, {♦ 4}, {♥ 8}, {♣ 9}, {♠ 11}, {♠ 12}, {♣ 5}, {♦ 12}, {♠ 0}, {♠ 7}, {♦ 8}, {♦ 11}, {♦ 2}, {♠ 5}, {♥ 3}, {♣ 12}, {♥ 9}, {♣ 3}, {♦ 5}, {♦ 0}, {♠ 8}, {♦ 10}, {♠ 2}, {♦ 7}, {♠ 10}, {♠ 3}, {♥ 6}, {♦ 6}, {♣ 8}, {♣ 11}, {♣ 6}]
 

  • 24
    点赞
  • 33
    收藏
    觉得还不错? 一键收藏
  • 12
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 12
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值