- 如果位置不是雷,就显⽰周围一圈有⼏个雷
- 如果位置是雷,就炸死游戏结束
- 把所有⾮雷都找出来,排雷成功,游戏结束
一.游戏代码详解
-
菜单
用分支结构,选1玩游戏,选2游戏结束。
void menu()
{
printf("**************\n");
printf("****1.play****\n");
printf("****0.exit****\n");
}
-
设置数组
一个用于埋雷,一个用于记录周围雷的个数
char mine[ROWS][COLS];
char show[ROWS][COLS];
设置行列数和雷数,可以调节排雷的规格和难度
注:为计算周围雷数时不超过行列的界限,设置的数组行列数比实际游戏中展示的始末各多1(2、3行为游戏中雷阵行列数,4、5行为数组行列数)
1 #define EASY_COUNT 10
2 #define ROW 9
3 #define COL 94 #define ROWS ROW + 2
5 #define COLS COL +2
为计算周围雷个数时方便,雷记为1,非雷记为0;
先将埋雷数组元素全部设为'0',计数数组元素全设为'*'
1 InitBoard(mine, ROWS, COLS, '0');
2 InitBoard(show, ROWS, COLS, '*');
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
-
检查数组
运用展示数组的函数(只需展示游戏中响应规格的雷阵,ROW * COL),在第一行和每行起始标上坐标(从0到10),便于玩家排雷
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf(" ****扫雷游戏****\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for(i = 1;i <= row;i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
-
埋雷
用while语句埋下指定个数的雷,m表示已埋雷个数,只有成功埋雷时加1,if语句排除已埋雷的地方
注:埋雷时要得到任意坐标,需用rand()函数,包含头文件#include <stdlib.h>,随机种子用到time函数(time(NULL)返回时间戳,时间改变种子改变),需包含头文件time.h.
void SetMine(char board[ROWS][COLS], int row, int col)
{
int m = 0;
while(m < EASY_COUNT)
{
int i = 0;
int j = 0;
i = rand() % (ROW - 1) + 1;
j = rand() % (COL - 1) + 1;
if (board[i][j] != '1')
{
board[i][j] = '1';
m++;
}
}
}
-
计算周围雷个数的函数
int GetMineCount(char board[ROWS][COLS], int x,int y)
{
return (board[x][y + 1] + board[x][y - 1] + board[x - 1][y] + board[x - 1][y - 1] + board[x - 1][y + 1] + board[x + 1][y] + board[x + 1][y + 1] + board[x + 1][y - 1] - 8 * '0');
}
-
游戏主代码
先向玩家展示雷阵(隐藏周围雷数的数组):
1 DisplayBoard(show, ROW, COL);
然后用while循环让玩家输入要排查的坐标(需判断玩家输入坐标是否合法),其中用if分支,根据玩家所选坐标是否有雷执行语句,若排查处有雷,则失败,用break跳出循环;若无雷,调用GetMineCount函数,展示该处周围雷数。win表示已排除非雷坐标的个数,所选位置非雷才加1,直至排除所有非雷坐标跳出循环。最后把显示所有雷的雷阵展示出来。
void FindMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board1[i][j] == '1')
{
printf("很遗憾,你被炸死了");
break;
}
else
{
board2[i][j] = GetMineCount(board1, i, j) + '0';
DisplayBoard(board2, ROW, COL);
win++;
}
}
else
{
printf("输入的坐标不正确,请重新输入");
}
}
if(win == row * col - EASY_COUNT)
{
printf("恭喜你,成功啦!");
}
DisplayBoard(board1, ROW, COL);
}
三.扫雷游戏代码
函数代码较多,创建一个头文件(game.h)和一个专门写函数代码的源文件(game.c),saolei.c要包含头文件,并调用函数。
注:game.h需用预处理指令#pragma once,保证头文件只被编译一次
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL +2
void InitBoard(char boar[ROWS][COLS],int rows,int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
int GetMineCount(char board[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf(" ****扫雷游戏****\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for(i = 1;i <= row;i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int m = 0;
while(m < EASY_COUNT)
{
int i = 0;
int j = 0;
i = rand() % (ROW - 1) + 1;
j = rand() % (COL - 1) + 1;
if (board[i][j] != '1')
{
board[i][j] = '1';
m++;
}
}
}
int GetMineCount(char board[ROWS][COLS], int x,int y)
{
return (board[x][y + 1] + board[x][y - 1] + board[x - 1][y] + board[x - 1][y - 1] + board[x - 1][y + 1] + board[x + 1][y] + board[x + 1][y + 1] + board[x + 1][y - 1] - 8 * '0');
}
void FindMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board1[i][j] == '1')
{
printf("很遗憾,你被炸死了");
break;
}
else
{
board2[i][j] = GetMineCount(board1, i, j) + '0';
DisplayBoard(board2, ROW, COL);
win++;
}
}
else
{
printf("输入的坐标不正确,请重新输入");
}
}
if(win == row * col - EASY_COUNT)
{
printf("恭喜你,成功啦!");
}
DisplayBoard(board1, ROW, COL);
}
saolei.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**************\n");
printf("****1.play****\n");
printf("****0.exit****\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//DisplayBoard(show, ROW, COL);
//DisplayBoard(mine, ROW, COL);
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}