import javax. swing. *
import java. awt. *
import java. awt.Adapter
import java.awt.Event
public class Game extends JFrame {
public Image bgimg = Toolkit.getDefaultToolkit().getImage(filename:"/image/5.png");
Image zhizheng = Toolkit. getDefaultToolkit. getImage("/img/zhizheng.png");
//设置双缓存图片
Image asdimg = null;
int y = 150;
//定义游戏模式
int state = 0;
int a = 1;
//初始化一玩家
Playone playone = new Playone(写入实际图片地址及坐标等所有参数);
public void launch(){
setResizable(false);
setDefaultCloseOpration(3)
setVisible(true);
setSize(600,380);
setTitle("每天的历史");
setLocationRelativeTo(null);
this.addKeyListener(new Game.Keymonitor());
//重绘
while(true){
repaint();
try{
Thread.sleep(30);
}catch(Exception e){
e.printStackTrace();
}
}
}
@Override
public void paint(Graphics gggg){
//创建容器一样大小的图片
if(asdimg ==null){
asdimg = this.createImage(600,380);
}
// 获取图片画笔
Graphics g = asdimg.get Graphics;
if(state ==0){
g.drawImage(bgimg,x:0,y:0,abserver:null);
g.setColor(Color.green);
g.fillRect(0,0,600,380);
g.setColor(Color.red);
g.setFont(new Font("黑体",Font.BOLD,50));
g.drawSting("第一行字",240,200);
g.drawSting("第二行字",240,300);
g.drawSting("第三行字",240,400);
g.drawImage(zhizheng,190,y,null);}
esle if(state ==1 || state ==2){
//添加游戏元素
Playone.paintself(g)
}
//整个缓存图片绘制在画布中
gggg.drawImage(asdimg,0,0,null)
}
//创建键盘监听器类
class Keymonitor extends KeyAdapter{
@Override
public void KeyPressed(KeyEvent e){
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_1:
a = 1;
y = 150;
break;
case KeyEvent.VK_2 :
a= 2;
y = 250;
break;
case KeyEvent.VK_ENTER :
state = a;
break;
//整合键盘按下事件
default:
Playone.pressed(e)
}
}
//整合键盘松开事件
@Override
public void keyReleased(e){
Playone.keyReleased(e);
}
}
public static void main(String[] args){
Game g = new Game();
g.launch();
}