这个程序包含game.h(头文件,函数声明),game.c(源文件,函数实现)以及main.c(源文件,菜单和game()函数的主体以及main函数)三个部分,将分为三部分进行说明。
game.h
#pragma once
#include <stdio.h>//调用输入输出函数的头文件
#include <stdlib.h>//调用srand()和rand()函数的头文件
#include <time.h>//调用time()函数的头文件
#include <windows.h>//调用system("cls")的头文件
//宏定义棋盘的大小
#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断棋盘状态
int is_full(char board[ROW][COL], int row, int col);
//判断游戏状态
char is_win(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋>\n");
while (1)
{
printf("请输入要下棋的坐标>");
scanf("%d%d", &x, &y);
//1.坐标的合法性
//2.坐标是否被占用
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断棋盘状态
//棋盘已满 返回1
//棋盘未满 返回0
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断游戏状态
//返回* 玩家赢
//返回# 电脑赢
//返回Q 平局
//返回C 继续游戏
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//任意一行全为*,则玩家赢
//任意一行为#,则电脑赢
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//任意一列全为*,则玩家赢
//任意一列为#,则电脑赢
for (i = 0;i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//正对角线元素相等
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[1][1];
//斜对角线元素相等
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
if (is_full(board, ROW, COL) == 1)
return 'Q';
return 'C';
}
main.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//菜单函数
void menu()
{
printf("*******************************************\n");
printf("************** 1. play ********************\n");
printf("************** 0. exit ********************\n");
printf("*******************************************\n");
}
void game()
{
char ret = 0;
//数据的存储需要一个3*3的二维数组
char board[ROW][COL] = { 0 };
init_board(board, ROW, COL);
display_board(board, ROW, COL);
//玩游戏
while (1)
{
player_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
computer_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//生成随机数
do
{
menu();
printf("请输入选择>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束!\n");
break;
default:
printf("输入错误,请重新输入>\n");
break;
}
} while (input);
return 0;
}