目录
1.三子棋的基本思路
三子棋又叫九宫棋、圈圈叉叉棋、井字棋等,获胜方法也很简单,只要有一方连成三子即可获胜。
那么,要完成这个代码,我们首先就应该创建一个二维数组,来存储一些字符来代替○和×,这个我们在后续的代码会说明,然后,就要让玩家和电脑轮着下棋,下棋之后判断胜负,如果有人胜利了就结束游戏,没有就继续下棋,如果棋盘满了还没有玩家获胜就是平局,逻辑非常的简单
2.代码
(1)声明
#pragma once //防止头文件被多次包含
#include<stdio.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char Board[ROW][COL], int row, int col);
void DisplayBoard(char Board[ROW][COL], int row, int col);
void PlayMove(char Board[ROW][COL], int row, int col);
void ComputerMove(char Board[ROW][COL], int row, int col);
char IsWin(char Board[ROW][COL], int row, int col);
(2)主函数部分
#define _CRT_SECURE_NO_WARNINGS 1
#include"三子棋.h"
void menu()
{
printf("*******************************\n");
printf("******** 1. play ******\n");
printf("******** 0. exit ******\n");
printf("*******************************\n");
}
void game()
{
//创建一个数组,来存放数据
char Board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(Board, ROW, COL);
//显示棋盘
DisplayBoard(Board, ROW, COL);
char ret = 0;
while (1)
{
{
//玩家下棋
//打印棋盘
PlayMove(Board, ROW, COL);
DisplayBoard(Board, ROW, COL);
//判断输赢
ret = IsWin(Board, ROW, COL);
if (ret != 'c')
{
break;
}
//电脑下棋
//打印棋盘
ComputerMove(Board, ROW, COL);
DisplayBoard(Board, ROW, COL);
//判断输赢
ret = IsWin(Board, ROW, COL);
if (ret != 'c')
{
break;
}
}
}
if ('*' == ret)
{
printf("玩家赢\n");
}
else if ('#' == ret)
{
printf("电脑赢\n");
}
else if ('Q' == ret)
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
(3)函数
#define _CRT_SECURE_NO_WARNINGS 1
#include"三子棋.h"
void InitBoard(char Board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
Board[i][j] = ' ';
}
}
}
void DisplayBoard(char Board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", Board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayMove(char Board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
int x = 0;
int y = 0;
while (1)
{
printf("请选择位置:>");
scanf("%d%d", &x, &y);//玩家不一定知道行列从0开始,一般第0列就当成第1列
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (Board[x - 1][y - 1] == ' ')//所以在这里输入数减一就定位到了计算机里识别的正确行列
{
Board[x - 1][y - 1] = '*';//这里是*代替了' ',赋值才能实现代替,不要写成==哦
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
int IsFull(char Board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (Board[i][j] == ' ')
{
return 0;
}
}
return 1;
}
}
void ComputerMove(char Board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % 3;
y = rand() & 3;
if (Board[x][y] == ' ')
{
Board[x][y] = '#';
break;
}
}
}
char IsWin(char Board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ')
{
return Board[i][0]; //这样就不用分玩家,还是电脑了
}
}
for (i = 0; i < col; i++)
{
if (Board[0][i] == Board[1][i] && Board[1][i] == Board[2][i] && Board[0][i] != ' ')
{
return Board[0][i];
}
}
//对角线
if (Board[0][0] == Board[1][1] && Board[1][1] == Board[2][2] && Board[0][0] != ' ')
{
return Board[1][1];
}
if (Board[0][2] == Board[1][1] && Board[1][1] == Board[2][0] && Board[0][2] != ' ')
{
return Board[1][1];
}
//判断平局
if (IsFull(Board, ROW, COL) == 1)
{
return 'Q';
}
return 'c';
}