Python运用pygame运行游戏窗口未响应

问题现象和背景

在编程Python的《外星人入侵》的游戏中,使用pygame模块运行代码后窗口发生未响应,我尝试了pygame.QUIT和pygame.KEYDOWN后依然未响应

代码如下:

alien_invasion.py

import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
pygame.init()
class AlienInvasion:
    def __init__(self):
        pygame.init()
        self.clock=pygame.time.Clock()
        self.settings=Settings()
        self.screen=pygame.display.set_mode((0,0),pygame.FULLSCREEN)
        self.settings.screen_width=self.screen.get_rect().width
        self.settings.screen_height=self.screen.get_rect().height
        self.screen=pygame.display.set_mode((0,0),pygame.FULLSCREEN)
        self.settings.screen_width=self.screen.get_rect().width
        self.settings.screen_height=self.screen.get_rect().height
        self.screen=pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
        self.screen=pygame.display.set_mode((1400,850))
        pygame.display.set_caption("Alien Invasion")
        self.ship=Ship(self)
        self.bullets=pygame.sprite.Group()
        self.aliens=pygame.sprite.Group()
        self._create_fleet()
        self.bg_color=(230,230,230)
    def run_game(self):
        while True:
            self._check_events()
            self.ship.update()
            self._update_bullets()
            self._update_screen()
            self.getEvent()
            self.clock.tick(60)
            print(len(self.bullets))
    def _update_bullets(self):
        self.bullets.update()
        for bullet in self.bullets.copy():
                if bullet.rect.bottom<=0:
                    self.bullets.remove(bullet)
    def _check_events(self):
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type==pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type==pygame.KEYUP:
                self._check_keyup_events(event)
    def _check_keydown_events(self,event):
        if event.key==pygame.K_RIGHT:
            self.ship.moving_right=True
        elif event.key==pygame.K_LEFT:
            self.ship.moving_left=True
        elif event.key==pygame.K_q:
            sys.exit()
        elif event.key==pygame.K_SPACE:
            self._fire_bullet()
    def _check_keyup_events(self,event):
        if event.key==pygame.K_RIGHT:
            self.ship.moving_right=False
        elif event.key==pygame.K_LEFT:
            self.ship.moving_left=False
    def _fire_bullet(self):
        if len(self.bullets)<self.settings.bullets_allowed:
            new_bullet=Bullet(self)
            self.bullets.add(new_bullet)
    def _create_fleet(self):
        alien=Alien(self)
        alien_width,alien_height=alien.rect.size
        current_x,current_y=alien_width,alien_height
        while current_y<self.settings.screen_height:
            while current_x<self.settings.screen_width:
                self._create_alien(current_x,current_y)
                current_x+=2*alien_width
            current_x=alien_width
            current_y=alien_height
    def _create_alien(self,x_postion,y_postion):
            new_alien=Alien(self)
            new_alien.x=x_postion
            new_alien.rect.x=x_postion
            new_alien.rect.y=y_postion
            self.aliens.add(new_alien)
    def _update_screen(self):
        self.screen.fill(self.settings.bg_color) 
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()    
        self.ship.blitime()
        self.aliens.draw(self.screen)
        pygame.display.flip()
if __name__=='__main__':
    ai=AlienInvasion()
    ai.run_game()

alien.py

import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
    def __init__(self,ai_game):
        super().__init__()
        self.screen=ai_game.screen
        self.image=pygame.image.load('images/alien.bmp')
        self.rect=self.image.get_rect()
        self .rect.x=self.rect.width
        self.rect.y=self.rect.height
        self.x=float(self.rect.x)

settings.py

class Settings:
    def __init__(self):
        self.screen_width=1000
        self.screen_height=750
        self.bg_color=(230,230,230)
        self.ship_speed=2
        self.bullet_speed=7
        self.bullet_width=3
        self.bullet_height=15
        self.bullet_color=(60,60,60)
        self.bullets_allowed=3

bullet.py

import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
    def __init__(self, ai_game):
        super().__init__()
        self.screen=ai_game.screen
        self.settings=ai_game.settings
        self.color=self.settings.bullet_color
        self.rect=pygame.Rect(0,0,self.settings.bullet_width,self.settings.bullet_height)
        self.rect.midtop=ai_game.ship.rect.midtop
        self.y=float(self.rect.y)
    def update(self):
        self.y-=self.settings.bullet_speed
        self.rect.y=self.y
    def draw_bullet(self):
        pygame.draw.rect(self.screen,self.color,self.rect)

ship.py

import pygame
class Ship:
    def __init__(self,ai_game):
        self.screen=ai_game.screen
        self.settings=ai_game.settings
        self.screen_rect=ai_game.screen.get_rect()
        self.image=pygame.image.load('images/ship.bmp')
        self.rect=self.image.get_rect()
        self.rect.midbottom=self.screen_rect.midbottom
        self.x=float(self.rect.x)
        self.moving_right=False
        self.moving_left=False
    def update(self):
        if self.moving_right and self.rect.right<self.screen_rect.right:
            self.rect.x+=self.settings.ship_speed
        if self.moving_left and self.rect.left>0:
            self.rect.x-=self.settings.ship_speed
    def blitime(self):
        self.screen.blit(self.image,self.rect)

运行结果和问题:


我要的结果:

游戏响应,我的键盘操作能输出对应信息

若能帮我,不胜感激!

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