问题现象和背景
在编程Python的《外星人入侵》的游戏中,使用pygame模块运行代码后窗口发生未响应,我尝试了pygame.QUIT和pygame.KEYDOWN后依然未响应
代码如下:
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
pygame.init()
class AlienInvasion:
def __init__(self):
pygame.init()
self.clock=pygame.time.Clock()
self.settings=Settings()
self.screen=pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width=self.screen.get_rect().width
self.settings.screen_height=self.screen.get_rect().height
self.screen=pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width=self.screen.get_rect().width
self.settings.screen_height=self.screen.get_rect().height
self.screen=pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
self.screen=pygame.display.set_mode((1400,850))
pygame.display.set_caption("Alien Invasion")
self.ship=Ship(self)
self.bullets=pygame.sprite.Group()
self.aliens=pygame.sprite.Group()
self._create_fleet()
self.bg_color=(230,230,230)
def run_game(self):
while True:
self._check_events()
self.ship.update()
self._update_bullets()
self._update_screen()
self.getEvent()
self.clock.tick(60)
print(len(self.bullets))
def _update_bullets(self):
self.bullets.update()
for bullet in self.bullets.copy():
if bullet.rect.bottom<=0:
self.bullets.remove(bullet)
def _check_events(self):
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type==pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type==pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self,event):
if event.key==pygame.K_RIGHT:
self.ship.moving_right=True
elif event.key==pygame.K_LEFT:
self.ship.moving_left=True
elif event.key==pygame.K_q:
sys.exit()
elif event.key==pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self,event):
if event.key==pygame.K_RIGHT:
self.ship.moving_right=False
elif event.key==pygame.K_LEFT:
self.ship.moving_left=False
def _fire_bullet(self):
if len(self.bullets)<self.settings.bullets_allowed:
new_bullet=Bullet(self)
self.bullets.add(new_bullet)
def _create_fleet(self):
alien=Alien(self)
alien_width,alien_height=alien.rect.size
current_x,current_y=alien_width,alien_height
while current_y<self.settings.screen_height:
while current_x<self.settings.screen_width:
self._create_alien(current_x,current_y)
current_x+=2*alien_width
current_x=alien_width
current_y=alien_height
def _create_alien(self,x_postion,y_postion):
new_alien=Alien(self)
new_alien.x=x_postion
new_alien.rect.x=x_postion
new_alien.rect.y=y_postion
self.aliens.add(new_alien)
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.ship.blitime()
self.aliens.draw(self.screen)
pygame.display.flip()
if __name__=='__main__':
ai=AlienInvasion()
ai.run_game()
alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai_game):
super().__init__()
self.screen=ai_game.screen
self.image=pygame.image.load('images/alien.bmp')
self.rect=self.image.get_rect()
self .rect.x=self.rect.width
self.rect.y=self.rect.height
self.x=float(self.rect.x)
settings.py
class Settings:
def __init__(self):
self.screen_width=1000
self.screen_height=750
self.bg_color=(230,230,230)
self.ship_speed=2
self.bullet_speed=7
self.bullet_width=3
self.bullet_height=15
self.bullet_color=(60,60,60)
self.bullets_allowed=3
bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self, ai_game):
super().__init__()
self.screen=ai_game.screen
self.settings=ai_game.settings
self.color=self.settings.bullet_color
self.rect=pygame.Rect(0,0,self.settings.bullet_width,self.settings.bullet_height)
self.rect.midtop=ai_game.ship.rect.midtop
self.y=float(self.rect.y)
def update(self):
self.y-=self.settings.bullet_speed
self.rect.y=self.y
def draw_bullet(self):
pygame.draw.rect(self.screen,self.color,self.rect)
ship.py
import pygame
class Ship:
def __init__(self,ai_game):
self.screen=ai_game.screen
self.settings=ai_game.settings
self.screen_rect=ai_game.screen.get_rect()
self.image=pygame.image.load('images/ship.bmp')
self.rect=self.image.get_rect()
self.rect.midbottom=self.screen_rect.midbottom
self.x=float(self.rect.x)
self.moving_right=False
self.moving_left=False
def update(self):
if self.moving_right and self.rect.right<self.screen_rect.right:
self.rect.x+=self.settings.ship_speed
if self.moving_left and self.rect.left>0:
self.rect.x-=self.settings.ship_speed
def blitime(self):
self.screen.blit(self.image,self.rect)
运行结果和问题:
我要的结果:
游戏响应,我的键盘操作能输出对应信息
若能帮我,不胜感激!