一个头文件game.h两个源文件game.c和test.c
game.h
#define _CRT_SECURE_NO_WARNINGS 1
//宏定义区域
#define ROW 2
#define COL 2
#define ROWS ROW+2
#define COLS COL+2
#define MINE_COUNT 1
//头文件区域
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//函数声明区域
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);//初始化函数
void DisplayBoard(char arr[ROWS][COLS], int row, int col);//打印棋盘函数
void SetMine(char arr[ROWS][COLS], int row, int col);//放雷函数
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);//找雷函数
int MineCount(char arr[ROWS][COLS], int x, int y);//数雷函数
game.c
#include "game.h"
//初始化棋盘数组实现
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
//打印棋盘数组实现
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <=row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
//放雷函数
void SetMine(char arr[ROWS][COLS], int row, int col)
{
srand((unsigned int)time(NULL));
int count = MINE_COUNT;
while (count)
{
int x = rand() % row + 1 ;
int y = rand() % col + 1 ;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
//数雷函数
int MineCount(char arr[ROWS][COLS], int x, int y)
{
int sum = 0;
int count = 0;
int i = 0;
int j = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
sum += arr[i][j];
}
}
count = sum - '0' * 9;
return count;
}
//玩家找雷函数
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = row * col - MINE_COUNT;
while (1)
{
printf("请输入您要排查的坐标:");
scanf("%d %d", &x, &y);
if (show[x][y] == '*'&& x>=1 && x<=row && y>=1 && y<=col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,您被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int ret = MineCount(mine, x, y);
show[x][y] = ret+'0';
DisplayBoard(show, row, col);
win--;
if (win == 0)
{
break;
}
}
}
else
{
printf("输入错误,请重新输入\n");
}
}
if (win == 0)
{
printf("恭喜你赢了\n");
}
}
主函数test.c
#include "game.h"
void menu()
{
printf("***********************\n");
printf("****** 1.Start ******\n");
printf("****** 0.Exit ******\n");
printf("***********************\n");
}
void game()//主体函数,包括了整个扫雷游戏的逻辑
{
//定义两个棋盘
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化两个棋盘数组
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//放雷函数
SetMine(mine, ROW, COL);
//打印棋盘函数
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//玩家找雷函数
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
do//do while 循环做初始菜单
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("-------扫雷-------\n");
//进入游戏
game();
break;
case 0:
printf("您已退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}