test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu()
{
printf("***************************\n");
printf("********** 1. paly ******\n");
printf("********** 0. exit ******\n");
printf("***************************\n");
}
//完成扫雷的过程
void game()
{
char mine[ROWS][COLS] = {0};//布置好的雷信息
char show[ROWS][COLS] = {0};//排查出的信息用于显示
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');//初始化‘0'
InitBoard(show, ROWS, COLS, '*');//初始化‘*'
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board [ROWS][COLS],int rows, int cols,char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board [ROWS][COLS],int row, int col)
{
int i = 0;
printf("--------扫雷--------\n");
//打印列号
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
//打印行号
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand()%row +1;//随机生成
int y = rand()%col +1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;//布置成功再减
}
}
}
//统计mine数组的X Y坐标周围八个坐标中有几个雷
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col- EASY_COUNT)
{
printf("输入排查坐标");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("out");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
if (show[x][y] != '*')
{
printf("坐标已被排查");
}
//统计mine数组的X Y坐标周围八个坐标中有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("错误坐标超出范围\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你");
DisplayBoard(mine, ROW, COL);
}
}
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define ROWS ROW+2
#define COLS COL+2
//棋盘的初始化
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS],int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col);