这两天学习了基本的网络编程的逻辑。
这次以TCP网络编程为例
1.TCP编程
1.1软件架构设计
CS架构:服务器客户端程序设计
优势:把一部分计算留在客户端进行,缓解服务器压力
劣势:如果游戏升级或者软件升级,客户端必须更新
客户端:可以给服务器发送数据的软件,可以接受服务器发送过来的信息
服务器:负责接收客户端发来的数据,处理数据,予以回应
BS架构:浏览器服务架构(京东,淘宝)
优势:维护成本较低,
劣势:没办法在客户端做大量计算
这里是一个基本链接的代码,实现一些基本的链接功能
//服务器代码
package com.cxy.test1;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
public class server1 {
public static void main(String[] args) throws IOException {
ServerSocket ss = new ServerSocket(2002);
System.out.println("服务器启动成功等待链接");
Socket s = ss.accept();
System.out.println("客户端连接成功");
InputStream is = s.getInputStream();
BufferedReader br = new BufferedReader(new InputStreamReader(is));
String Contect = br.readLine();
System.out.println("从服务器接到的数据是"+Contect);
}
}
//客户端代码
package com.cxy.test1;
import java.io.*;
import java.net.Socket;
public class client1 {
public static void main(String[] args) throws Exception {
Socket socket = new Socket("localhost", 2002);
System.out.println("客户端准备连接服务器成功");
OutputStream os = socket.getOutputStream();
BufferedOutputStream bw = new BufferedOutputStream(os);
bw.write("你好".getBytes());
bw.flush(); // 刷新缓冲区,确保数据被发送
// 可选:关闭流和socket
bw.close();
socket.close();
}
}
下面将用多线程来编写出一个事实接收数据的程序
//首先命令一个ReceThread线程
package test2;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.Socket;
public class ReceThread extends Thread {
private Socket s;
public ReceThread(Socket s) {
this.s = s;
}
public void run() {
while(true) {
try {
InputStream is = s.getInputStream();
BufferedReader br = new BufferedReader(new InputStreamReader(is));
String Content = br.readLine();
System.out.println("我接收到的数据是"+Content);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
//send线程
package test2;
import java.io.BufferedOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.util.Scanner;
import java.net.Socket;
public class SendThread extends Thread {
private Socket s;
public SendThread(Socket s) {
this.s = s;
}
@Override
public void run() {
Scanner sc = new Scanner(System.in);
try {
OutputStream os = s.getOutputStream();
BufferedOutputStream bw = new BufferedOutputStream(os);
while (true) {
String message = sc.nextLine();
bw.write(message.getBytes());
bw.write('\n'); // 写入换行符,确保数据发送完成
bw.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
//Server服务端
package test2;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
public static void main(String[] args) throws Exception {
ServerSocket ss = new ServerSocket(2002);
Socket s = ss.accept();
ReceThread rt = new ReceThread(s);
rt.start();
ReceThread st = new ReceThread(s);
st.start();
}
}
//Client客户端
package test2;
import java.io.IOException;
import java.net.Socket;
public class Client {
public static void main(String[] args) throws Exception {
Socket s = new Socket("localhost",2002);
ReceThread rt = new ReceThread(s);
rt.start();
ReceThread st = new ReceThread(s);
st.start();
}
}