小游戏-----别碰方块

源码

#define  _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<time.h>

#define WIDTH 600.0
#define HEIGHT 400.0
#define R 20   //radius  半径

int main() {
	srand(time(NULL));
	float gravity;
	float ball_x, ball_y, ball_vy;
	float rect_left_x, rect_top_y, rect_width, rect_height,rect_vx;//方块障碍物的相关参数
	int score;

	ball_x = WIDTH / 4;
	ball_y = HEIGHT - R;
	ball_vy = 0;
	gravity = 0.6;
	score = 0;

	rect_height = 100;
	rect_vx = -3;
	rect_width = 20;
	rect_left_x = WIDTH * 3 / 4;
	//rect_top_y = HEIGHT - rect_height;
	rect_top_y = HEIGHT - rect_height;
	initgraph(WIDTH,HEIGHT,1);

	while (1) {
		BeginBatchDraw();
		
		//rect_height = HEIGHT * (rand() / 2 + 1) / 4;
		if (_kbhit()) {
			char input = _getch();
				if (input == ' ' ) {   //当按下空格键,给小球一个向上的初速度
					ball_vy = -17;
				}
			
		}
		ball_vy += gravity;//根据重力加速度更新小球y方向的速度
		ball_y += ball_vy;//根据小球y方向的速度更新y坐标
		
		rect_left_x += rect_vx;//让障碍物从右向左移动
		if (rect_left_x<=-rect_width) {//当障碍物到达最左段时从右端出现
			rect_height = rand() % (int)(HEIGHT / 4) + HEIGHT / 4;
			//rect_top_y = HEIGHT - rect_height;
			rect_vx = rand() % 5 - 7;
			printf("%f  ", rect_height);
			printf("%f\n", rect_vx);
			score += 1;
			rect_left_x = WIDTH;
		}
		
		if (ball_y>= HEIGHT - R) {//如果小球落地 y方向速度为零,
			ball_vy = 0;
			ball_y = HEIGHT - R;//规范其y坐标,避免落到地面上
		}
		if (rect_left_x<=ball_x+R && rect_left_x+rect_width>=ball_x-R
			&& rect_top_y<=ball_y+R) {
			score = 0; 
			Sleep(40);

		}
		
		cleardevice();
		char str[50] = " ";
		sprintf(str, "分数:%d", score);
		settextstyle(20, 0, "宋体");
		outtextxy(0, 0, str);
		fillcircle(ball_x,ball_y,R);//画圆
		fillrectangle(rect_left_x, HEIGHT - rect_height,
			rect_left_x+rect_width,rect_top_y+rect_height);//画障碍物
		Sleep(5);
		EndBatchDraw();
	}

	closegraph();

	return 0;
}

bug是小球在空中还能继续跳跃

解决bug

if (input == ' ' && ball_vy == 0) {   //当按下空格键,给小球一个向上的初速度
				ball_vy = -17;
}

int isBallOnFloor = 1;
if (input == ' ' && isBallOnFloor==1) {   //当按下空格键,给小球一个向上的初速度
				ball_vy = -17;
				isBallOnFloor = 0;
}
if (ball_y>= HEIGHT - R) {//如果小球落地 使y方向速度为零,
	ball_vy = 0;
	ball_y = HEIGHT - R;//规范其y坐标,避免落到地面上
	isBallOnFloor = 1;
}

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