/*
-
Remember location of down touch. ACTION_DOWN always refers to
-
pointer index 0.
*/
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
/*
-
If being flinged and user touches the screen, initiate drag;
-
otherwise don’t. mScroller.isFinished should be false when being
-
flinged.
*/
mIsBeingDragged = !mScroller.isFinished();
break;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
/* Release the drag */
mIsBeingDragged = false;
mActivePointerId = INVALID_POINTER;
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
/*
-
The only time we want to intercept motion events is if we are in the
-
drag mode.
*/
return mIsBeingDragged;
}
private boolean scrollableOutsideTouch = false;
/**
-
设置scroller是否可以滑动内容当触屏事件在chileview之外 default:false
-
@param b
-
true-可以,false-不可
*/
public void setScrollableOutsideChile(boolean b) {
scrollableOutsideTouch = b;
}
private boolean flexible = true;
/**
-
设置是否可有弹性效果
-
@param b
-
true-可以,false-不可
*/
public void setFlexible(boolean b) {
flexible = b;
}
private long lastEvenTime;
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
// Don’t handle edge touches immediately – they may actually belong
// to one of our
// descendants.
return false;
}
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
if (!(mIsBeingDragged = inChild((int) x, (int) y))
&& !scrollableOutsideTouch) {
return false;
}
// 阻止测试人员暴力测试
if (System.currentTimeMillis() - lastEvenTime < 200) {
ev.setAction(MotionEvent.ACTION_CANCEL);
}
lastEvenTime = System.currentTimeMillis();
/*
-
If being flinged and user touches, stop the fling. isFinished
-
will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mLastMotionY = y;
mLastMotionX = x;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE:
if (mIsBeingDragged || scrollableOutsideTouch) {
// Scroll to follow the motion event
final int activePointerIndex = ev
.findPointerIndex(mActivePointerId);
final float y = ev.getY(activePointerIndex);
final int deltaY = (int) (mLastMotionY - y);//恢复纵向滚动
// final int deltaY = 0;//禁止纵向滚动
mLastMotionY = y;
final float x = ev.getX(activePointerIndex);
// final int deltaX = (int) (mLastMotionX - x);//恢复横向滚动
final int deltaX = 0;//禁止横向滚动
mLastMotionX = x;
// 全方向滚动
scrollBy(deltaX, deltaY);
// 当滚动到边界时就不会再滚动,这时移动布局
if (isNeedMove() && flexible) {
if (normal.isEmpty()) {
// 保存正常的布局属性
normal.set(inner.getLeft(), inner.getTop(),
inner.getRight(), inner.getBottom());
}
// 移动布局
inner.layout(inner.getLeft() - deltaX / 2, inner.getTop()
- deltaY / 2, inner.getRight() - deltaX / 2,
inner.getBottom() - deltaY / 2);
}
}
break;
case MotionEvent.ACTION_UP:
if (mIsBeingDragged || scrollableOutsideTouch) {
if (mFlingEnabled) {
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000,
mMaximumVelocity);
int initialVelocitx = (int) velocityTracker
.getXVelocity(mActivePointerId);
int initialVelocity = (int) velocityTracker
.getYVelocity(mActivePointerId);
if (getChildCount() > 0) {
if (Math.abs(initialVelocitx) > initialVelocitx
|| Math.abs(initialVelocity) > mMinimumVelocity) {
fling(-initialVelocitx, -initialVelocity);
}
}
}
if (isNeedAnimation()) {
animation();
}
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_CANCEL:
if (mIsBeingDragged && getChildCount() > 0) {
mActivePointerId = INVALID_POINTER;
mIsBeingDragged = false;
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
break;
case MotionEvent.ACTION_POINTER_UP:
onSecondaryPointerUp(ev);
break;
}
return true;
}
private void onSecondaryPointerUp(MotionEvent ev) {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastMotionX = ev.getX(newPointerIndex);
mLastMotionY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
if (mVelocityTracker != null) {
mVelocityTracker.clear();
}
}
}
/**
-
-
Finds the next focusable component that fits in the specified bounds.
-
@param topFocus
-
look for a candidate is the one at the top of the bounds if
-
topFocus is true, or at the bottom of the bounds if topFocus
-
is false
-
@param top
-
the top offset of the bounds in which a focusable must be
-
found
-
@param bottom
-
the bottom offset of the bounds in which a focusable must be
-
found
-
@return the next focusable component in the bounds or null if none can be
-
found
*/
private View findFocusableViewInBoundsV(boolean topFocus, int top,
int bottom) {
List focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
-
A fully contained focusable is one where its top is below the bound’s
-
top, and its bottom is above the bound’s bottom. A partially
-
contained focusable is one where some part of it is within the
-
bounds, but it also has some part that is not within bounds. A fully
-
contained focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewTop = view.getTop();
int viewBottom = view.getBottom();
if (top < viewBottom && viewTop < bottom) {
/*
-
the focusable is in the target area, it is a candidate for
-
focusing
*/
final boolean viewIsFullyContained = (top < viewTop)
&& (viewBottom < bottom);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate
.getTop())
|| (!topFocus && viewBottom > focusCandidate
.getBottom());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
-
We’re dealing with only fully contained views, so
-
it has to be closer to the boundary to beat our
-
candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/*
-
Any fully contained view beats a partially
-
contained view
*/
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
-
Partially contained view beats another partially
-
contained view if it’s closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
private View findFocusableViewInBoundsH(boolean leftFocus, int left,
int right) {
List focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
-
A fully contained focusable is one where its left is below the
-
bound’s left, and its right is above the bound’s right. A partially
-
contained focusable is one where some part of it is within the
-
bounds, but it also has some part that is not within bounds. A fully
-
contained focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewLeft = view.getLeft();
int viewRight = view.getRight();
if (left < viewRight && viewLeft < right) {
/*
-
the focusable is in the target area, it is a candidate for
-
focusing
*/
final boolean viewIsFullyContained = (left < viewLeft)
&& (viewRight < right);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate
.getLeft())
|| (!leftFocus && viewRight > focusCandidate
.getRight());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
-
We’re dealing with only fully contained views, so
-
it has to be closer to the boundary to beat our
-
candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/*
-
Any fully contained view beats a partially
-
contained view
*/
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
-
Partially contained view beats another partially
-
contained view if it’s closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
}
/**
-
-
Handles scrolling in response to a “home/end” shortcut press. This method
-
will scroll the view to the top or bottom and give the focus to the
-
topmost/bottommost component in the new visible area. If no component is
-
a good candidate for focus, this scrollview reclaims the focus.
-
@param direction
-
the scroll direction: {@link android.view.View#FOCUS_UP} to go
-
the top of the view or {@link android.view.View#FOCUS_DOWN} to
-
go the bottom
-
@return true if the key event is consumed by this method, false otherwise
*/
public boolean fullScrollV(int direction) {
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
mTempRect.top = 0;
mTempRect.bottom = height;
if (down) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
mTempRect.bottom = view.getBottom();
mTempRect.top = mTempRect.bottom - height;
}
}
return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
}
public boolean fullScrollH(int direction) {
boolean right = direction == View.FOCUS_RIGHT;
int width = getWidth();
mTempRect.left = 0;
mTempRect.right = width;
if (right) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(0);
mTempRect.right = view.getRight();
mTempRect.left = mTempRect.right - width;
}
}
return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
}
/**
-
-
Scrolls the view to make the area defined by
top
and -
bottom
visible. This method attempts to give the focus to a -
component visible in this area. If no component can be focused in the new
-
visible area, the focus is reclaimed by this scrollview.
-
@param direction
-
the scroll direction: {@link android.view.View#FOCUS_UP} to go
-
upward {@link android.view.View#FOCUS_DOWN} to downward
-
@param top
-
the top offset of the new area to be made visible
-
@param bottom
-
the bottom offset of the new area to be made visible
-
@return true if the key event is consumed by this method, false otherwise
*/
private boolean scrollAndFocusV(int direction, int top, int bottom) {
boolean handled = true;
int height = getHeight();
int containerTop = getScrollY();
int containerBottom = containerTop + height;
boolean up = direction == View.FOCUS_UP;
View newFocused = findFocusableViewInBoundsV(up, top, bottom);
if (newFocused == null) {
newFocused = this;
}
if (top >= containerTop && bottom <= containerBottom) {
handled = false;
} else {
int delta = up ? (top - containerTop) : (bottom - containerBottom);
doScrollY(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
private boolean scrollAndFocusH(int direction, int left, int right) {
boolean handled = true;
int width = getWidth();
int containerLeft = getScrollX();
int containerRight = containerLeft + width;
boolean goLeft = direction == View.FOCUS_LEFT;
View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
if (newFocused == null) {
newFocused = this;
}
if (left >= containerLeft && right <= containerRight) {
handled = false;
} else {
-
int delta = goLeft ? (left - containerLeft)
- (right - containerRight);
doScrollX(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
}
/**
-
Handle scrolling in response to an up or down arrow click.
-
@param direction
-
The direction corresponding to the arrow key that was pressed
-
@return True if we consumed the event, false otherwise
*/
public boolean arrowScrollV(int direction) {
View currentFocused = findFocus();
if (currentFocused == this)
currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this,
currentFocused, direction);
final int maxJump = getMaxScrollAmountV();
if (nextFocused != null
&& isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
doScrollY(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
scrollDelta = getScrollY();
} else if (direction == View.FOCUS_DOWN) {
if (getChildCount() > 0) {
int daBottom = getChildAt(0).getBottom();
int screenBottom = getScrollY() + getHeight();
if (daBottom - screenBottom < maxJump) {
scrollDelta = daBottom - screenBottom;
}
}
}
if (scrollDelta == 0) {
return false;
}
doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreenV(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
// are sure to get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
}
public boolean arrowScrollH(int direction) {
View currentFocused = findFocus();
if (currentFocused == this)
currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this,
currentFocused, direction);
final int maxJump = getMaxScrollAmountH();
if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
doScrollX(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
scrollDelta = getScrollX();
} else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {
int daRight = getChildAt(0).getRight();
int screenRight = getScrollX() + getWidth();
if (daRight - screenRight < maxJump) {
scrollDelta = daRight - screenRight;
}
}
if (scrollDelta == 0) {
return false;
}
-
doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta
- -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreenH(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
// are sure to get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
}
/**
-
@return whether the descendant of this scroll view is scrolled off
-
screen.
*/
private boolean isOffScreenV(View descendant) {
return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
}
private boolean isOffScreenH(View descendant) {
return !isWithinDeltaOfScreenH(descendant, 0);
}
/**
-
@return whether the descendant of this scroll view is within delta pixels
-
of being on the screen.
*/
private boolean isWithinDeltaOfScreenV(View descendant, int delta,
int height) {
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.bottom + delta) >= getScrollY()
&& (mTempRect.top - delta) <= (getScrollY() + height);
}
private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.right + delta) >= getScrollX()
&& (mTempRect.left - delta) <= (getScrollX() + getWidth());
}
/**
-
Smooth scroll by a Y delta
-
@param delta
-
the number of pixels to scroll by on the Y axis
*/
private void doScrollY(int delta) {
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(0, delta);
} else {
scrollBy(0, delta);
}
}
}
private void doScrollX(int delta) {
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(delta, 0);
} else {
scrollBy(delta, 0);
}
}
}
/**
-
Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
-
@param dx
-
the number of pixels to scroll by on the X axis
-
@param dy
-
the number of pixels to scroll by on the Y axis
*/
public void smoothScrollBy(int dx, int dy) {
if (getChildCount() == 0) {
// Nothing to do.
return;
}
long duration = AnimationUtils.currentAnimationTimeMillis()
- mLastScroll;
if (duration > ANIMATED_SCROLL_GAP) {
final int height = getHeight() - getPaddingBottom()
- getPaddingTop();
final int bottom = getChildAt(0).getHeight();
final int maxY = Math.max(0, bottom - height);
final int scrollY = getScrollY();
dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
final int width = getWidth() - getPaddingRight() - getPaddingLeft();
final int right = getChildAt(0).getWidth();
final int maxX = Math.max(0, right - width);
final int scrollX = getScrollX();
dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;
mScroller.startScroll(scrollX, scrollY, dx, dy);
invalidate();
} else {
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
scrollBy(dx, dy);
}
mLastScroll = AnimationUtils.currentAnimationTimeMillis();
}
/**
-
Like {@link #scrollTo}, but scroll smoothly instead of immediately.
-
@param x
-
the position where to scroll on the X axis
-
@param y
-
the position where to scroll on the Y axis
*/
public final void smoothScrollTo(int x, int y) {
smoothScrollBy(x - getScrollX(), y - getScrollY());
}
/**
-
-
The scroll range of a scroll view is the overall height of all of its
-
children.
*/
@Override
protected int computeVerticalScrollRange() {
final int count = getChildCount();
final int contentHeight = getHeight() - getPaddingBottom()
- getPaddingTop();
if (count == 0) {
return contentHeight;
}
return getChildAt(0).getBottom();
}
@Override
protected int computeHorizontalScrollRange() {
final int count = getChildCount();
final int contentWidth = getWidth() - getPaddingLeft()
- getPaddingRight();
if (count == 0) {
return contentWidth;
}
return getChildAt(0).getRight();
}
@Override
protected int computeVerticalScrollOffset() {
return Math.max(0, super.computeVerticalScrollOffset());
}
@Override
protected int computeHorizontalScrollOffset() {
return Math.max(0, super.computeHorizontalScrollOffset());
}
@Override
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
int childWidthMeasureSpec;
int childHeightMeasureSpec;
childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0,
MeasureSpec.UNSPECIFIED);
childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0,
MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
@Override
protected void measureChildWithMargins(View child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child
.getLayoutParams();
final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);
final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
// This is called at drawing time by ViewGroup. We don’t want to
// re-show the scrollbars at this point, which scrollTo will do,
// so we replicate most of scrollTo here.
//
// It’s a little odd to call onScrollChanged from inside the
// drawing.
//
// It is, except when you remember that computeScroll() is used to
// animate scrolling. So unless we want to defer the
// onScrollChanged()
// until the end of the animated scrolling, we don’t really have a
// choice here.
//
// I agree. The alternative, which I think would be worse, is to
// post
// something and tell the subclasses later. This is bad because
// there
// will be a window where mScrollX/Y is different from what the app
// thinks it is.
//
int x = mScroller.getCurrX();
int y = mScroller.getCurrY();
if (getChildCount() > 0) {
View child = getChildAt(0);
x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(),
child.getWidth());
y = clamp(y,
getHeight() - getPaddingBottom() - getPaddingTop(),
child.getHeight());
super.scrollTo(x, y);
// getHeight()- child.getHeight()=y ->底部 y=0 ->顶端
// 惯性强度 mScroller.getDuration()
}
awakenScrollBars();
// Keep on drawing until the animation has finished.
postInvalidate();
}
}
/**
-
Scrolls the view to the given child.
-
@param child
-
the View to scroll to
*/
private void scrollToChild(View child) {
child.getDrawingRect(mTempRect);
/* Offset from child’s local coordinates to ScrollView coordinates */
offsetDescendantRectToMyCoords(child, mTempRect);
int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
if (scrollDeltaH != 0 || scrollDeltaV != 0) {
scrollBy(scrollDeltaH, scrollDeltaV);
}
}
/**
-
If rect is off screen, scroll just enough to get it (or at least the
-
first screen size chunk of it) on screen.
-
@param rect
-
The rectangle.
-
@param immediate
-
True to scroll immediately without animation
-
@return true if scrolling was performed
*/
private boolean scrollToChildRect(Rect rect, boolean immediate) {
final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
final boolean scroll = deltaH != 0 || deltaV != 0;
if (scroll) {
if (immediate) {
scrollBy(deltaH, deltaV);
} else {
smoothScrollBy(deltaH, deltaV);
}
}
return scroll;
}
/**
-
Compute the amount to scroll in the Y direction in order to get a
-
rectangle completely on the screen (or, if taller than the screen, at
-
least the first screen size chunk of it).
-
@param rect
-
The rect.
-
@return The scroll delta.
*/
protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
if (getChildCount() == 0)
return 0;
int height = getHeight();
int screenTop = getScrollY();
自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。
深知大多数初中级安卓工程师,想要提升技能,往往是自己摸索成长,但自己不成体系的自学效果低效又漫长,而且极易碰到天花板技术停滞不前!
因此收集整理了一份《2024年最新Android移动开发全套学习资料》送给大家,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。
由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频
如果你觉得这些内容对你有帮助,可以添加下面V无偿领取!(备注Android)
学习宝典
对我们开发者来说,一定要打好基础,随时准备战斗。不论寒冬是否到来,都要把自己的技术做精做深。虽然目前移动端的招聘量确实变少了,但中高端的职位还是很多的,这说明行业只是变得成熟规范起来了。竞争越激烈,产品质量与留存就变得更加重要,我们进入了技术赋能业务的时代。
不论遇到什么困难,都不应该成为我们放弃的理由!
很多人在刚接触这个行业的时候或者是在遇到瓶颈期的时候,总会遇到一些问题,比如学了一段时间感觉没有方向感,不知道该从那里入手去学习,对此我针对Android程序员,我这边给大家整理了一套学习宝典!包括不限于高级UI、性能优化、移动架构师、NDK、混合式开发(ReactNative+Weex)微信小程序、Flutter等全方面的Android进阶实践技术;希望能帮助到大家,也节省大家在网上搜索资料的时间来学习,也可以分享动态给身边好友一起学习!
【Android核心高级技术PDF文档,BAT大厂面试真题解析】
【算法合集】
【延伸Android必备知识点】
By(deltaH, deltaV);
} else {
smoothScrollBy(deltaH, deltaV);
}
}
return scroll;
}
/**
-
Compute the amount to scroll in the Y direction in order to get a
-
rectangle completely on the screen (or, if taller than the screen, at
-
least the first screen size chunk of it).
-
@param rect
-
The rect.
-
@return The scroll delta.
*/
protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
if (getChildCount() == 0)
return 0;
int height = getHeight();
int screenTop = getScrollY();
自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。
深知大多数初中级安卓工程师,想要提升技能,往往是自己摸索成长,但自己不成体系的自学效果低效又漫长,而且极易碰到天花板技术停滞不前!
因此收集整理了一份《2024年最新Android移动开发全套学习资料》送给大家,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。
[外链图片转存中…(img-2PYcSfvF-1711294495552)]
[外链图片转存中…(img-M0EPOtKJ-1711294495552)]
[外链图片转存中…(img-wghstRWa-1711294495553)]
[外链图片转存中…(img-t2kjV1hm-1711294495553)]
由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频
如果你觉得这些内容对你有帮助,可以添加下面V无偿领取!(备注Android)
[外链图片转存中…(img-lmg2rngW-1711294495553)]
学习宝典
对我们开发者来说,一定要打好基础,随时准备战斗。不论寒冬是否到来,都要把自己的技术做精做深。虽然目前移动端的招聘量确实变少了,但中高端的职位还是很多的,这说明行业只是变得成熟规范起来了。竞争越激烈,产品质量与留存就变得更加重要,我们进入了技术赋能业务的时代。
不论遇到什么困难,都不应该成为我们放弃的理由!
很多人在刚接触这个行业的时候或者是在遇到瓶颈期的时候,总会遇到一些问题,比如学了一段时间感觉没有方向感,不知道该从那里入手去学习,对此我针对Android程序员,我这边给大家整理了一套学习宝典!包括不限于高级UI、性能优化、移动架构师、NDK、混合式开发(ReactNative+Weex)微信小程序、Flutter等全方面的Android进阶实践技术;希望能帮助到大家,也节省大家在网上搜索资料的时间来学习,也可以分享动态给身边好友一起学习!
【Android核心高级技术PDF文档,BAT大厂面试真题解析】
[外链图片转存中…(img-KRvAaHvN-1711294495554)]
【算法合集】
[外链图片转存中…(img-S0xZNByt-1711294495554)]
【延伸Android必备知识点】
[外链图片转存中…(img-3E9XgbLu-1711294495555)]
【Android部分高级架构视频学习资源】