Choreographer机制和卡顿优化,被面试官问的Android-Framework难倒了

*/

public void scheduleVsync() {

if (mReceiverPtr == 0) {

Log.w(TAG, "Attempted to schedule a vertical sync pulse but the display event "

  • “receiver has already been disposed.”);

} else {

nativeScheduleVsync(mReceiverPtr);

}

}

注意:这里的注释说的很清楚了,当下一帧来临时准备一个要分发的垂直同步信号,啥意思呢?简单来说就是当调用了nativeScheduleVsync方法时,当屏幕需要刷新的时候,也就是每隔16.6ms会通过native的looper分发到java层,从而调用java的方法,那是哪个方法呢?

// Called from native code.

@SuppressWarnings(“unused”)

private void dispatchVsync(long timestampNanos, int builtInDisplayId, int frame) {

onVsync(timestampNanos, builtInDisplayId, frame);

}

很明显是此方法

举个例子,比如屏幕显示的是第一帧,你在第一帧调用invalidate,其实并不是立即刷新的,而是在一帧会去注册一个Vsync(前提是这一帧cpu空闲情况下),当下一帧来临时也就是第二帧的时候会调用dispatchVsync此方法,当然这是一种比较简单的情况,复杂的等会说

那么来看一下调用的onVsync方法

public void onVsync(long timestampNanos, int builtInDisplayId, int frame) {

// Ignore vsync from secondary display.

// This can be problematic because the call to scheduleVsync() is a one-shot.

// We need to ensure that we will still receive the vsync from the primary

// display which is the one we really care about. Ideally we should schedule

// vsync for a particular display.

// At this time Surface Flinger won’t send us vsyncs for secondary displays

// but that could change in the future so let’s log a message to help us remember

// that we need to fix this.

if (builtInDisplayId != SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN) {

Log.d(TAG, "Received vsync from secondary display, but we don’t support "

  • "this case yet. Choreographer needs a way to explicitly request "

  • "vsync for a specific display to ensure it doesn’t lose track "

  • “of its scheduled vsync.”);

scheduleVsync();

return;

}

// Post the vsync event to the Handler.

// The idea is to prevent incoming vsync events from completely starving

// the message queue. If there are no messages in the queue with timestamps

// earlier than the frame time, then the vsync event will be processed immediately.

// Otherwise, messages that predate the vsync event will be handled first.

long now = System.nanoTime();

if (timestampNanos > now) {

Log.w(TAG, "Frame time is " + ((timestampNanos - now) * 0.000001f)

  • " ms in the future! Check that graphics HAL is generating vsync "

  • “timestamps using the correct timebase.”);

timestampNanos = now;

}

if (mHavePendingVsync) {

Log.w(TAG, "Already have a pending vsync event. There should only be "

  • “one at a time.”);

} else {

mHavePendingVsync = true;

}

mTimestampNanos = timestampNanos;

mFrame = frame;

Message msg = Message.obtain(mHandler, this);

msg.setAsynchronous(true);

mHandler.sendMessageAtTime(msg, timestampNanos / TimeUtils.NANOS_PER_MS);

}

注意看下timestampNanos的参数(简单来说就是从调用native方法以后到回调到这个方法所经过的的时间)

接着看会发送一条异步消息,简单来说就是此消息在消息队列中不用排队,可以最先被取出来,很明显,会调用下面的run方法进行处

@Override

public void run() {

mHavePendingVsync = false;

doFrame(mTimestampNanos, mFrame);

}

这里调用的doframe方法

void doFrame(long frameTimeNanos, int frame) {

final long startNanos;

synchronized (mLock) {

if (!mFrameScheduled) {

return; // no work to do

}

if (DEBUG_JANK && mDebugPrintNextFrameTimeDelta) {

mDebugPrintNextFrameTimeDelta = false;

Log.d(TAG, "Frame time delta: "

  • ((frameTimeNanos - mLastFrameTimeNanos) * 0.000001f) + " ms");

}

long intendedFrameTimeNanos = frameTimeNanos;

startNanos = System.nanoTime();

final long jitterNanos = startNanos - frameTimeNanos;

if (jitterNanos >= mFrameIntervalNanos) {

final long skippedFrames = jitterNanos / mFrameIntervalNanos;

if (skippedFrames >= SKIPPED_FRAME_WARNING_LIMIT) {

Log.i(TAG, "Skipped " + skippedFrames + " frames! "

  • “The application may be doing too much work on its main thread.”);

}

final long lastFrameOffset = jitterNanos % mFrameIntervalNanos;

if (DEBUG_JANK) {

Log.d(TAG, "Missed vsync by " + (jitterNanos * 0.000001f) + " ms "

  • "which is more than the frame interval of "

  • (mFrameIntervalNanos * 0.000001f) + " ms! "

  • "Skipping " + skippedFrames + " frames and setting frame "

  • “time to " + (lastFrameOffset * 0.000001f) + " ms in the past.”);

}

frameTimeNanos = startNanos - lastFrameOffset;

}

if (frameTimeNanos < mLastFrameTimeNanos) {

if (DEBUG_JANK) {

Log.d(TAG, "Frame time appears to be going backwards. May be due to a "

  • “previously skipped frame. Waiting for next vsync.”);

}

scheduleVsyncLocked();

return;

}

if (mFPSDivisor > 1) {

long timeSinceVsync = frameTimeNanos - mLastFrameTimeNanos;

if (timeSinceVsync < (mFrameIntervalNanos * mFPSDivisor) && timeSinceVsync > 0) {

scheduleVsyncLocked();

return;

}

}

mFrameInfo.setVsync(intendedFrameTimeNanos, frameTimeNanos);

mFrameScheduled = false;

mLastFrameTimeNanos = frameTimeNanos;

}

try {

Trace.traceBegin(Trace.TRACE_TAG_VIEW, “Choreographer#doFrame”);

AnimationUtils.lockAnimationClock(frameTimeNanos / TimeUtils.NANOS_PER_MS);

mFrameInfo.markInputHandlingStart();

doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos);

mFrameInfo.markAnimationsStart();

doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos);

mFrameInfo.markPerformTraversalsStart();

doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos);

doCallbacks(Choreographer.CALLBACK_COMMIT, frameTimeNanos);

} finally {

AnimationUtils.unlockAnimationClock();

Trace.traceEnd(Trace.TRACE_TAG_VIEW);

}

if (DEBUG_FRAMES) {

final long endNanos = System.nanoTime();

Log.d(TAG, "Frame " + frame + ": Finished, took "

  • (endNanos - startNanos) * 0.000001f + " ms, latency "

  • (startNanos - frameTimeNanos) * 0.000001f + " ms.");

}

}

有几个重点的地方要说下,我们开发时偶尔在log上会看到Skipped " + skippedFrames + " frames! "

+ "The application may be doing too much work on its main thread."这句话,很多人以为出现这句话是因为ui线程太耗时了,其实仔细想想就知道是错的,因为在回掉这方法的时候根本没有执行到

测量,绘制等,它的两个时间对比的是回掉到此帧的时间frameTimeNanos和当前的时间,如果大于16.66ms就会打印这句话,那就是说执行native方法到onFrame回掉超过16.66ms,而onFrame回掉是通过异步消息,可以忽略不计,那唯一可能出现的情况就是通过handler后执行dispatchVsync方法,与执行native方法的耗时,也就是说此时会有多个message,而执行dispatchVsync方法的message是排在比较后面的,这也解释了这句log:he application may be doing too much work on its main thread.

所以这句话并不能判断是ui卡顿了,只能说明有很多message,要减少不必要的message才是优化的根本。

而frameTimeNanos = startNanos - lastFrameOffset;简单来说就是给vsnc设置帧数的偏移量

那又是啥意思呢?

比如我在第一帧发起了重绘制,按理来说第二帧就会收到Vsync的信号值,但是由于message阻塞了超过了16.66,所以收到Vsync的信号自然延续要了第三帧。

在了解这句话以后,接下来就是回调绘制,或者input事件了,可以看到代码会间接调用doCallbacks

void doCallbacks(int callbackType, long frameTimeNanos) {

CallbackRecord callbacks;

synchronized (mLock) {

// We use “now” to determine when callbacks become due because it’s possible

// for earlier processing phases in a frame to post callbacks that should run

// in a following phase, such as an input event that causes an animation to start.

final long now = System.nanoTime();

callbacks = mCallbackQueues[callbackType].extractDueCallbacksLocked(

now / TimeUtils.NANOS_PER_MS);

if (callbacks == null) {

return;

}

mCallbacksRunning = true;

// Update the frame time if necessary when committing the frame.

// We only update the frame time if we are more than 2 frames late reaching

// the commit phase. This ensures that the frame time which is observed by the

// callbacks will always increase from one frame to the next and never repeat.

// We never want the next frame’s starting frame time to end up being less than

// or equal to the previous frame’s commit frame time. Keep in mind that the

// next frame has most likely already been scheduled by now so we play it

// safe by ensuring the commit time is always at least one frame behind.

if (callbackType == Choreographer.CALLBACK_COMMIT) {

final long jitterNanos = now - frameTimeNanos;

Trace.traceCounter(Trace.TRACE_TAG_VIEW, “jitterNanos”, (int) jitterNanos);

if (jitterNanos >= 2 * mFrameIntervalNanos) {

final long lastFrameOffset = jitterNanos % mFrameIntervalNanos

  • mFrameIntervalNanos;

if (DEBUG_JANK) {

Log.d(TAG, "Commit callback delayed by " + (jitterNanos * 0.000001f)

  • " ms which is more than twice the frame interval of "

  • (mFrameIntervalNanos * 0.000001f) + " ms! "

  • "Setting frame time to " + (lastFrameOffset * 0.000001f)

  • " ms in the past.");

mDebugPrintNextFrameTimeDelta = true;

}

frameTimeNanos = now - lastFrameOffset;

mLastFrameTimeNanos = frameTimeNanos;

}

}

}

try {

Trace.traceBegin(Trace.TRACE_TAG_VIEW, CALLBACK_TRACE_TITLES[callbackType]);

for (CallbackRecord c = callbacks; c != null; c = c.next) {

if (DEBUG_FRAMES) {

Log.d(TAG, “RunCallback: type=” + callbackType

  • “, action=” + c.action + “, token=” + c.token

  • “, latencyMillis=” + (SystemClock.uptimeMillis() - c.dueTime));

}

c.run(frameTimeNanos);

}

} finally {

synchronized (mLock) {

mCallbacksRunning = false;

do {

final CallbackRecord next = callbacks.next;

recycleCallbackLocked(callbacks);

callbacks = next;

} while (callbacks != null);

}

Trace.traceEnd(Trace.TRACE_TAG_VIEW);

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