java可视化,实现走迷宫小游戏(包含随机迷宫生成,华为java面试流程

this.canvasHeight = canvasHeight;

AlgoCanvas canvas = new AlgoCanvas();

setContentPane(canvas);

pack();

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

setResizable(false);

setVisible(true);

}

public AlgoFrame(String title){

this(title, 1024, 768);

}

public int getCanvasWidth(){return canvasWidth;}

public int getCanvasHeight(){return canvasHeight;}

// data

private MazeData data;

public void render(MazeData data){

this.data = data;

repaint();

}

private class AlgoCanvas extends JPanel{

public AlgoCanvas(){

// 双缓存

super(true);

}

@Override

public void paintComponent(Graphics g) {

super.paintComponent(g);

Graphics2D g2d = (Graphics2D)g;

// 抗锯齿

RenderingHints hints = new RenderingHints(

RenderingHints.KEY_ANTIALIASING,

RenderingHints.VALUE_ANTIALIAS_ON);

hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);

g2d.addRenderingHints(hints);

// 具体绘制

int w = canvasWidth/data.M();

int h = canvasHeight/data.N();

for(int i = 0 ; i < data.N() ; i ++ )

for(int j = 0 ; j < data.M() ; j ++){

if(data.maze[i][j] == MazeData.WALL)

AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);

else

AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);

if(data.path

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