Android应用--简、美音乐播放器实现专辑倒影效果

文章介绍了多个Android开发中的图像处理函数,如Bitmap转换、绘制带圆角、选中提示、倒影效果以及动画应用,展示了如何在音乐播放器中展示专辑封面的高级技巧。
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Drawable drawable = new BitmapDrawable(bitmap);

return drawable;

}

/**

  • Bitmap转byte[]

  • @param bitmap

  • @return

*/

public static byte[] bitmapToByte(Bitmap bitmap) {

ByteArrayOutputStream out = new ByteArrayOutputStream();

bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);

return out.toByteArray();

}

/**

  • byte[]转Bitmap

  • @param data

  • @return

*/

public static Bitmap byteToBitmap(byte[] data) {

if(data.length != 0) {

return BitmapFactory.decodeByteArray(data, 0, data.length);

}

return null;

}

/**

  • 绘制带圆角的图像

  • @param src

  • @param radius

  • @return

*/

public static Bitmap createRoundedCornerBitmap(Bitmap src, int radius) {

final int w = src.getWidth();

final int h = src.getHeight();

// 高清量32位图

Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);

Paint paint = new Paint();

Canvas canvas = new Canvas(bitmap);

canvas.drawARGB(0, 0, 0, 0);

paint.setColor(0xff424242);

// 防止边缘的锯齿

paint.setFilterBitmap(true);

Rect rect = new Rect(0, 0, w, h);

RectF rectf = new RectF(rect);

// 绘制带圆角的矩形

canvas.drawRoundRect(rectf, radius, radius, paint);

// 取两层绘制交集,显示上层

paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

// 绘制图像

canvas.drawBitmap(src, rect, rect, paint);

return bitmap;

}

/**

  • 创建选中带提示图片

  • @param context

  • @param srcId

  • @param tipId

  • @return

*/

public static Drawable createSelectedTip(Context context, int srcId, int tipId) {

Bitmap src = BitmapFactory.decodeResource(context.getResources(), srcId);

Bitmap tip = BitmapFactory.decodeResource(context.getResources(), tipId);

final int w = src.getWidth();

final int h = src.getHeight();

Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);

Paint paint = new Paint();

Canvas canvas = new Canvas(bitmap);

//绘制原图

canvas.drawBitmap(src, 0, 0, paint);

//绘制提示图片

canvas.drawBitmap(tip, (w - tip.getWidth()), 0, paint);

return bitmapToDrawable(bitmap);

}

/**

  • 带倒影的图像

  • @param src

  • @return

*/

public static Bitmap createReflectionBitmap(Bitmap src) {

// 两个图像间的空隙

final int spacing = 4;

final int w = src.getWidth();

final int h = src.getHeight();

// 绘制高质量32位图

Bitmap bitmap = Bitmap.createBitmap(w, h + h / 2 + spacing, Config.ARGB_8888);

// 创建燕X轴的倒影图像

Matrix m = new Matrix();

m.setScale(1, -1);

Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true);

Canvas canvas = new Canvas(bitmap);

Paint paint = new Paint();

// 绘制原图像

canvas.drawBitmap(src, 0, 0, paint);

// 绘制倒影图像

canvas.drawBitmap(t_bitmap, 0, h + spacing, paint);

// 线性渲染-沿Y轴高到低渲染

Shader shader = new LinearGradient(0, h + spacing, 0, h + spacing + h / 2, 0x70ffffff, 0x00ffffff, Shader.TileMode.MIRROR);

paint.setShader(shader);

// 取两层绘制交集,显示下层。

paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));

// 绘制渲染倒影的矩形

canvas.drawRect(0, h + spacing, w, h + h / 2 + spacing, paint);

return bitmap;

}

/**

  • 独立的倒影图像

  • @param src

  • @return

*/

public static Bitmap createReflectionBitmapForSingle(Bitmap src) {

final int w = src.getWidth();

final int h = src.getHeight();

// 绘制高质量32位图

Bitmap bitmap = Bitmap.createBitmap(w, h / 2, Config.ARGB_8888);

// 创建沿X轴的倒影图像

Matrix m = new Matrix();

m.setScale(1, -1);

Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true);

Canvas canvas = new Canvas(bitmap);

Paint paint = new Paint();

// 绘制倒影图像

canvas.drawBitmap(t_bitmap, 0, 0, paint);

// 线性渲染-沿Y轴高到低渲染

Shader shader = new LinearGradient(0, 0, 0, h / 2, 0x70ffffff,

0x00ffffff, Shader.TileMode.MIRROR);

paint.setShader(shader);

// 取两层绘制交集。显示下层。

paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));

// 绘制渲染倒影的矩形

canvas.drawRect(0, 0, w, h / 2, paint);

return bitmap;

}

public static Bitmap createGreyBitmap(Bitmap src) {

final int w = src.getWidth();

final int h = src.getHeight();

Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

Paint paint = new Paint();

// 颜色变换的矩阵

ColorMatrix matrix = new ColorMatrix();

// saturation 饱和度值,最小可设为0,此时对应的是灰度图;为1表示饱和度不变,设置大于1,就显示过饱和

matrix.setSaturation(0);

ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrix);

paint.setColorFilter(filter);

canvas.drawBitmap(src, 0, 0, paint);

return bitmap;

}

/**

  • 保存图片

  • @param src

  • @param filepath

  • @param format:[Bitmap.CompressFormat.PNG,Bitmap.CompressFormat.JPEG]

  • @return

*/

public static boolean saveImage(Bitmap src, String filepath, CompressFormat format) {

boolean rs = false;

File file = new File(filepath);

try {

FileOutputStream out = new FileOutputStream(file);

if(src.compress(format, 100, out)) {

out.flush(); //写入流

}

out.close();

} catch (FileNotFoundException e) {

e.printStackTrace();

} catch (IOException e) {

e.printStackTrace();

}

return rs;

}

/**

  • 添加水印效果

  • @param src 源位图

  • @param watermark 水印

  • @param direction 方向

  • @param spacing 间距

  • @return

*/

public static Bitmap createWatermark(Bitmap src, Bitmap watermark, int direction, int spacing) {

final int w = src.getWidth();

final int h = src.getHeight();

Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

canvas.drawBitmap(src, 0, 0, null);

if(direction == LEFT_TOP) {

canvas.drawBitmap(watermark, spacing, spacing, null);

} else if(direction == LEFT_BOTTOM){

canvas.drawBitmap(watermark, spacing, h - watermark.getHeight() - spacing, null);

} else if(direction == RIGHT_TOP) {

canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, spacing, null);

} else if(direction == RIGHT_BOTTOM) {

canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, h - watermark.getHeight() - spacing, null);

}

return bitmap;

}

/**

  • 合成图像

  • @param direction

  • @param bitmaps

  • @return

*/

public static Bitmap composeBitmap(int direction, Bitmap… bitmaps) {

if(bitmaps.length < 2) {

return null;

}

Bitmap firstBitmap = bitmaps[0];

for (int i = 0; i < bitmaps.length; i++) {

firstBitmap = composeBitmap(firstBitmap, bitmaps[i], direction);

}

return firstBitmap;

}

/**

  • 合成两张图像

  • @param firstBitmap

  • @param secondBitmap

  • @param direction

  • @return

*/

private static Bitmap composeBitmap(Bitmap firstBitmap, Bitmap secondBitmap,

int direction) {

if(firstBitmap == null) {

return null;

}

if(secondBitmap == null) {

return firstBitmap;

}

final int fw = firstBitmap.getWidth();

final int fh = firstBitmap.getHeight();

final int sw = secondBitmap.getWidth();

final int sh = secondBitmap.getHeight();

Bitmap bitmap = null;

Canvas canvas = null;

if(direction == TOP) {

bitmap = Bitmap.createBitmap(sw > fw ? sw : fw, fh + sh, Config.ARGB_8888);

canvas = new Canvas(bitmap);

canvas.drawBitmap(secondBitmap, 0, 0, null);

canvas.drawBitmap(firstBitmap, 0, sh, null);

} else if(direction == BOTTOM) {

bitmap = Bitmap.createBitmap(fw > sw ? fw : sw, fh + sh, Config.ARGB_8888);

canvas = new Canvas(bitmap);

canvas.drawBitmap(firstBitmap, 0, 0, null);

canvas.drawBitmap(secondBitmap, 0, fh, null);

} else if(direction == LEFT) {

bitmap = Bitmap.createBitmap(fw + sw, sh > fh ? sh : fh, Config.ARGB_8888);

canvas = new Canvas(bitmap);

canvas.drawBitmap(secondBitmap, 0, 0, null);

canvas.drawBitmap(firstBitmap, sw, 0, null);

} else if(direction == RIGHT) {

bitmap = Bitmap.createBitmap(fw + sw, fh > sh ? fh : sh,

Config.ARGB_8888);

canvas = new Canvas(bitmap);

canvas.drawBitmap(firstBitmap, 0, 0, null);

canvas.drawBitmap(secondBitmap, fw, 0, null);

}

return bitmap;

}

}

在简、美音乐播放器程序中的体现


我就定义了一个方法,就把专辑倒影的效果完美实现出来了。

/**

  • 显示专辑封面

*/

private void showArtwork(Mp3Info mp3Info) {

Bitmap bm = MediaUtil.getArtwork(this, mp3Info.getId(), mp3Info.getAlbumId(), true, false);

//切换播放时候专辑图片出现透明效果

Animation albumanim = AnimationUtils.loadAnimation(PlayerActivity.this, R.anim.album_replace);

//开始播放动画效果

musicAlbum.startAnimation(albumanim);

最后

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附相关架构及资料

image.png

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3Info.getId(), mp3Info.getAlbumId(), true, false);

//切换播放时候专辑图片出现透明效果

Animation albumanim = AnimationUtils.loadAnimation(PlayerActivity.this, R.anim.album_replace);

//开始播放动画效果

musicAlbum.startAnimation(albumanim);

最后

在此为大家准备了四节优质的Android高级进阶视频:

架构师项目实战——全球首批Android开发者对Android架构的见解

附相关架构及资料

[外链图片转存中…(img-tto7iYew-1714760011741)]

往期Android高级架构资料、源码、笔记、视频。高级UI、性能优化、架构师课程、NDK、混合式开发(ReactNative+Weex)微信小程序、Flutter全方面的Android进阶实践技术,群内还有技术大牛一起讨论交流解决问题。
《Android学习笔记总结+移动架构视频+大厂面试真题+项目实战源码》点击传送门,即可获取!

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