Android应用--简 美音乐播放器实现专辑倒影效果

分享一下我老师大神的人工智能教程!零基础,通俗易懂!http://blog.csdn.net/jiangjunshow

也欢迎大家转载本篇文章。分享知识,造福人民,实现我们中华民族伟大复兴!

               

Android应用--简、美音乐播放器实现专辑倒影效果


2013年7月4日 简、美音乐播放器开发

第二阶段已增加功能:

1、歌词滚动显示

2、来电监听

3、音量控制

4、左右滑动切换歌词与专辑界面

5、获取音乐专辑封面并显示到界面上


今天要实现的功能是实现专辑倒影效果,这个功能已经属于图像处理方面的了,对图像处理小巫不怎么在行,等一下会介绍一个很实用的工具类,专门用来进行图像处理的。这个工具类不是我写的,我只是拿来用到自己的项目当中,这已经足够了,我已经完美实现我想要的效果。


效果图:





一个很有用的工具类

/SimpleBeautyMusicPlayer/src/com/wwj/sb/utils/ImageUtil.java

package com.wwj.sb.utils;import java.io.ByteArrayOutputStream;import java.io.File;import java.io.FileNotFoundException;import java.io.FileOutputStream;import java.io.IOException;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Bitmap.CompressFormat;import android.graphics.Bitmap.Config;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.ColorMatrix;import android.graphics.ColorMatrixColorFilter;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuff.Mode;import android.graphics.PorterDuffXfermode;import android.graphics.Rect;import android.graphics.RectF;import android.graphics.Shader;import android.graphics.drawable.BitmapDrawable;import android.graphics.drawable.Drawable;/** * 图片工具类 * @author wwj * 2013/7/3 */public class ImageUtil /**图片的八个位置**/ public static final int TOP = 0;   //上  public static final int BOTTOM = 1;   //下 public static final int LEFT = 2;   //左 public static final int RIGHT = 3;   //右 public static final int LEFT_TOP = 4;  //左上 public static final int LEFT_BOTTOM = 5//左下 public static final int RIGHT_TOP = 6;  //右上 public static final int RIGHT_BOTTOM = 7//右下  /**  * 图像的放大缩小方法  * @param src  源位图对象  * @param scaleX 宽度比例系数  * @param scaleY 高度比例系数  * @return 返回位图对象  */ public static Bitmap zoomBitmap(Bitmap src, float scaleX, float scaleY) {  Matrix matrix = new Matrix();  matrix.setScale(scaleX, scaleY);  Bitmap t_bitmap = Bitmap.createBitmap(src, 0, 0, src.getWidth(), src.getHeight(), matrix, true);  return t_bitmap; }  /**  * 图像放大缩小--根据宽度和高度  * @param src  * @param width  * @param height  * @return  */ public static Bitmap zoomBimtap(Bitmap src, int width, int height) {  return Bitmap.createScaledBitmap(src, width, height, true); }  /**  * 将Drawable转为Bitmap对象  * @param drawable  * @return  */ public static Bitmap drawableToBitmap(Drawable drawable) {  return ((BitmapDrawable)drawable).getBitmap(); }   /**  * 将Bitmap转换为Drawable对象  * @param bitmap  * @return  */ public static Drawable bitmapToDrawable(Bitmap bitmap) {  Drawable drawable = new BitmapDrawable(bitmap);  return drawable; }  /**  * Bitmap转byte[]  * @param bitmap  * @return  */ public static byte[] bitmapToByte(Bitmap bitmap) {  ByteArrayOutputStream out = new ByteArrayOutputStream();  bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);  return out.toByteArray(); }  /**  * byte[]转Bitmap  * @param data  * @return  */ public static Bitmap byteToBitmap(byte[] data) {  if(data.length != 0) {   return BitmapFactory.decodeByteArray(data, 0, data.length);  }  return null; }  /**  * 绘制带圆角的图像  * @param src  * @param radius  * @return  */ public static Bitmap createRoundedCornerBitmap(Bitmap src, int radius) {  final int w = src.getWidth();  final int h = src.getHeight();  // 高清量32位图  Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);  Paint paint = new Paint();  Canvas canvas = new Canvas(bitmap);  canvas.drawARGB(0, 0, 0, 0);  paint.setColor(0xff424242);  // 防止边缘的锯齿  paint.setFilterBitmap(true);  Rect rect = new Rect(0, 0, w, h);  RectF rectf = new RectF(rect);  // 绘制带圆角的矩形  canvas.drawRoundRect(rectf, radius, radius, paint);    // 取两层绘制交集,显示上层  paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));  // 绘制图像  canvas.drawBitmap(src, rect, rect, paint);  return bitmap; }  /**  * 创建选中带提示图片  * @param context  * @param srcId  * @param tipId  * @return  */ public static Drawable createSelectedTip(Context context, int srcId, int tipId) {  Bitmap src = BitmapFactory.decodeResource(context.getResources(), srcId);  Bitmap tip = BitmapFactory.decodeResource(context.getResources(), tipId);  final int w = src.getWidth();  final int h = src.getHeight();  Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);  Paint paint = new Paint();  Canvas canvas = new Canvas(bitmap);  //绘制原图  canvas.drawBitmap(src, 0, 0, paint);  //绘制提示图片  canvas.drawBitmap(tip, (w - tip.getWidth()), 0, paint);  return bitmapToDrawable(bitmap); }  /**  * 带倒影的图像  * @param src  * @return  */ public static Bitmap createReflectionBitmap(Bitmap src) {  // 两个图像间的空隙  final int spacing = 4;  final int w = src.getWidth();  final int h = src.getHeight();  // 绘制高质量32位图  Bitmap bitmap = Bitmap.createBitmap(w, h + h / 2 + spacing, Config.ARGB_8888);  // 创建燕X轴的倒影图像  Matrix m = new Matrix();  m.setScale(1, -1);  Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true);    Canvas canvas = new Canvas(bitmap);  Paint paint = new Paint();  // 绘制原图像  canvas.drawBitmap(src, 0, 0, paint);  // 绘制倒影图像  canvas.drawBitmap(t_bitmap, 0, h + spacing, paint);  // 线性渲染-沿Y轴高到低渲染  Shader shader = new LinearGradient(0, h + spacing, 0, h + spacing + h / 2, 0x70ffffff, 0x00ffffff, Shader.TileMode.MIRROR);  paint.setShader(shader);  // 取两层绘制交集,显示下层。  paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));  // 绘制渲染倒影的矩形  canvas.drawRect(0, h + spacing, w, h + h / 2 + spacing, paint);  return bitmap; }   /**  * 独立的倒影图像  * @param src  * @return  */ public static Bitmap createReflectionBitmapForSingle(Bitmap src) {  final int w = src.getWidth();  final int h = src.getHeight();  // 绘制高质量32位图  Bitmap bitmap = Bitmap.createBitmap(w, h / 2, Config.ARGB_8888);  // 创建沿X轴的倒影图像  Matrix m = new Matrix();  m.setScale(1, -1);  Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true);  Canvas canvas = new Canvas(bitmap);  Paint paint = new Paint();  // 绘制倒影图像  canvas.drawBitmap(t_bitmap, 0, 0, paint);  // 线性渲染-沿Y轴高到低渲染   Shader shader = new LinearGradient(0, 0, 0, h / 2, 0x70ffffff,    0x00ffffff, Shader.TileMode.MIRROR);  paint.setShader(shader);  // 取两层绘制交集。显示下层。  paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));  // 绘制渲染倒影的矩形  canvas.drawRect(0, 0, w, h / 2, paint);  return bitmap; }   public static Bitmap createGreyBitmap(Bitmap src) {  final int w = src.getWidth();  final int h = src.getHeight();  Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);  Canvas canvas = new Canvas(bitmap);  Paint paint = new Paint();  // 颜色变换的矩阵  ColorMatrix matrix = new ColorMatrix();  // saturation 饱和度值,最小可设为0,此时对应的是灰度图;为1表示饱和度不变,设置大于1,就显示过饱和  matrix.setSaturation(0);  ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrix);  paint.setColorFilter(filter);  canvas.drawBitmap(src, 0, 0, paint);  return bitmap; }  /**  * 保存图片  * @param src  * @param filepath  * @param format:[Bitmap.CompressFormat.PNG,Bitmap.CompressFormat.JPEG]  * @return  */ public static boolean saveImage(Bitmap src, String filepath, CompressFormat format) {  boolean rs = false;  File file = new File(filepath);  try {   FileOutputStream out = new FileOutputStream(file);   if(src.compress(format, 100, out)) {    out.flush(); //写入流   }   out.close();  } catch (FileNotFoundException e) {   e.printStackTrace();  } catch (IOException e) {   e.printStackTrace();  }  return rs; }  /**  * 添加水印效果  * @param src  源位图  * @param watermark 水印  * @param direction 方向  * @param spacing 间距  * @return  */ public static Bitmap createWatermark(Bitmap src, Bitmap watermark, int direction, int spacing) {  final int w = src.getWidth();  final int h = src.getHeight();  Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888);  Canvas canvas = new Canvas(bitmap);  canvas.drawBitmap(src, 0, 0, null);  if(direction == LEFT_TOP) {   canvas.drawBitmap(watermark, spacing, spacing, null);  } else if(direction == LEFT_BOTTOM){   canvas.drawBitmap(watermark, spacing, h - watermark.getHeight() - spacing, null);  } else if(direction == RIGHT_TOP) {   canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, spacing, null);  } else if(direction == RIGHT_BOTTOM) {   canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, h - watermark.getHeight() - spacing, null);  }  return bitmap; }   /**  * 合成图像  * @param direction  * @param bitmaps  * @return  */ public static Bitmap composeBitmap(int direction, Bitmap... bitmaps) {  if(bitmaps.length < 2) {   return null;  }  Bitmap firstBitmap = bitmaps[0];  for (int i = 0; i < bitmaps.length; i++) {   firstBitmap = composeBitmap(firstBitmap, bitmaps[i], direction);  }  return firstBitmap; } /**  * 合成两张图像  * @param firstBitmap  * @param secondBitmap  * @param direction  * @return  */ private static Bitmap composeBitmap(Bitmap firstBitmap, Bitmap secondBitmap,   int direction) {  if(firstBitmap == null) {   return null;  }  if(secondBitmap == null) {   return firstBitmap;  }  final int fw = firstBitmap.getWidth();  final int fh = firstBitmap.getHeight();  final int sw = secondBitmap.getWidth();  final int sh = secondBitmap.getHeight();  Bitmap bitmap = null;  Canvas canvas = null;  if(direction == TOP) {   bitmap = Bitmap.createBitmap(sw > fw ? sw : fw, fh + sh, Config.ARGB_8888);   canvas = new Canvas(bitmap);   canvas.drawBitmap(secondBitmap, 0, 0, null);   canvas.drawBitmap(firstBitmap, 0, sh, null);  } else if(direction == BOTTOM) {   bitmap = Bitmap.createBitmap(fw > sw ? fw : sw, fh + sh, Config.ARGB_8888);   canvas = new Canvas(bitmap);   canvas.drawBitmap(firstBitmap, 0, 0, null);   canvas.drawBitmap(secondBitmap, 0, fh, null);  } else if(direction == LEFT) {   bitmap = Bitmap.createBitmap(fw + sw, sh > fh ? sh : fh, Config.ARGB_8888);   canvas = new Canvas(bitmap);   canvas.drawBitmap(secondBitmap, 0, 0, null);   canvas.drawBitmap(firstBitmap, sw, 0, null);  } else if(direction == RIGHT) {   bitmap = Bitmap.createBitmap(fw + sw, fh > sh ? fh : sh,     Config.ARGB_8888);   canvas = new Canvas(bitmap);   canvas.drawBitmap(firstBitmap, 0, 0, null);   canvas.drawBitmap(secondBitmap, fw, 0, null);  }  return bitmap; }  }


在简、美音乐播放器程序中的体现

我就定义了一个方法,就把专辑倒影的效果完美实现出来了。

/**  * 显示专辑封面  */ private void showArtwork(Mp3Info mp3Info) {  Bitmap bm = MediaUtil.getArtwork(this, mp3Info.getId(), mp3Info.getAlbumId(), true, false);  //切换播放时候专辑图片出现透明效果  Animation albumanim = AnimationUtils.loadAnimation(PlayerActivity.this, R.anim.album_replace);  //开始播放动画效果  musicAlbum.startAnimation(albumanim);  if(bm != null) {   musicAlbum.setImageBitmap(bm); //显示专辑封面图片   musicAblumReflection.setImageBitmap(ImageUtil.createReflectionBitmapForSingle(bm)); //显示倒影  } else {   bm = MediaUtil.getDefaultArtwork(this, false);   musicAlbum.setImageBitmap(bm); //显示专辑封面图片   musicAblumReflection.setImageBitmap(ImageUtil.createReflectionBitmapForSingle(bm)); //显示倒影  }   }




           

给我老师的人工智能教程打call!http://blog.csdn.net/jiangjunshow
这里写图片描述
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
要在three.js中实现水面倒影效果,可以使用three.js的渲染目标(RenderTarget)和镜面反射(Mirror)材质。 首先,需要创建一个渲染目标对象,用于渲染水面的倒影。这个渲染目标对象需要和场景中的相机和水面的位置对应。可以使用Three.js的WebGLRenderTarget类来创建一个渲染目标对象。 接下来,将水面的材质设置为镜面反射材质(MirrorMaterial)。这个材质需要一个反射贴图,可以使用上一步创建的渲染目标对象作为反射贴图。 最后,在渲染场景时,需要先渲染到渲染目标对象,再将渲染目标对象作为反射贴图应用到水面的材质上。 代码示例: ``` // 创建渲染目标对象 var mirrorRenderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight ); // 创建水面对象 var waterGeometry = new THREE.PlaneGeometry(1000, 1000); var waterMaterial = new THREE.MirrorMaterial({ color: 0x777777, envMap: mirrorRenderTarget.texture }); var water = new THREE.Mesh(waterGeometry, waterMaterial); water.rotation.x = -Math.PI / 2; scene.add(water); // 渲染场景到渲染目标对象 renderer.render(scene, mirrorCamera, mirrorRenderTarget); // 将渲染目标对象作为反射贴图应用到水面的材质上 waterMaterial.envMap = mirrorRenderTarget.texture; ``` 需要注意的是,这个方法只能实现静态的倒影效果,如果场景中有动态的物体,需要在每一帧重新渲染倒影

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值