两个Android开源项目:Android显示GIF动画

本文介绍了Android中的GifView和android-gif-drawable库,详细讲解了GifFrame和GifDecoder类,展示了如何在XML和Java代码中集成GifImageView、GifImageButton和GifTextView,以及如何通过JNI和Maven依赖管理。还涉及了动画控制、不同资源来源创建GifDrawable的方法和要求。
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GifFrame.java

里面三个成员:当前图片、延时、下张Frame的链接。

package com.ant.liao;

import android.graphics.Bitmap;

public class GifFrame {

/**

  • 构造函数

  • @param im 图片

  • @param del 延时

*/

public GifFrame(Bitmap im, int del) {

image = im;

delay = del;

}

public GifFrame(String name,int del){

imageName = name;

delay = del;

}

/*图片/

public Bitmap image;

/*延时/

public int delay;

/*当图片存成文件时的文件名/

public String imageName = null;

/*下一帧/

public GifFrame nextFrame = null;

}

GifDecoder.java

解码线程类

http://code.google.com/p/gifview/source/browse/trunk/src/com/ant/liao/GifDecoder.java

GifView.java

主类,包括常用方法,如GifView构造方法、设置图片源、延迟、绘制等。

http://code.google.com/p/gifview/source/browse/trunk/src/com/ant/liao/GifView.java

android-gif-drawable

android-gif-drawable

Views and Drawable for animated GIFs in Android.

项目地址:https://github.com/koral–/android-gif-drawable

Overview

Bundled GIFLib via JNI is used to render frames. This way should be more efficient thanWebView or Movie classes.

Animation starts automatically and run only if View with attached GifDrawable is visible.

Download

Latest release downloads

Setup

Gradle (Android Studio)

Insert the following dependency to build.gradle file of your project.

view source print ?

1. dependencies {

2. compile 'pl.droidsonroids.gif:android-gif-drawable:1.0.+'

3. }

Note that Maven central repository should be defined eg. in top-level build.gradle like this:

view source print ?

01. buildscript {

02. repositories {

03. mavenCentral()

04. }

05. }

06. allprojects {

07. repositories {

08. mavenCentral()

09. }

10. }

Maven dependency

SDK with API level 19 is needed. If you don’t have it in your local repository, downloadmaven-android-sdk-deployer and install SDK level 19:mvn install -P 4.4 (from maven-android-sdk-deployer directory). Then add dependency inpom.xml of your project:

view source print ?

1. <dependency>

2. <groupId>pl.droidsonroids.gif</groupId>

3. <artifactId>android-gif-drawable</artifactId>

4. <version>insert latest version here</version>

5. <type>aar</type>

6. </dependency>

Requirements

Android 1.6+ (API level 4+)

Building from source

Android NDK needed to compile native sources

Usage

From XML

The simplest way is to use GifImageView (or GifImageButton) like a normalImageView:

view source print ?

1. <pl.droidsonroids.gif.GifImageView

2. android:layout_width=``"match_parent"

3. android:layout_height=``"match_parent"

4. android:src=``"@drawable/src_anim"

5. android:background=``"@drawable/bg_anim"

6. />

If drawables declared by android:src and/or android:background are GIF files then they will be automatically recognized asGifDrawables and animated. If given drawable is not a GIF then mentioned Views work like plainImageView and ImageButton.

GifTextView allows you to use GIFs as compound drawables and background.

view source print ?

1. <pl.droidsonroids.gif.GifTextView

2. android:layout_width=``"match_parent"

3. android:layout_height=``"match_parent"

4. android:drawableTop=``"@drawable/left_anim"

5. android:drawableStart=``"@drawable/left_anim"

6. android:background=``"@drawable/bg_anim"

7. />

From Java code

GifImageView, GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by callingsetImageResource(int resId) and setBackgroundResource(int resId)

GifDrawable can be constructed directly from various sources:

view source print ?

01. //asset file

02. GifDrawable gifFromAssets = new GifDrawable( getAssets(), "anim.gif" );

03.

04. //resource (drawable or raw)

05. GifDrawable gifFromResource = new GifDrawable( getResources(), R.drawable.anim );

06.

07. //byte array

08. byte``[] rawGifBytes = ...

09. GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );

10.

11. //FileDescriptor

12. FileDescriptor fd = new RandomAccessFile( "/path/anim.gif"``, "r" ).getFD();

13. GifDrawable gifFromFd = new GifDrawable( fd );

14.

15. //file path

16. GifDrawable gifFromPath = new GifDrawable( "/path/anim.gif" );

17.

18. //file

19. File gifFile = new File(getFilesDir(),``"anim.gif"``);

20. GifDrawable gifFromFile = new GifDrawable(gifFile);

21.

22. //AssetFileDescriptor

23. AssetFileDescriptor afd = getAssets().openFd( "anim.gif" );

24. GifDrawable gifFromAfd = new GifDrawable( afd );

25.

26. //InputStream (it must support marking)

27. InputStream sourceIs = ...

28. BufferedInputStream bis = new BufferedInputStream( sourceIs, GIF_LENGTH );

29. GifDrawable gifFromStream = new GifDrawable( bis );

30.

31. //direct ByteBuffer

32. ByteBuffer rawGifBytes = ...

33. GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );

InputStreams are closed automatically in finalizer if GifDrawable is no longer needed so you don’t need to explicitly close them. Callingrecycle() will also close underlaying input source.

Note that all input sources need to have ability to rewind to the begining. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.

Animation control

GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:

stop() - stops the animation, can be called from any threadstart() - starts the animation, can be called from any threadisRunning() - returns whether animation is currently running or notreset() - rewinds the animation, does not restart stopped onesetSpeed(float factor) - sets new animation speed factor, eg. passing 2.0f will double the animation speedseekTo(int position) - seeks animation (within current loop) to givenposition (in milliseconds) Only seeking forward is supportedgetDuration() - returns duration of one loop of the animationgetCurrentPosition() - returns elapsed time from the beginning of a current loop of animation

UsingMediaPlayerControl

Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.

Just set GifDrawable as MediaPlayer on your MediaController like this:

view source print ?

01. @Override

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