【BYM】Android 实现相机快门动画

drawArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, useCenter,
paint);
}

startAngle 为开始的角度,sweepAngle为圆弧滑过的角度。代码如下:

RectF oval = new RectF(-mRadius, -mRadius, mRadius, mRadius);
mPaint.setStyle(Paint.Style.FILL);
path.addArc(oval, -90, 60);

5.看看效果

画出了一个,那么6个就很好画,为了方面观察效果,我把每个都整成了不同颜色,方便大家看。

r729h-42qdy.gif

咦,不对劲呀,和我预想的不一样。我们可以再看看UI做的效果图。抛开图形旋转角度的因素,可以观察到,图形是随着时间的变化,红色边线一直拉长而形成的。最大长度是R,最小长度是0,或者你设置任意初始值,还有一点要注意,在红线延伸的过程中,夹角始终是60度。

WX20210430-101533@2x.png

6.重新计算

依旧是正弦函数,余弦函数,算出点在红线上的位置。

float L1 = (float) Math.sqrt(Math.pow(mRadius, 2.0) -
Math.pow(Math.sin(Math.toRadians(60)) * a, 2.0));

float consL1 = L1 / mRadius;
float sinL1 = (float) Math.sin(Math.toRadians(60)) * a / mRadius;
float L = (float) (L1 + Math.sin(Math.toRadians(30)) * a);

float tagX = L * sinL;
float tagY = L * consL - mRadius;

7.大功告成

99u4k-wt6bw.gif

/**

  • @authoer create by markfrain
  • @github https://github.com/furuiCQ
  • 高怀见物理 和气得天真
  • 时间: 4/28/21
  • 描述: ShootView
    */
    public class ShootView extends View {
    private static final int DEGREE_60 = 60;

private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private final RectF mBounds = new RectF();
private int mRadius;
private int mCenterX;
private int mCenterY;

private ValueAnimator mPlayAnimator;
private float swipeAgenl = mRadius;//延伸的距离

private float mShootLineTotalRotateAngle;//旋转角度
private ValueAnimator mPreShootLineTotalRotateAnimator;

private float padding = 20;
private ValueAnimator paddingAnimator;

private float fix = 4;
private ValueAnimator fixAnimator;

private static final float SHOOT_LINE_ROTATE_END_RADIANS = (float) (Math.PI / 6.0);//旋转结束弧度
private static final float SHOOT_LINE_ROTATE_START_RADIANS = (float) (Math.PI / 2.0);//旋转开始弧度
private static final float SHOOT_LINE_ROTATE_START_DEGREE =
(float) Math.toDegrees(SHOOT_LINE_ROTATE_END_RADIANS);//旋转开始角度
private static final int PRE_SHOOT_LINE_TOTAL_ROTATE_DURATION = 1000;

public static final Property<ShootView, Float> SHOOT_LINE_TOTAL_ROTATE_DEGREE =
new Property<ShootView, Float>(Float.class, null) {
@Override
public Float get(ShootView object) {
return object.mShootLineTotalRotateAngle;
}

@Override
public void set(ShootView object, Float value) {
object.mShootLineTotalRotateAngle = value;
object.invalidate();
}
};

public ShootView(Context context) {
this(context, null);
}

public ShootView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}

public ShootView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(5);
mPaint.setColor(Color.parseColor(“#ffc6c6c6”));

paddingAnimator = ValueAnimator.ofFloat(20, 0);
paddingAnimator.setInterpolator(new LinearInterpolator());
paddingAnimator.setDuration(PRE_SHOOT_LINE_TOTAL_ROTATE_DURATION);
paddingAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
padding = (float) animation.getAnimatedValue();
invalidate();
}
});
fixAnimator = ValueAnimator.ofFloat(4, 0);
fixAnimator.setInterpolator(new LinearInterpolator());
fixAnimator.setDuration(1200);
fixAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
fix = (float) animation.getAnimatedValue();
invalidate();
}
});

mPreShootLineTotalRotateAnimator =
ValueAnimator.ofFloat(-(SHOOT_LINE_ROTATE_START_DEGREE / 2.0f) - 240.0f,
-(SHOOT_LINE_ROTATE_START_DEGREE / 2.0f) - 120.0f);
mPreShootLineTotalRotateAnimator.setInterpolator(new LinearInterpolator());
mPreShootLineTotalRotateAnimator.setDuration(PRE_SHOOT_LINE_TOTAL_ROTATE_DURATION);
mPreShootLineTotalRotateAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mShootLineTotalRotateAngle = (float) animation.getAnimatedValue();
invalidate();
}
});
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);

// drawTest(canvas);
drawArc(canvas);
drawCircle(canvas);

}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBounds.set(0 + getPaddingLeft(), 0 + getPaddingTop(), w - getPaddingRight(),
h - getPaddingBottom());

mRadius = (int) (Math.min(mBounds.width(), mBounds.height()) / 2);
mCenterX = (int) mBounds.centerX();
mCenterY = (int) mBounds.centerY();
swipeAgenl = mRadius * 2 / 3f;
}

float mStartX;
float mStartY;

int colors[] = {Color.RED, Color.GREEN, Color.YELLOW, Color.MAGENTA, Color.CYAN, Color.GRAY};

private void drawTest(Canvas canvas) {
drawCircle(canvas);
canvas.save();
canvas.translate(mCenterX, mCenterY);

int i = 0;
canvas.save();
canvas.rotate(-DEGREE_60 * i);
Path path = new Path();

float stopX = (float) Math.sqrt(3) * mRadius / 2f;
float stopY = -mRadius / 2f;

canvas.drawLine(0, -mRadius, stopX, stopY, mPaint);
mPaint.setColor(Color.RED);
canvas.drawPoint(stopX, stopY, mPaint);
mPaint.setColor(Color.RED);

//canvas.drawLine(0, 0, stopX, stopY, mPaint);

RectF oval = new RectF(-mRadius, -mRadius, mRadius, mRadius);

RectF rectF = new RectF(-mRadius, -2 * mRadius, mRadius, 0);

mPaint.setStyle(Paint.Style.FILL);
path.addArc(oval, -90, 60);

//计算直接点的
float tagX = (float) (Math.sin(Math.toRadians(60)) * mRadius / Math.cos(Math.toRadians(30 - swipeAgenl)) * Math.sin(Math.toRadians(60 - swipeAgenl)));
float tagY = (float) (Math.sin(Math.toRadians(60)) * mRadius / Math.cos(Math.toRadians(30 - swipeAgenl)) * Math.cos(Math.toRadians(60 - swipeAgenl))) - mRadius;

// float tagX = Math.sqrt(Math.pow(mRadius,2.0) - Math.pow(Math.sin(Math.toRadians(60) * swipeAgenl), 2.0));

// float L = (float) Math.sqrt(Math.pow(mRadius, 2.0) - Math.pow(Math.sin(Math.toRadians(60)) * swipeAgenl, 2.0));
// float consL = L / mRadius;
// float sinL = (float) Math.sin(Math.toRadians(60)) * swipeAgenl / mRadius;
// float LL = (float) (L + Math.sin(Math.toRadians(30)) * swipeAgenl);
//
// float tagX = LL * sinL;
// float tagY = LL * consL - mRadius;

canvas.drawPoint(tagX, tagY, mPaint);

// path.moveTo(stopX, stopY);
// path.lineTo(tagX, tagY);
// path.lineTo(0, -mRadius);
canvas.drawPath(path, mPaint);
// }

}

private void drawArc(Canvas canvas) {

canvas.save();
canvas.translate(mCenterX, mCenterY);
canvas.rotate(mShootLineTotalRotateAngle);
for (int i = 0; i < 6; i++) {
canvas.save();
canvas.rotate(-DEGREE_60 * i);
Path path = new Path();
mPaint.setColor(colors[i]);
RectF oval = new RectF(-mRadius, -mRadius, mRadius, mRadius);
mPaint.setStyle(Paint.Style.FILL);

// mRadius- padding
double asin = Math.toDegrees(Math.asin((mRadius - padding) / mRadius / 2)) * 2;
path.addArc(oval, -90, (float) asin);

float stopX = (float) Math.sqrt(3) * mRadius / 2f;
float stopY = -mRadius / 2f;
float L = (float) Math.sqrt(Math.pow(mRadius, 2.0) - Math.pow(Math.sin(Math.toRadians(60)) * swipeAgenl, 2.0));
float consL = L / mRadius;
float sinL = (float) Math.sin(Math.toRadians(60)) * swipeAgenl / mRadius;
float LL = (float) (L + Math.sin(Math.toRadians(30)) * swipeAgenl);

float tagX = LL * sinL;
float tagY = LL * consL - mRadius;

path.moveTo(stopX - padding, stopY - padding - fix);
path.lineTo(tagX - padding, tagY - padding);
path.lineTo(0, -mRadius);
canvas.drawPath(path, mPaint);
canvas.restore();
}
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