switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
isPressFlag = true;
for (int i = 0; i < mPointData.size(); i++) {
myPoint currentPoint = mPointData.get(i);
if (checkIsInCircle(downPointX, downPointY, currentPoint.x, currentPoint.y, outCircleR)) {
//记录按下的那个点,等下要以密码的形式返回出去
mSelectData.add(currentPoint);
currentPoint.state = myPoint.STATE_DOWN;
}
}
invalidate();
break;
case MotionEvent.ACTION_MOVE:
for (int i = 0; i < mPointData.size(); i++) {
myPoint currentPoint = mPointData.get(i);
if (checkIsInCircle(downPointX, downPointY, currentPoint.x, currentPoint.y, outCircleR)) {
//防止反复记下重复点
if (!mSelectData.contains(currentPoint)) {
mSelectData.add(currentPoint);
currentPoint.state = myPoint.STATE_DOWN;
}
}
}
invalidate();
break;
case MotionEvent.ACTION_UP:
isPressFlag = false;
if (mSelectData != null && mSelectData.size() != 0) {
//抬起的时候,密码回调
StringBuilder stringBuilder = new StringBuilder();
for (int i = 0; i < mSelectData.size(); i++) {
stringBuilder.append(mSelectData.get(i).i);
}
// System.out.println(“stringBuilder.toString() ->” + stringBuilder.toString());
mOnTouchResult.result(stringBuilder.toString());
}
//清除状态
postDelayed(new Runnable() {
@Override
public void run() {
clearState();
invalidate();
}
},1000);
break;
}
return true;
}
private void clearState() {
isWrongFlag = false;
mSelectData.clear();
for (int i = 0; i < mPointData.size(); i++) {
mPointData.get(i).state = myPoint.STATE_NORMAL;
}
}
//检查是否在圈内
private boolean checkIsInCircle(float downPointX, float downPointY, float centerX, float centerY, float R) {
return Math.sqrt(Math.pow(downPointX - centerX, 2) + Math.pow(downPointY - centerY, 2)) < R;
}
//初始化画笔
private Paint initPaint(int color) {
Paint paint = new Paint();
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(color);
paint.setStrokeWidth(5);
return paint;
}
//画圈
private void drawCircle(Canvas canvas) {
System.out.println(“drawCircle mSelectData ->” + mSelectData);
System.out.println(“drawCircle mPointData ->” + mPointData);
for (int i = 0; i < mPointData.size(); i++) {
if (mPointData.get(i).state == myPoint.STATE_NORMAL) {
canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, outCircleR, normalPaint);
canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, inCircleR, normalPaint);
} else if (mPointData.get(i).state == myPoint.STATE_DOWN) {
canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, outCircleR, downPaint);
canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, inCircleR, downPaint);
}else if (mPointData.get(i).state == myPoint.STATE_ERROR) {
canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, outCircleR, errorPaint);
canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, inCircleR, errorPaint);
}
}
}
//初始化九个单元格
private void initCell() {
mPointData = new ArrayList<>();
//获取布局宽高
int width = getWidth();
int height = getHeight();
//第一个点的位置
float possionX = 0;
float possionY = 0;
//横竖屏兼容,计算第一个点的坐标
if (width < height) {
possionX = width * 1.0f / 6;
possionY = (height - width) * 1.0f / 2 + width * 1.0f / 6;
height = width;
} else {
possionX = (width - height) * 1.0f / 2 + height * 1.0f / 6;
possionY = height * 1.0f / 6;
width = height;
}
//设置内外圆的半径
outCircleR = width * 1.0f / 12;
inCircleR = width * 1.0f / 50;
//循环产生九个点
int n = 1;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
mPointData.add(new myPoint(possionX + j * width * 1.0f / 3, possionY + i * height * 1.0f / 3, n++));
}
}
}
public void setOnTouchResultListener(onTouchResult onTouchResult) {
this.mOnTouchResult = onTouchResult;
}
public interface onTouchResult {
void result(String s);
}
public void pwdError() {
isWrongFlag = true;
for (int i = 0; i < mSelectData.size(); i++) {
mSelectData.get(i).state = myPoint.STATE_ERROR;
}
System.out.println(“mSelectData ->” + mSelectData);
invalidate();
}
}
//创建一个点类 里面主要存储 点的位置和序号 这里为了减少代码量 我就不用 get 和 set 方法了
class myPoint {
public float x;
public float y;
public int i;
public static final int STATE_NORMAL = 0;
public static final int STATE_DOWN = 1;
public static final int STATE_ERROR = 2;
public int state = STATE_NORMAL;
public myPoint(float x, float y, int i) {
this.x = x;
this.y = y;
this.i = i;
}
@Override
public String toString() {
return “myPoint{” +
“x=” + x +
“, y=” + y +
“, i=” + i +
“, state=” + state +
‘}’;
}
}
<?xml version="1.0" encoding="utf-8"?>二、编写xml文件
<LinearLayout
xmlns:android=“http://schemas.android.com/apk/res/android”
xmlns:app=“http://schemas.android.com/apk/res-auto”
xmlns:tools=“http://schemas.android.com/tools”
android:layout_width=“match_parent”
android:layout_height=“match_parent”
tools:context=“.MainActivity”>
<com.wust.nineview.selfNineView
android:id=“@+id/snv_selfnineview”
android:layout_width=“match_parent”
android:layout_height=“match_parent”/>
三、调用
package com.wust.nineview;
import androidx.appcompat.app.AppCompatActivity;
import android.content.IntentFilter;
import android.os.Bundle;
import android.view.View;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
private selfNineView snv_selfnineview;
private final static String CORRECT_PWD = “13579”;
private Toast mToast;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
snv_selfnineview = findViewById(R.id.snv_selfnineview);
snv_selfnineview.setOnTouchResultListener(new selfNineView.onTouchResult() {
@Override
public void result(String s) {
if (CORRECT_PWD.equals(s)){
showToast(“密码输入正确”);
}else {
showToast(“密码输入错误,请重试”);
snv_selfnineview.pwdError();
}
}
});
}
private void showToast(String text) {
runOnUiThread(new Runnable() {
@Override
public void run() {
if (mToast == null){
mToast = Toast.makeText(MainActivity.this,null,Toast.LENGTH_SHORT);
}
mToast.setText(text);
mToast.show();
}
});
}
}
代码分析
====
在这个自定义View里我觉得我印象最深的是这么两点。
1、箭头怎么画,那个画箭头的函数怎么写出来的?
解:大家可以结合这张图对照着我写的函数进行分析。
2、引用对象的赋值是引用的拷贝,即地址的拷贝,改变任意一个引用对象的值,都是在改变原型值。
解:下面这个函数改变的是 mSelectData 列表中 myPoint 引用对象的值,你会发现,我们绘制的时候是用 mPointData 列表中的 myPoint 引用对象画的,说明这两个引用变量指向的是同一块内存地址,任意一方对该地址内容进行修改,都会导致其内容变化。参考文章 java中调用方法传值问题详解
public void pwdError() {
isWrongFlag = true;
for (int i = 0; i < mSelectData.size(); i++) {
mSelectData.get(i).state = myPoint.STATE_ERROR;
}
System.out.println(“mSelectData ->” + mSelectData);
invalidate();
}
最后
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