旖旎风景——浪漫烟花(Python实现)(1)

本文详细描述了一个使用Python和Pygame库创建烟花效果的程序,涉及粒子系统、运动更新、轨迹绘制以及爆炸效果的实现。通过类和方法展示了如何控制烟花粒子的运动和轨迹展示。
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self.min_max_particles = vector(100, 225)

def update(self, win): # 每帧调用

if not self.exploded:

self.firework.apply_force(gravity)

self.firework.move()

for tf in self.firework.trails:

tf.show(win)

self.show(win)

if self.firework.vel.y >= 0:

self.exploded = True

self.explode()

else:

for particle in self.particles:

particle.apply_force(vector(gravity.x + uniform(-1, 1) / 20, gravity.y / 2 + (randint(1, 8) / 100)))

particle.move()

for t in particle.trails:

t.show(win)

particle.show(win)

def explode(self):

amount 数量

amount = randint(self.min_max_particles.x, self.min_max_particles.y)

for i in range(amount):

self.particles.append(Particle(self.firework.pos.x, self.firework.pos.y, False, self.colours))

def show(self, win):

pygame.draw.circle(win, self.colour, (int(self.firework.pos.x), int(self.firework.pos.y)), self.firework.size)

def remove(self):

if self.exploded:

for p in self.particles:

if p.remove is True:

self.particles.remove§

if len(self.particles) == 0:

return True

else:

return False

#Particle:烟花粒子(包含轨迹)======

class Particle:

def init(self, x, y, firework, colour):

self.firework = firework

self.pos = vector(x, y)

self.origin = vector(x, y)

self.radius = 20

self.remove = False

self.explosion_radius = randint(5, 18)

self.life = 0

self.acc = vector(0, 0)

trail variables

self.trails = [] # stores the particles trail objects

self.prev_posx = [-10] * 10 # stores the 10 last positions

self.prev_posy = [-10] * 10 # stores the 10 last positions

if self.firework:

self.vel = vector(0, -randint(17, 20))

self.size = 5

self.colour = colour

for i in range(5):

self.trails.append(Trail(i, self.size, True))

else:

self.vel = vector(uniform(-1, 1), uniform(-1, 1))

self.vel.x *= randint(7, self.explosion_radius + 2)

self.vel.y *= randint(7, self.explosion_radius + 2)

向量

self.size = randint(2, 4)

self.colour = choice(colour)

5 个 tails总计

for i in range(5):

self.trails.append(Trail(i, self.size, False))

def apply_force(self, force):

self.acc += force

def move(self):

if not self.firework:

self.vel.x *= 0.8

self.vel.y *= 0.8

self.vel += self.acc

self.pos += self.vel

self.acc *= 0

if self.life == 0 and not self.firework: # 检查粒子的爆炸范围

distance = math.sqrt((self.pos.x - self.origin.x) ** 2 + (self.pos.y - self.origin.y) ** 2)

if distance > self.explosion_radius:

self.remove = True

self.decay()

self.trail_update()

self.life += 1

def show(self, win):

pygame.draw.circle(win, (self.colour[0], self.colour[1], self.colour[2], 0), (int(self.pos.x), int(self.pos.y)),

self.size)

def decay(self): # random decay of the particles

if 50 > self.life > 10: # early stage their is a small chance of decay

ran = randint(0, 30)

if ran == 0:

self.remove = True

elif self.life > 50:

ran = randint(0, 5)

if ran == 0:

self.remove = True

def trail_update(self):

self.prev_posx.pop()

self.prev_posx.insert(0, int(self.pos.x))

self.prev_posy.pop()

self.prev_posy.insert(0, int(self.pos.y))

for n, t in enumerate(self.trails):

if t.dynamic:

t.get_pos(self.prev_posx[n + dynamic_offset], self.prev_posy[n + dynamic_offset])

else:

t.get_pos(self.prev_posx[n + static_offset], self.prev_posy[n + static_offset])

#===Trail:烟花轨迹,本质上是一个点 。创建 Trail 类,定义 show 方法绘制轨迹 、get_pos 实时获取轨迹坐标

class Trail:

def init(self, n, size, dynamic):

self.pos_in_line = n

self.pos = vector(-10, -10)

self.dynamic = dynamic

if self.dynamic:

self.colour = trail_colours[n]

self.size = int(size - n / 2)

else:

self.colour = (255, 255, 200)

self.size = size - 2

if self.size < 0:

self.size = 0

def get_pos(self, x, y):

self.pos = vector(x, y)

def show(self, win):

pygame.draw.circle(win, self.colour, (int(self.pos.x), int(self.pos.y)), self.size)

def update(win, fireworks):

for fw in fireworks:

fw.update(win)

if fw.remove():

fireworks.remove(fw)

pygame.display.update()

#=主函数=

def main():

pygame.init()

pygame.font.init()

pygame.display.set_caption(“祝您新年快乐”) # 标题

background = pygame.image.load(“./5.png”) # 背景

sound_wav = pygame.mixer.music.load(“2.mp3”)

pygame.mixer.music.play()

pygame.init()

加载背景音乐

‘’'pygame.mixer.music.load(“./res/音乐文件名”)

循环播放背景音乐

pygame.mixer.music.play(-1)

停止背景音乐

pygame.mixer.music.stop()

加载音效

boom_sound = pygame.mixer.Sound(“./res/音效名”)

播放音效

boom_sound.play()

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