Android悬浮窗的一种实现(1)

this.windowInfo = windowInfo

this.context = context

//‘创建窗口布局参数’

windowInfo.layoutParams = createLayoutParam(x, y)

//‘显示窗口’

if (!windowInfo.hasParent().value()) {

val windowManager = this.context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager

windowManager.addView(windowInfo.view, windowInfo.layoutParams)

}

}

//‘创建窗口布局参数’

private fun createLayoutParam(x: Int, y: Int): WindowManager.LayoutParams {

if (context == null) { return WindowManager.LayoutParams() }

return WindowManager.LayoutParams().apply {

//‘该类型不需要申请权限’

type = WindowManager.LayoutParams.TYPE_APPLICATION

format = PixelFormat.TRANSLUCENT

flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS

gravity = Gravity.START or Gravity.TOP

width = windowInfo?.width.value()

height = windowInfo?.height.value()

this.x = x

this.y = y

}

}

//‘为空Int提供默认值’

fun Int?.value() = this ?: 0

}

FloatWindow声明成了单例,目的是在 app 整个生命周期,任何界面都可以方便地显示浮窗。

为了方便统一管理窗口的参数,抽象了内部类WindowInfo

现在就可以像这样在屏幕左上角显示一个浮窗了:

val windowView = LayoutInflater.from(context).inflate(R.id.window_view, null)

WindowInfo(windowView).apply{

width = 100

height = 100

}.let{ windowInfo ->

FloatWindow.show(context, windowInfo, 0, 0)

}

浮窗背景色


产品要求当浮窗显示时,屏幕变暗。设置WindowManager.LayoutParams.FLAG_DIM_BEHIND标签配合dimAmount就能轻松实现:

object FloatWindow{

//当前窗口参数

var windowInfo: WindowInfo? = null

private fun createLayoutParam(x: Int, y: Int): WindowManager.LayoutParams {

if (context == null) { return WindowManager.LayoutParams() }

return WindowManager.LayoutParams().apply {

type = WindowManager.LayoutParams.TYPE_APPLICATION

format = PixelFormat.TRANSLUCENT

flags =

WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or

WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS or

//‘设置浮窗背景变暗’

WindowManager.LayoutParams.FLAG_DIM_BEHIND

//‘设置默认变暗程度为0,即不变暗,1表示全黑’

dimAmount = 0f

gravity = Gravity.START or Gravity.TOP

width = windowInfo?.width.value()

height = windowInfo?.height.value()

this.x = x

this.y = y

}

}

//‘供业务界面在需要的时候调整浮窗背景亮暗’

fun setDimAmount(amount:Float){

windowInfo?.layoutParams?.let { it.dimAmount = amount }

}

}

设置浮窗点击事件


为浮窗设置点击事件等价于为浮窗视图设置点击事件,但如果直接对浮窗视图使用setOnClickListener()的话,浮窗的触摸事件就不会被响应,那拖拽就无法实现。所以只能从更底层的触摸事件着手:

object FloatWindow : View.OnTouchListener{

//‘显示窗口’

fun show(

context: Context,

windowInfo: WindowInfo?,

x: Int = windowInfo?.layoutParams?.x.value(),

y: Int = windowInfo?.layoutParams?.y.value(),

) {

if (windowInfo == null) { return }

if (windowInfo.view == null) { return }

this.windowInfo = windowInfo

this.context = context

//‘为浮窗视图设置触摸监听器’

windowInfo.view?.setOnTouchListener(this)

windowInfo.layoutParams = createLayoutParam(x, y)

if (!windowInfo.hasParent().value()) {

val windowManager = this.context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager

windowManager.addView(windowInfo.view, windowInfo.layoutParams)

}

}

override fun onTouch(v: View, event: MotionEvent): Boolean {

return false

}

}

onTouch(v: View, event: MotionEvent)中可以拿到更详细的触摸事件,比如ACTION_DOWNACTION_MOVEACTION_UP。这方便了拖拽的实现,但点击事件的捕获变得复杂,因为需要定义上述三个 ACTION 以怎样的序列出现时才判定为点击事件。幸好GestureDetector为我们做了这件事:

public class GestureDetector {

public interface OnGestureListener {

//‘ACTION_DOWN事件’

boolean onDown(MotionEvent e);

//‘单击事件’

boolean onSingleTapUp(MotionEvent e);

//‘拖拽事件’

boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY);

}

}

构建GestureDetector实例并将MotionEvent传递给它就能将触摸事件解析成感兴趣的上层事件:

object FloatWindow : View.OnTouchListener{

private var gestureDetector: GestureDetector = GestureDetector(context, GestureListener())

private var clickListener: WindowClickListener? = null

private var lastTouchX: Int = 0

private var lastTouchY: Int = 0

//‘为浮窗设置点击监听器’

fun setClickListener(listener: WindowClickListener) {

clickListener = listener

}

override fun onTouch(v: View, event: MotionEvent): Boolean {

//‘将触摸事件传递给 GestureDetector 解析’

gestureDetector.onTouchEvent(event)

return true

}

//‘记忆起始触摸点坐标’

private fun onActionDown(event: MotionEvent) {

lastTouchX = event.rawX.toInt()

lastTouchY = event.rawY.toInt()

}

private class GestureListener : GestureDetector.OnGestureListener {

//‘记忆起始触摸点坐标’

override fun onDown(e: MotionEvent): Boolean {

onActionDown(e)

return false

}

override fun onSingleTapUp(e: MotionEvent): Boolean {

//‘点击事件发生时,调用监听器’

return clickListener?.onWindowClick(windowInfo) ?: false

}

}

//‘浮窗点击监听器’

interface WindowClickListener {

fun onWindowClick(windowInfo: WindowInfo?): Boolean

}

}

拖拽浮窗


ViewManager提供了updateViewLayout(View view, ViewGroup.LayoutParams params)用于更新浮窗位置,所以只需监听ACTION_MOVE事件并实时更新浮窗视图位置就可实现拖拽。ACTION_MOVE事件被GestureDetector解析成OnGestureListener.onScroll()回调:

object FloatWindow : View.OnTouchListener{

private var gestureDetector: GestureDetector = GestureDetector(context, GestureListener())

private var lastTouchX: Int = 0

private var lastTouchY: Int = 0

override fun onTouch(v: View, event: MotionEvent): Boolean {

//‘将触摸事件传递给GestureDetector解析’

gestureDetector.onTouchEvent(event)

return true

}

private class GestureListener : GestureDetector.OnGestureListener {

override fun onDown(e: MotionEvent): Boolean {

onActionDown(e)

return false

}

override fun onScroll(e1: MotionEvent,e2: MotionEvent,distanceX: Float,distanceY:Float): Boolean {

//‘响应手指滚动事件’

onActionMove(e2)

return true

}

}

private fun onActionMove(event: MotionEvent) {

//‘获取当前手指坐标’

val currentX = event.rawX.toInt()

val currentY = event.rawY.toInt()

//‘获取手指移动增量’

val dx = currentX - lastTouchX

val dy = currentY - lastTouchY

//‘将移动增量应用到窗口布局参数上’

windowInfo?.layoutParams!!.x += dx

windowInfo?.layoutParams!!.y += dy

val windowManager = context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager

var rightMost = screenWidth - windowInfo?.layoutParams!!.width

var leftMost = 0

val topMost = 0

val bottomMost = screenHeight - windowInfo?.layoutParams!!.height - getNavigationBarHeight(context)

//‘将浮窗移动区域限制在屏幕内’

if (windowInfo?.layoutParams!!.x < leftMost) {

windowInfo?.layoutParams!!.x = leftMost

}

if (windowInfo?.layoutParams!!.x > rightMost) {

windowInfo?.layoutParams!!.x = rightMost

}

if (windowInfo?.layoutParams!!.y < topMost) {

windowInfo?.layoutParams!!.y = topMost

}

if (windowInfo?.layoutParams!!.y > bottomMost) {

windowInfo?.layoutParams!!.y = bottomMost

}

//‘更新浮窗位置’

windowManager.updateViewLayout(windowInfo?.view, windowInfo?.layoutParams)

lastTouchX = currentX

lastTouchY = currentY

}

}

浮窗自动贴边


新的需求来了,拖拽浮窗松手后,需要自动贴边。

把贴边理解成一个水平位移动画。在松手时求出动画起点和终点横坐标,利用动画值不断更新浮窗位置:

object FloatWindow : View.OnTouchListener{

private var gestureDetector: GestureDetector = GestureDetector(context, GestureListener())

private var lastTouchX: Int = 0

private var lastTouchY: Int = 0

//‘贴边动画’

private var weltAnimator: ValueAnimator? = null

override fun onTouch(v: View, event: MotionEvent): Boolean {

//‘将触摸事件传递给GestureDetector解析’

gestureDetector.onTouchEvent(event)

//‘处理ACTION_UP事件’

val action = event.action

when (action) {

MotionEvent.ACTION_UP -> onActionUp(event, screenWidth, windowInfo?.width ?: 0)

else -> {

}

}

return true

}

private fun onActionUp(event: MotionEvent, screenWidth: Int, width: Int) {

if (!windowInfo?.hasView().value()) { return }

//‘记录抬手横坐标’

val upX = event.rawX.toInt()

//‘贴边动画终点横坐标’

val endX = if (upX > screenWidth / 2) {

screenWidth - width

} else {

0

}

//‘构建贴边动画’

if (weltAnimator == null) {

weltAnimator = ValueAnimator.ofInt(windowInfo?.layoutParams!!.x, endX).apply {

interpolator = LinearInterpolator()

duration = 300

addUpdateListener { animation ->

val x = animation.animatedValue as Int

if (windowInfo?.layoutParams != null) {

windowInfo?.layoutParams!!.x = x

}

val windowManager = context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager

//‘更新窗口位置’

if (windowInfo?.hasParent().value()) {

windowManager.updateViewLayout(windowInfo?.view, windowInfo?.layoutParams)

}

}

}

}

weltAnimator?.setIntValues(windowInfo?.layoutParams!!.x, endX)

weltAnimator?.start()

}

//为空Boolean提供默认值

fun Boolean?.value() = this ?: false

}

  • GestureDetector解析后ACTION_UP事件被吞掉了,所以只能在onTouch()中截获它。

  • 根据抬手横坐标和屏幕中点横坐标的大小关系,来决定浮窗贴向左边还是右边。

管理多个浮窗


若 app 的不同业务界面同时需要显示浮窗:进入 界面A 时显示 浮窗A,然后它被拖拽到右下角,退出 界面A 进入 界面B,显示浮窗B,当再次进入 界面A 时,期望还原上次离开时的浮窗A的位置。

当前FloatWindow中用windowInfo成员存储单个浮窗参数,为了同时管理多个浮窗,需要将所有浮窗参数保存在Map结构中用 tag 区分:

object FloatWindow : View.OnTouchListener {

//‘浮窗参数容器’

private var windowInfoMap: HashMap<String, WindowInfo?> = HashMap()

//‘当前浮窗参数’

var windowInfo: WindowInfo? = null

//‘显示浮窗’

fun show(

context: Context,

//‘浮窗标签’

tag: String,

//‘若不提供浮窗参数则从参数容器中获取该tag上次保存的参数’

windowInfo: WindowInfo? = windowInfoMap[tag],

x: Int = windowInfo?.layoutParams?.x.value(),

y: Int = windowInfo?.layoutParams?.y.value()

) {

if (windowInfo == null) { return }

if (windowInfo.view == null) { return }

//‘更新当前浮窗参数’

this.windowInfo = windowInfo

//‘将浮窗参数存入容器’

windowInfoMap[tag] = windowInfo

windowInfo.view?.setOnTouchListener(this)

this.context = context

windowInfo.layoutParams = createLayoutParam(x, y)

if (!windowInfo.hasParent().value()) {

val windowManager =this.context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager

windowManager.addView(windowInfo.view, windowInfo.layoutParams)

}

}

}

在显示浮窗时,增加tag标签参数用以唯一标识浮窗,并且为windowInfo提供默认参数,当恢复原有浮窗时,可以不提供windowInfo参数,FloatWindow就会去windowInfoMap中根据给定tag寻找对应windowInfo

监听浮窗界外点击事件


新的需求来了,点击浮窗时,贴边的浮窗像抽屉一样展示,点击浮窗以外区域时,抽屉收起。

刚开始接到这个新需求时,没什么思路。转念一想PopupWindow有一个setOutsideTouchable()

public class PopupWindow {

/**

  • Controls whether the pop-up will be informed of touch events outside

  • of its window.

  • @param touchable true if the popup should receive outside

  • touch events, false otherwise

*/

public void setOutsideTouchable(boolean touchable) {

mOutsideTouchable = touchable;

}

}

该函数用于设置是否允许 window 边界外的触摸事件传递给 window。跟踪mOutsideTouchable变量应该就能找到更多线索:

public class PopupWindow {

private int computeFlags(int curFlags) {

curFlags &= ~(

WindowManager.LayoutParams.FLAG_IGNORE_CHEEK_PRESSES |

WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |

WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE |

WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH |

WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS |

WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM |

WindowManager.LayoutParams.FLAG_SPLIT_TOUCH);

//‘如果界外可触摸,则将FLAG_WATCH_OUTSIDE_TOUCH赋值给flag’

if (mOutsideTouchable) {

curFlags |= WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH;

}

}

}

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.

//‘如果界外可触摸,则将FLAG_WATCH_OUTSIDE_TOUCH赋值给flag’

if (mOutsideTouchable) {

curFlags |= WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH;

}

}

}

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