//‘为浮窗视图设置触摸监听器’
windowInfo.view?.setOnTouchListener(this)
windowInfo.layoutParams = createLayoutParam(x, y)
if (!windowInfo.hasParent().value()) {
val windowManager = this.context?.getSystemService(Context.WINDOW_SERVICE) as WindowManager
windowManager.addView(windowInfo.view, windowInfo.layoutParams)
}
}
override fun onTouch(v: View, event: MotionEvent): Boolean {
return false
}
}
在onTouch(v: View, event: MotionEvent)
中可以拿到更详细的触摸事件,比如ACTION_DOWN
,ACTION_MOVE
、ACTION_UP
。这方便了拖拽的实现,但点击事件的捕获变得复杂,因为需要定义上述三个 ACTION
以怎样的序列出现时才判定为点击事件。幸好GestureDetector
为我们做了这件事:
public class GestureDetector {
public interface OnGestureListener {
//‘ACTION_DOWN事件’
boolean onDown(MotionEvent e);
//‘单击事件’
boolean onSingleTapUp(MotionEvent e);
//‘拖拽事件’
boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY);
…
}
}
构建GestureDetector
实例并将MotionEvent
传递给它就能将触摸事件解析成感兴趣的上层事件:
object FloatWindow : View.OnTouchListener{
private var gestureDetector: GestureDetector = GestureDetector(context, GestureListener())
private var clickListener: WindowClickListener? = null
private var lastTouchX: Int = 0
private var lastTouchY: Int = 0
//‘为浮窗设置点击监听器’
fun setClickListener(listener: WindowClickListener) {
clickListener = listener
}
override fun onTouch(v: View, event: MotionEvent): Boolean {
//‘将触摸事件传递给 GestureDetector 解析’
gestureDetector.onTouchEvent(event)
return true
}
//‘记忆起始触摸点坐标’
private fun onActionDown(event: MotionEvent) {
lastTouchX = event.rawX.toInt()
lastTouchY = event.rawY.toInt()
}
private class GestureListener : GestureDetector.OnGestureListener {
//‘记忆起始触摸点坐标’
override fun onDown(e: MotionEvent): Boolean {
onActionDown(e)
return false
}
override fun onSingleTapUp(e: MotionEvent): Boolean {
//‘点击事件发生时,调用监听器’
return clickListener?.onWindowClick(windowInfo) ?: false
}
…
}
//‘浮窗点击监听器’
interface WindowClickListener {
fun onWindowClick(windowInfo: WindowInfo?): Boolean
}
}
ViewManager
提供了updateViewLayout(View view, ViewGroup.LayoutParams param