用HTML+CSS+JS写的切水果小游戏它来了_html和css共同制作的小游戏

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正文

position: absolute;
left: 50%;
top: 50%;
width: 640px;
height: 480px;
margin: -280px auto auto -320px;
text-align: left;
background: #fff;

}


* #view



#view{
display: block;
background: transparent url(blank.gif) repeat 0 0;
cursor: default;
z-index: 20;
}


* #fork



#fork{
display: block;
position: absolute;
right: 0;
top: 0;
width: 356px;
height: 92px;
cursor: pointer;
background-image: url(fork.gif);
z-index: 0;
}


### 部分JS源码


![image-20221104145954363](https://img-blog.csdnimg.cn/img_convert/76d66266cfb8ef6443a1bb6a95a727bf.png)


**main.js**



var log = function(){
var time = 1e3, add = 300, fn;
fn = function( text ){
setTimeout( function(){ csl.log( text ); }, time );
time += add;
};
fn.clear = function(){
setTimeout( csl.clear.bind( csl ), time );
time += add;
};
return fn;
}();

exports.start = function(){

[ timeline, sence, control ].invoke( "init" );

log( "正在加载鼠标控制脚本" );
log( "正在加载图像资源" );
log( "正在加载游戏脚本" );
log( "正在加载剧情" );
log( "正在初始化" );
log( "正在启动游戏..." );
log.clear();

setTimeout( sence.switchSence.saturate( sence, "home-menu" ), 3000 );

};

message.addEventListener(“slice”, function( knife ){
var fruits = collide.check( knife ), angle;
if( fruits.length )
angle = tools.getAngleByRadian( tools.pointToRadian( knife.slice(0, 2), knife.slice(2, 4) ) ),
fruits.forEach(function( fruit ){
message.postMessage( fruit, angle, “slice.at” );
});
});

message.addEventListener(“slice.at”, function( fruit, angle ){

if( state( "sence-state" ).isnot( "ready" ) )
    return ;

if( state( "sence-name" ).is( "game-body" ) ){
    game.sliceAt( fruit, angle );
    return ;
}

if( state( "sence-name" ).is( "home-menu" ) ){
    fruit.broken( angle );
    if( fruit.isHomeMenu )
        switch( 1 ){
            case fruit.isDojoIcon:
                sence.switchSence( "dojo-body" ); break;
            case fruit.isNewGameIcon:
                sence.switchSence( "game-body" ); break;
            case fruit.isQuitIcon:
                sence.switchSence( "quit-body" ); break;
        }
    return ;
}

});


**tools.js**



exports.unsetObject = function( object ){
for(var i in object)
if(object.hasOwnProperty(i) && typeof object[i] == “function”)
object[i] = function(){};
};

exports.getAngleByRadian = function( radian ){
return radian * 180 / Math.PI;
}

exports.pointToRadian = function( origin, point ){
var PI = Math.PI;

if( point[0] === origin[0] ){
	if ( point[1] > origin[1] )
		return PI \* 0.5;
	return PI \* 1.5
}else if( point[1] === origin[1] ){
	if ( point[0] > origin[0] )
		return 0;
	return PI;
}

var t = Math.atan( ( origin[1] - point[1] ) / ( origin[0] - point[0] ) );

if( point[0] > origin[0] && point[1] < origin[1] )
	return t + 2 \* PI;

if( point[0] > origin[0] && point[1] > origin[1] )
	return t;

return t + PI;

}


**fruit.js**


* 分开



ClassFruit.prototype.apart = function( angle ){
this.anims.clear();
this.image.hide();
this.shadow.hide();
this.aparted = true;

var inf = infos[ this.type ], preSrc = inf[0].replace( ".png", "" ), radius = this.radius;
var create = layer.createImage.saturate( layer, this.startX - radius, this.startY - radius, inf[1], inf[2] );

angle = ( ( angle % 180 ) + 360 + inf[4] ) % 360;

this.bImage1 = create( "fruit", preSrc + "-1.png" );
this.bImage2 = create( "fruit", preSrc + "-2.png" );

[ this.bImage1, this.bImage2 ].invoke( "rotate", angle );

this.apartAngle = angle;
timeline2.createTask({ 
	start: 0, duration: dropTime, object: this, 
	onTimeUpdate: this.onBrokenDropUpdate, onTimeStart: this.onBrokenDropStart, onTimeEnd: this.onBrokenDropEnd,
	recycle: this.anims
});

};


* 抛出



ClassFruit.prototype.shotOut = function(){
var sign = [ -1, 1 ];
return function( start, endX ){

	this.shotOutStartX = this.originX;
	this.shotOutStartY = this.originY;
	this.shotOutEndX = average( this.originX, endX );
	this.shotOutEndY = min( this.startY - random( this.startY - 100 ), 200 );
	this.fallOffToX = endX;

	timeline.createTask({
		start: start, duration: dropTime, object: this,
		onTimeUpdate: this.onShotOuting, onTimeStart: this.onShotOutStart, onTimeEnd: this.onShotOutEnd,
		recycle: this.anims
	});

	if( this.type != "boom" )
	 	this.rotate( 0, ( random( 180 ) + 90 ) \* sign[ random( 2 ) ] );

	return this;
};

}();


* 掉落



ClassFruit.prototype.fallOff = function(){
var sign = [ -1, 1 ];
var signIndex = 0;
return function( start, x ){

	if( this.aparted || this.brokend )
		return ;

	var y = 600;

	if( typeof x !== "number" )
	    x = this.originX + random( dropXScope ) \* sign[ ( signIndex ++ ) % 2 ];

	this.fallTargetX = x;
	this.fallTargetY = y;

	timeline.createTask({
		start: start, duration: dropTime, object: this,
		onTimeUpdate: this.onFalling, onTimeStart: this.onFallStart, onTimeEnd: this.onFallEnd,
		recycle: this.anims

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一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!

recycle: this.anims

网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。

需要这份系统化的资料的朋友,可以添加V获取:vip204888 (备注大数据)
[外链图片转存中…(img-3pRT4rbt-1713417697283)]

一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!

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