【LeetCode刷题日记】队列类题目常见题型_leetcode 队列 题

https://raw.githubusercontent.com/xkyvvv/blogpic/main/pic1/image-20210906124138700.png

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#define LEN 20
typedef struct queue {
int *data;
int head;
int rear;
int size;
} Queue;

typedef struct {
Queue *queue1, *queue2;
} MyStack;

Queue *initQueue(int k) {
Queue *obj = (Queue *)malloc(sizeof(Queue));
obj->data = (int *)malloc(k * sizeof(int));
obj->head = -1;
obj->rear = -1;
obj->size = k;
return obj;
}

void enQueue(Queue *obj, int e) {
if (obj->head == -1) {
obj->head = 0;
}
obj->rear = (obj->rear + 1) % obj->size;
obj->data[obj->rear] = e;
}

int deQueue(Queue *obj) {
int a = obj->data[obj->head];
if (obj->head == obj->rear) {
obj->rear = -1;
obj->head = -1;
return a;
}
obj->head = (obj->head + 1) % obj->size;
return a;
}

int isEmpty(Queue *obj) {
return obj->head == -1;
}

MyStack *myStackCreate() {
MyStack *obj = (MyStack *)malloc(sizeof(MyStack));
obj->queue1 = initQueue(LEN);
obj->queue2 = initQueue(LEN);
return obj;
}

void myStackPush(MyStack *obj, int x) {
if (isEmpty(obj->queue1)) {
enQueue(obj->queue2, x);
} else {
enQueue(obj->queue1, x);
}
}

int myStackPop(MyStack *obj) {
if (isEmpty(obj->queue1)) {
while (obj->queue2->head != obj->queue2->rear) {
enQueue(obj->queue1, deQueue(obj->queue2));
}
return deQueue(obj->queue2);
}
while (obj->queue1->head != obj->queue1->rear) {
enQueue(obj->queue2, deQueue(obj->queue1));
}
return deQueue(obj->queue1);
}

int myStackTop(MyStack *obj) {
if (isEmpty(obj->queue1)) {
return obj->queue2->data[obj->queue2->rear];
}
return obj->queue1->data[obj->queue1->rear];
}

bool myStackEmpty(MyStack *obj) {
if (obj->queue1->head == -1 && obj->queue2->head == -1) {
return true;
}
return false;
}

void myStackFree(MyStack *obj) {
free(obj->queue1->data);
obj->queue1->data = NULL;
free(obj->queue1);
obj->queue1 = NULL;
free(obj->queue2->data);
obj->queue2->data = NULL;
free(obj->queue2);
obj->queue2 = NULL;
free(obj);
obj = NULL;
}


class MyStack {
public:
queue queue1;
queue queue2;

/** Initialize your data structure here. */
MyStack() {

}

/** Push element x onto stack. */
void push(int x) {
queue2.push(x);
while (!queue1.empty()) {
queue2.push(queue1.front());
queue1.pop();
}
swap(queue1, queue2);
}

/** Removes the element on top of the stack and returns that element. */
int pop() {
int r = queue1.front();
queue1.pop();
return r;
}

/** Get the top element. */
int top() {
int r = queue1.front();
return r;
}

/** Returns whether the stack is empty. */
bool empty() {
return queue1.empty();
}
};

https://raw.githubusercontent.com/xkyvvv/blogpic/main/pic1/image-20210906124337842.png

typedef struct tagListNode {
struct tagListNode* next;
int val;
} ListNode;

typedef struct {
ListNode* top;
} MyStack;

MyStack* myStackCreate() {
MyStack* stk = calloc(1, sizeof(MyStack));
return stk;
}

void myStackPush(MyStack* obj, int x) {
ListNode* node = malloc(sizeof(ListNode));
node->val = x;
node->next = obj->top;
obj->top = node;
}

int myStackPop(MyStack* obj) {
ListNode* node = obj->top;
int val = node->val;
obj->top = node->next;
free(node);

return val;
}

int myStackTop(MyStack* obj) {
return obj->top->val;
}

bool myStackEmpty(MyStack* obj) {
return (obj->top == NULL);
}

void myStackFree(MyStack* obj) {
while (obj->top != NULL) {
ListNode* node = obj->top;
obj->top = obj->top->next;
free(node);
}
free(obj);
}


class MyStack {
public:
queue q;

/** Initialize your data structure here. */
MyStack() {

}

/** Push element x onto stack. */
void push(int x) {
int n = q.size();
q.push(x);
for (int i = 0; i < n; i++) {
q.push(q.front());
q.pop();
}
}

/** Removes the element on top of the stack and returns that element. */
int pop() {
int r = q.front();
q.pop();
return r;
}

/** Get the top element. */
int top() {
int r = q.front();
return r;
}

/** Returns whether the stack is empty. */
bool empty() {
return q.empty();
}
};

剑指 Offer 09. 用两个栈实现队列

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class CQueue {
stack stack1,stack2;
public:
CQueue() {
while (!stack1.empty()) {
stack1.pop();
}
while (!stack2.empty()) {
stack2.pop();
}
}

void appendTail(int value) {
stack1.push(value);
}

int deleteHead() {
// 如果第二个栈为空
if (stack2.empty()) {
while (!stack1.empty()) {
stack2.push(stack1.top());
stack1.pop();
}
}
if (stack2.empty()) {
return -1;
} else {
int deleteItem = stack2.top();
stack2.pop();
return deleteItem;
}
}
};

239. 滑动窗口最大值

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void swap(int** a, int** b) {
int* tmp = *a;
*a = *b, *b = tmp;
}

int cmp(int* a, int* b) {
return a[0] == b[0] ? a[1] - b[1] : a[0] - b[0];
}

struct Heap {
int** heap;
int size;
int capacity;
};

void init(struct Heap* obj, int capacity) {
obj->size = 0;
obj->heap = NULL;
obj->capacity = capacity;
obj->heap = malloc(sizeof(int*) * (obj->capacity + 1));
for (int i = 1; i <= obj->capacity; i++) {
obj->heap[i] = malloc(sizeof(int) * 2);
}
}

void setFree(struct Heap* obj) {
for (int i = 1; i <= obj->capacity; i++) {
free(obj->heap[i]);
}
free(obj->heap);
free(obj);
}

void push(struct Heap* obj, int num0, int num1) {
int sub1 = ++(obj->size), sub2 = sub1 >> 1;
(obj->heap[sub1])[0] = num0, (obj->heap[sub1])[1] = num1;
while (sub2 > 0 && cmp(obj->heap[sub2], obj->heap[sub1]) < 0) {
swap(&(obj->heap[sub1]), &(obj->heap[sub2]));
sub1 = sub2, sub2 = sub1 >> 1;
}
}

void pop(struct Heap* obj) {
int sub = 1;
swap(&(obj->heap[sub]), &(obj->heap[(obj->size)–]));
while (sub <= obj->size) {
int sub1 = sub << 1, sub2 = sub << 1 | 1;
int maxSub = sub;
if (sub1 <= obj->size && cmp(obj->heap[maxSub], obj->heap[sub1]) < 0) {
maxSub = sub1;
}
if (sub2 <= obj->size && cmp(obj->heap[maxSub], obj->heap[sub2]) < 0) {
maxSub = sub2;
}
if (sub == maxSub) {
break;
}
swap(&(obj->heap[sub]), &(obj->heap[maxSub]));
sub = maxSub;
}
}

int* top(struct Heap* obj) {
return obj->heap[1];
}

int* maxSlidingWindow(int* nums, int numsSize, int k, int* returnSize) {
struct Heap* q = malloc(sizeof(struct Heap));
init(q, numsSize);
for (int i = 0; i < k; i++) {
push(q, nums[i], i);
}
int* ans = malloc(sizeof(int) * (numsSize - k + 1));
*returnSize = 0;
ans[(*returnSize)++] = top(q)[0];

for (int i = k; i < numsSize; ++i) {
push(q, nums[i], i);
while (top(q)[1] <= i - k) {
pop(q);
}
ans[(*returnSize)++] = top(q)[0];
}
setFree(q);
return ans;
}


class Solution {
public:
vector maxSlidingWindow(vector& nums, int k) {
int n = nums.size();
priority_queue<pair<int, int>> q;
for (int i = 0; i < k; ++i) {
q.emplace(nums[i], i);
}
vector ans = {q.top().first};
for (int i = k; i < n; ++i) {
q.emplace(nums[i], i);
while (q.top().second <= i - k) {
q.pop();
}
ans.push_back(q.top().first);
}
return ans;
}
};

https://raw.githubusercontent.com/xkyvvv/blogpic/main/pic1/image-20210906132327420.png

int* maxSlidingWindow(int* nums, int numsSize, int k, int* returnSize) {
int q[numsSize];
int left = 0, right = 0;
for (int i = 0; i < k; ++i) {
while (left < right && nums[i] >= nums[q[right - 1]]) {
right–;
}
q[right++] = i;
}
*returnSize = 0;
int* ans = malloc(sizeof(int) * (numsSize - k + 1));
ans[(*returnSize)++] = nums[q[left]];
for (int i = k; i < numsSize; ++i) {
while (left < right && nums[i] >= nums[q[right - 1]]) {
right–;
}
q[right++] = i;
while (q[left] <= i - k) {
left++;
}
ans[(*returnSize)++] = nums[q[left]];
}
return ans;
}


class Solution {
public:
vector maxSlidingWindow(vector& nums, int k) {
int n = nums.size();
deque q;
for (int i = 0; i < k; ++i) {
while (!q.empty() && nums[i] >= nums[q.back()]) {
q.pop_back();
}
q.push_back(i);
}

vector ans = {nums[q.front()]};
for (int i = k; i < n; ++i) {
while (!q.empty() && nums[i] >= nums[q.back()]) {
q.pop_back();
}
q.push_back(i);
while (q.front() <= i - k) {
q.pop_front();
}
ans.push_back(nums[q.front()]);
}
return ans;
}
};

622. 设计循环队列

https://raw.githubusercontent.com/xkyvvv/blogpic/main/pic1/image-20210906132746631.png

在这里插入图片描述
https://raw.githubusercontent.com/xkyvvv/blogpic/main/pic1/image-20210906132844093.png
https://raw.githubusercontent.com/xkyvvv/blogpic/main/pic1/image-20210906132911406.png
在这里插入图片描述

面试题 03.04. 化栈为队

在这里插入图片描述

https://raw.githubusercontent.com/xkyvvv/blogpic/main/pic1/image-20210906133302016.png

typedef struct {
int* stk;
int stkSize;
int stkCapacity;
} Stack;

Stack* stackCreate(int cpacity) {
Stack* ret = malloc(sizeof(Stack));
ret->stk = malloc(sizeof(int) * cpacity);
ret->stkSize = 0;
ret->stkCapacity = cpacity;
return ret;
}

void stackPush(Stack* obj, int x) {
obj->stk[obj->stkSize++] = x;
}

void stackPop(Stack* obj) {
obj->stkSize–;
}

int stackTop(Stack* obj) {
return obj->stk[obj->stkSize - 1];
}

bool stackEmpty(Stack* obj) {
return obj->stkSize == 0;
}

void stackFree(Stack* obj) {
free(obj->stk);
}

typedef struct {
Stack* inStack;
Stack* outStack;
} MyQueue;

MyQueue* myQueueCreate() {
MyQueue* ret = malloc(sizeof(MyQueue));

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