Java编程:基于socket实现局域网双人联机对战五子棋(1)

import java.net.ServerSocket;

import java.net.Socket;

import java.util.ArrayList;

import java.util.Scanner;

public class MyServer {

public ArrayList list=new ArrayList();

public static final int mdk=7790;

public static boolean gameover=true;

public static void main(String[] args) throws IOException {

ChessBroad chessBroad=new ChessBroad();

ServerSocket server=new ServerSocket(mdk);

Socket client= server.accept();

System.out.println(“连接成功”);

InetAddress address=client.getInetAddress();

System.out.println(address.getHostAddress());

InputStream in= client.getInputStream();

OutputStream ou=client.getOutputStream();

Scanner sc=new Scanner(System.in);

while(gameover){

while(true){

if(ChessBroad.broad[0][0]==null){

ChessBroad.init();

ChessBroad.draw();

}

System.out.println(“请输入坐标:x,y”);

String send=sc.next();

while(true){

if(!MyGame.list.contains(send)){

MyGame.list.add(send);

break;

}else{

System.out.println(“已存在旗子”);

send=sc.next();

}

}

ou.write(send.getBytes());

MyGame.list.add(send);

ChessBroad.iswhite=false;

String []ss=send.split(“,”);

int x=new Integer(ss[0]);

int y=new Integer(ss[1]);

ChessBroad.broad[x][y]=ChessBroad.iswhite ? “○”:“●”;

System.out.println(chessBroad.iswhite);

ChessBroad.draw();

if(!MyGame.isover(x, y)){

break;

}

System.out.println(“等待对方落子”);

byte []buf=new byte[1024];

int len =in.read(buf);

String receive=new String(buf,0,len);

System.out.println(“白棋坐标&#

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