烟花代码,予心上人最璀璨烟花—— 附源码与成品(HTML+CSS+JS

overflow: hidden;

user-select: none;

}

audio {

opacity: 0;

}

.message {

position: fixed;

left: 50%;

transform: translateX(-50%);

display: flex;

align-items: center;

width: 160px;

background-color: rgba(0, 0, 0, 0.52);

padding: 0px 17px;

top: 25px;

border-radius: 6px;

overflow: hidden;

z-index: 1000;

opacity: 0;

}

/* 消息提示框内容样式 */

.message p {

line-height: 1;

font-size:14px;

color: #ffffff;

}

.spark {

width: 3px;

height: 3px;

border-radius: 50%;

position: absolute;

background-color: rgba(231, 200, 160, 0.8);

box-shadow: 0 0 40px 0 rgba(231, 200, 160, 0.8);

animation: glow 5s infinite;

}

.medium-spark {

width: 7px;

height: 7px;

}

.big-spark {

width: 10px;

height: 10px;

box-shadow: 0 0 40px 0 #e9c9a0, 0 0 20px 0 #FFFFFF, inset 0 0 4px #FFFFFF;

}

.meteor {

width: 6px;

height: 6px;

background-color: rgba(255, 255, 255, 0.6);

box-shadow: 0 0 40px 0 #e9c9a0, 0 0 20px 0 #FFFFFF, inset 0 0 8px rgba(255, 255, 255, 0.6);

top: 0;

left: 80%;

opacity: 0.3;

transform: rotate(-45deg) translate(0, -50px);

animation: meteor 7s infinite;

}

.meteor:after {

content: ‘’;

width: 20vw;

height: 6px;

border-radius: 50%;

background-color: rgba(255, 255, 255, 0.1);

box-shadow: 0 0 20px rgba(231, 200, 160, 0.4);

position: absolute;

top: 0;

left: 0;

}

@keyframes glow {

0% {

opacity: 0.9;

}

50% {

opacity: 0.2;

}

100% {

opacity: 0.9;

}

}

@keyframes meteor {

0% {

transform: rotate(-45deg) translateX(0);

opacity: 0.3;

}

10% {

opacity: 1;

}

20% {

transform: rotate(-45deg) translateX(-100vw);

opacity: 0;

}

100% {

transform: rotate(-45deg) translateX(-100vw);

opacity: 0;

}

}

main.js


核心功能的实现

// 初始化内容

var wH = window.innerHeight;

var wW = window.innerWidth;

let backgroundRendering = document.getElementById(“backgroundRendering”);

var generateStars = function generateStars(f) {

for (var e = 0; e < f; e++) {

var single = document.createElement(“div”);

single.className = e % 20 == 0 ? “spark big-spark” : e % 9 == 0 ? “spark medium-spark” : “star”;

single.setAttribute(“style”, “top:” + Math.round(Math.random() * wH) + “px;left:” + Math.round(Math.random() * wW) + “px;animation-duration:” + (Math.round(Math.random() * 3000) + 3000) + “ms;animation-delay:” + Math.round(Math.random() * 3000) + “ms;”);

backgroundRendering.appendChild(single);

}

};

generateStars(getRandom(140,240));

// 全局变量 提供内容/对象存储

let fireworksCanvas = document.getElementById(“fireworks”);

let currentFireworks = document.createElement(“canvas”);

let currentObject = currentFireworks.getContext(“2d”);

let fireworksObject = fireworksCanvas.getContext(“2d”);

currentFireworks.width = fireworksCanvas.width = window.innerWidth;

currentFireworks.height = fireworksCanvas.height = window.innerHeight;

let fireworksExplosion = [];

let autoPlayFlag = false;

// 自动加载烟花动画

window.onload = function () {

drawFireworks();

lastTime = new Date();

animationEffect();

// 背景音乐

let audio = document.getElementById(‘bgm’);

document.querySelector(“body”).onclick = function () {

if (!autoPlayFlag) {

audio.play();

autoPlayFlag = true;

}

}

for (let i = 0; i <= 10; i++){

setTimeout(function () {

document.querySelector(“body > div.message”).style.opacity = i/10;

},i*60+2000)

};

for (let i = 0; i <= 10; i++){

setTimeout(function () {

document.querySelector(“body > div.message”).style.opacity = 1 - i/10;

},i*60+8000)

};

};

let lastTime;

// 烟花动画效果

function animationEffect() {

fireworksObject.save();

fireworksObject.fillStyle = “rgba(0,5,25,0.1)”;

fireworksObject.fillRect(0, 0, fireworksCanvas.width, fireworksCanvas.height);

fireworksObject.restore();

let newTime = new Date();

if (newTime - lastTime > getRandom(10,1600) + (window.innerHeight - 767) / 2) {

let random = Math.random() * 100 > 15;

let x = getRandom(0, (fireworksCanvas.width));

let y = getRandom(0,400);

if (random) {

let bigExplode = new explode(

getRandom(0, fireworksCanvas.width),

getRandom(1, 3),

“#FFF”,

{

x: x,

y: y,

}

);

fireworksExplosion.push(bigExplode);

} else {

let x = getRandom(fireworksCanvas.width/2-300, fireworksCanvas.width/2+300);

let y = getRandom(0, 350);

let bigExplode = new explode(

getRandom(0, fireworksCanvas.width),

getRandom(1, 3),

“#FFF”,

{

x: x,

y: y,

},

document.querySelectorAll(“.shape”)[

parseInt(getRandom(0, document.querySelectorAll(“.shape”).length))

]

);

fireworksExplosion.push(bigExplode);

}

lastTime = newTime;

}

sparks.foreach(function () {

this.paint();

});

fireworksExplosion.foreach(function () {

let that = this;

if (!this.dead) {

this._move();

this._drawLight();

} else {

this.explodes.foreach(function (index) {

if (!this.dead) {

this.moveTo();

} else {

if (index === that.explodes.length - 1) {

fireworksExplosion[fireworksExplosion.indexOf(that)] = null;

}

}

});

}

});

setTimeout(animationEffect, 16);

}

Array.prototype.foreach = function (callback) {

for (let i = 0; i < this.length; i++) {

if (this[i] !== null) {

callback.apply(this[i], [i]);

}

}

};

fireworksCanvas.onclick = function (evt) {

let x = evt.clientX;

let y = evt.clientY;

let explode = new explode(

getRandom(fireworksCanvas.width / 3, (fireworksCanvas.width * 2) / 3),

2,

“#FFF”,

{

x: x,

y: y,

}

);

fireworksExplosion.push(explode);

};

let explode = function (x, r, c, explodeArea, shape) {

this.explodes = [];

this.x = x;

this.y = fireworksCanvas.height + r;

this.r = r;

this.c = c;

this.shape = shape || false;

this.explodeArea = explodeArea;

this.dead = false;

this.ba = parseInt(getRandom(80, 200));

};

explode.prototype = {

_paint: function () {

fireworksObject.save();

fireworksObject.beginPath();

fireworksObject.arc(this.x, this.y, this.r, 0, 2 * Math.PI);

fireworksObject.fillStyle = this.c;

fireworksObject.fill();

fireworksObject.restore();

},

_move: function () {

let dx = this.explodeArea.x - this.x,

dy = this.explodeArea.y - this.y;

this.x = this.x + dx * 0.01;

this.y = this.y + dy * 0.01;

if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) {

if (this.shape) {

this._shapeExplode();

} else {

this._explode();

}

this.dead = true;

} else {

this._paint();

}

},

_drawLight: function () {

fireworksObject.save();

fireworksObject.fillStyle = “rgba(255,228,150,0.3)”;

fireworksObject.beginPath();

fireworksObject.arc(this.x, this.y, this.r + 3 * Math.random() + 1, 0, 2 * Math.PI);

fireworksObject.fill();

fireworksObject.restore();

},

_explode: function () {

let embellishmentNum = getRandom(30, 200);

let style = getRandom(0, 10) >= 5 ? 1 : 2;

let color;

if (style === 1) {

color = {

a: parseInt(getRandom(128, 255)),

b: parseInt(getRandom(128, 255)),

c: parseInt(getRandom(128, 255)),

};

}

let fullRange = parseInt(getRandom(300, 400));

for (let i = 0; i < embellishmentNum; i++) {

if (style === 2) {

color = {

a: parseInt(getRandom(128, 255)),

b: parseInt(getRandom(128, 255)),

c: parseInt(getRandom(128, 255)),

};

}

let a = getRandom(-Math.PI, Math.PI);

let x = getRandom(0, fullRange) * Math.cos(a) + this.x;

let y = getRandom(0, fullRange) * Math.sin(a) + this.y;

let radius = getRandom(0, 2);

let embellishment = new newEmbellishment(this.x, this.y, radius, color, x, y);

this.explodes.push(embellishment);

}

},

_shapeExplode: function () {

let that = this;

putValue(currentFireworks, currentObject, this.shape, 5, function (dots) {

let dx = fireworksCanvas.width / 2 - that.x;

let dy = fireworksCanvas.height / 2 - that.y;

let color;

for (let i = 0; i < dots.length; i++) {

color = {

a: dots[i].a,

b: dots[i].b,

c: dots[i].c,

};

let x = dots[i].x;

let y = dots[i].y;

let radius = 1;

let embellishment = new newEmbellishment(that.x, that.y, radius, color, x - dx, y - dy);

that.explodes.push(embellishment);

}

});

},

};

function putValue(fireworks, context, ele, dr, callback) {

context.clearRect(0, 0, fireworksCanvas.width, fireworksCanvas.height);

let img = new Image();

let dots;

if (ele.innerHTML.indexOf(“img”) >= 0) {

img.src = ele.getElementsByTagName(“img”)[0].src;

implode(img, function () {

context.drawImage(

img,

fireworksCanvas.width / 2 - img.width / 2,

fireworksCanvas.height / 2 - img.width / 2

);

let dots = gettingData(fireworks, context, dr);

callback(dots);

});

} else {

let text = ele.innerHTML;

context.save();

let fontSize = getRandom(3,11);

context.font = fontSize + “vw 宋体 bold”;

context.textAlign = “center”;

context.textBaseline = “middle”;

context.fillStyle =

“rgba(” +

parseInt(getRandom(128, 255)) +

最后

整理面试题,不是让大家去只刷面试题,而是熟悉目前实际面试中常见的考察方式和知识点,做到心中有数,也可以用来自查及完善知识体系。

开源分享:【大厂前端面试题解析+核心总结学习笔记+真实项目实战+最新讲解视频】

《前端基础面试题》,《前端校招面试题精编解析大全》,《前端面试题宝典》,《前端面试题:常用算法》

前端面试题宝典

前端校招面试题详解

dth / 2,

fireworksCanvas.height / 2 - img.width / 2

);

let dots = gettingData(fireworks, context, dr);

callback(dots);

});

} else {

let text = ele.innerHTML;

context.save();

let fontSize = getRandom(3,11);

context.font = fontSize + “vw 宋体 bold”;

context.textAlign = “center”;

context.textBaseline = “middle”;

context.fillStyle =

“rgba(” +

parseInt(getRandom(128, 255)) +

最后

整理面试题,不是让大家去只刷面试题,而是熟悉目前实际面试中常见的考察方式和知识点,做到心中有数,也可以用来自查及完善知识体系。

开源分享:【大厂前端面试题解析+核心总结学习笔记+真实项目实战+最新讲解视频】

《前端基础面试题》,《前端校招面试题精编解析大全》,《前端面试题宝典》,《前端面试题:常用算法》

[外链图片转存中…(img-kEpKz7dd-1714730651857)]

[外链图片转存中…(img-B7p7ZT7s-1714730651858)]

[外链图片转存中…(img-NKOHAnjm-1714730651858)]

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HTMLCSS烟花代码是一种可以在网页上实现烟花效果的代码。具体实现方法如下: 1. 首先,在HTML文件中添加一个canvas标签,用于绘制烟花效果。 2. 在CSS文件中设置canvas标签的宽高等样式属性。 3. 在JS文件中编写绘制烟花效果的代码。具体实现方式如下: - 定义一个粒子对象,包括粒子的位置、速度、颜色等属性。 - 定义一个粒子数组,用于存储多个粒子对象。 - 编写一个update函数,用于更新每个粒子对象的位置、速度等属性,并将其绘制到canvas上。 - 编写一个render函数,用于不断调用update函数并清空canvas画布。 4. 在页面加载完毕后,调用render函数开始绘制烟花效果。 下面是一个简单的HTML+CSS烟花代码示例: HTML代码: ``` <canvas id="fireworks"></canvas> ``` CSS代码: ``` #fireworks { width: 100%; height: 100%; } ``` JS代码: ``` var canvas = document.getElementById('fireworks'); var ctx = canvas.getContext('2d'); // 粒子对象 function Particle(x, y, vx, vy, color) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.color = color; } // 粒子数组 var particles = []; // 更新粒子对象 function update(particle) { particle.x += particle.vx; particle.y += particle.vy; particle.vy += 0.1; ctx.beginPath(); ctx.fillStyle = particle.color; ctx.arc(particle.x, particle.y, 5, 0, Math.PI * 2); ctx.fill(); } // 清空画布并更新粒子数组 function render() { ctx.clearRect(0, 0, canvas.width, canvas.height); particles.forEach(function(particle) { update(particle); }); requestAnimationFrame(render); } // 初始化粒子数组并开始绘制烟花效果 for (var i = 0; i < 50; i++) { particles.push(new Particle(canvas.width / 2, canvas.height, Math.random() * 6 - 3, Math.random() * -10 - 5, 'rgb(' + Math.floor(Math.random() * 256) + ',' + Math.floor(Math.random() * 256) + ',' + Math.floor(Math.random() * 256) + ')')); } render(); ```

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