最后
总而言之,成功是留给准备好的人的。无论是参加什么面试,都要做好充足的准备,注意好面试的礼仪和穿着,向面试官表现出自己的热忱与真诚就好。即使最后没有过关,也要做好经验的总结,为下一次面试做好充足准备。
这里我为大家准备了一些我在面试后整理的面试专题资料,除了面试题,还总结出了互联网公司Android程序员面试涉及到的绝大部分面试题及答案,并整理做成了文档,以及系统的进阶学习视频资料分享给大家,希望能帮助到你面试前的复习,且找到一个好的工作,也节省大家在网上搜索资料的时间来学习。
毕竟不管遇到什么样的面试官,去面试首先最主要的就是自己的实力,只要实力够硬,技术够强,就不怕面试拿不到offer!
为什么某些人会一直比你优秀,是因为他本身就很优秀还一直在持续努力变得更优秀,而你是不是还在满足于现状内心在窃喜!希望读到这的您能点个小赞和关注下我,以后还会更新技术干货,谢谢您的支持!
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!
}
/**
-
Set the velocity filter weight.
-
@param velocityFilterWeight
-
the weight.
*/
public void setVelocityFilterWeight(float velocityFilterWeight) {
mVelocityFilterWeight = velocityFilterWeight;
}
public void clear() {
mPoints = new ArrayList();
mLastVelocity = 0;
mLastWidth = (mMinWidth + mMaxWidth) / 2;
mPath.reset();
if (mSignatureBitmap != null) {
mSignatureBitmap = null;
ensureSignatureBitmap();
}
setIsEmpty(true);
invalidate();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!isEnabled())
return false;
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
getParent().requestDisallowInterceptTouchEvent(true);
mPoints.clear();
mPath.moveTo(eventX, eventY);
mLastTouchX = eventX;
mLastTouchY = eventY;
addPoint(new TimedPoint(eventX, eventY));
case MotionEvent.ACTION_MOVE:
resetDirtyRect(eventX, eventY);
addPoint(new TimedPoint(eventX, eventY));
break;
case MotionEvent.ACTION_UP:
resetDirtyRect(eventX, eventY);
addPoint(new TimedPoint(eventX, eventY));
getParent().requestDisallowInterceptTouchEvent(true);
setIsEmpty(false);
break;
default:
return false;
}
// invalidate();
invalidate((int) (mDirtyRect.left - mMaxWidth), (int) (mDirtyRect.top - mMaxWidth),
(int) (mDirtyRect.right + mMaxWidth), (int) (mDirtyRect.bottom + mMaxWidth));
return true;
}
@Override
protected void onDraw(Canvas canvas) {
if (mSignatureBitmap != null) {
canvas.drawBitmap(mSignatureBitmap, 0, 0, mPaint);
}
}
public void setOnSignedListener(OnSignedListener listener) {
mOnSignedListener = listener;
}
public boolean isEmpty() {
return mIsEmpty;
}
public Bitmap getSignatureBitmap() {
Bitmap originalBitmap = getTransparentSignatureBitmap();
Bitmap whiteBgBitmap = Bitmap.createBitmap(originalBitmap.getWidth(), originalBitmap.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(whiteBgBitmap);
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(originalBitmap, 0, 0, null);
return whiteBgBitmap;
}
public void setSignatureBitmap(Bitmap signature) {
clear();
ensureSignatureBitmap();
RectF tempSrc = new RectF();
RectF tempDst = new RectF();
int dWidth = signature.getWidth();
int dHeight = signature.getHeight();
int vWidth = getWidth();
int vHeight = getHeight();
// Generate the required transform.
tempSrc.set(0, 0, dWidth, dHeight);
tempDst.set(0, 0, vWidth, vHeight);
Matrix drawMatrix = new Matrix();
drawMatrix.setRectToRect(tempSrc, tempDst, Matrix.ScaleToFit.CENTER);
Canvas canvas = new Canvas(mSignatureBitmap);
canvas.drawBitmap(signature, drawMatrix, null);
setIsEmpty(false);
invalidate();
}
public Bitmap getTransparentSignatureBitmap() {
ensureSignatureBitmap();
return mSignatureBitmap;
}
public Bitmap getTransparentSignatureBitmap(boolean trimBlankSpace) {
if (!trimBlankSpace) {
return getTransparentSignatureBitmap();
}
ensureSignatureBitmap();
int imgHeight = mSignatureBitmap.getHeight();
int imgWidth = mSignatureBitmap.getWidth();
int backgroundColor = Color.TRANSPARENT;
int xMin = Integer.MAX_VALUE, xMax = Integer.MIN_VALUE, yMin = Integer.MAX_VALUE, yMax = Integer.MIN_VALUE;
boolean foundPixel = false;
// Find xMin
for (int x = 0; x < imgWidth; x++) {
boolean stop = false;
for (int y = 0; y < imgHeight; y++) {
if (mSignatureBitmap.getPixel(x, y) != backgroundColor) {
xMin = x;
stop = true;
foundPixel = true;
break;
}
}
if (stop)
break;
}
// Image is empty…
if (!foundPixel)
return null;
// Find yMin
for (int y = 0; y < imgHeight; y++) {
boolean stop = false;
for (int x = xMin; x < imgWidth; x++) {
if (mSignatureBitmap.getPixel(x, y) != backgroundColor) {
yMin = y;
stop = true;
break;
}
}
if (stop)
break;
}
// Find xMax
for (int x = imgWidth - 1; x >= xMin; x–) {
boolean stop = false;
for (int y = yMin; y < imgHeight; y++) {
if (mSignatureBitmap.getPixel(x, y) != backgroundColor) {
xMax = x;
stop = true;
break;
}
}
if (stop)
break;
}
// Find yMax
for (int y = imgHeight - 1; y >= yMin; y–) {
boolean stop = false;
for (int x = xMin; x <= xMax; x++) {
if (mSignatureBitmap.getPixel(x, y) != backgroundColor) {
yMax = y;
stop = true;
break;
}
}
if (stop)
break;
}
return Bitmap.createBitmap(mSignatureBitmap, xMin, yMin, xMax - xMin, yMax - yMin);
}
private void addPoint(TimedPoint newPoint) {
mPoints.add(newPoint);
if (mPoints.size() > 2) {
// To reduce the initial lag make it work with 3 mPoints
// by copying the first point to the beginning.
if (mPoints.size() == 3)
mPoints.add(0, mPoints.get(0));
ControlTimedPoints tmp = calculateCurveControlPoints(mPoints.get(0), mPoints.get(1), mPoints.get(2));
TimedPoint c2 = tmp.c2;
tmp = calculateCurveControlPoints(mPoints.get(1), mPoints.get(2), mPoints.get(3));
TimedPoint c3 = tmp.c1;
Bezier curve = new Bezier(mPoints.get(1), c2, c3, mPoints.get(2));
TimedPoint startPoint = curve.startPoint;
TimedPoint endPoint = curve.endPoint;
float velocity = endPoint.velocityFrom(startPoint);
velocity = Float.isNaN(velocity) ? 0.0f : velocity;
velocity = mVelocityFilterWeight * velocity + (1 - mVelocityFilterWeight) * mLastVelocity;
// The new width is a function of the velocity. Higher velocities
// correspond to thinner strokes.
float newWidth = strokeWidth(velocity);
// The Bezier’s width starts out as last curve’s final width, and
// gradually changes to the stroke width just calculated. The new
// width calculation is based on the velocity between the Bezier’s
// start and end mPoints.
addBezier(curve, mLastWidth, newWidth);
mLastVelocity = velocity;
mLastWidth = newWidth;
// Remove the first element from the list,
// so that we always have no more than 4 mPoints in mPoints array.
mPoints.remove(0);
}
}
private void addBezier(Bezier curve, float startWidth, float endWidth) {
ensureSignatureBitmap();
float originalWidth = mPaint.getStrokeWidth();
float widthDelta = endWidth - startWidth;
float drawSteps = (float) Math.floor(curve.length());
for (int i = 0; i < drawSteps; i++) {
// Calculate the Bezier (x, y) coordinate for this step.
float t = ((float) i) / drawSteps;
float tt = t * t;
float ttt = tt * t;
float u = 1 - t;
float uu = u * u;
float uuu = uu * u;
float x = uuu * curve.startPoint.x;
x += 3 * uu * t * curve.control1.x;
x += 3 * u * tt * curve.control2.x;
x += ttt * curve.endPoint.x;
float y = uuu * curve.startPoint.y;
y += 3 * uu * t * curve.control1.y;
y += 3 * u * tt * curve.control2.y;
y += ttt * curve.endPoint.y;
// Set the incremental stroke width and draw.
mPaint.setStrokeWidth(startWidth + ttt * widthDelta);
mSignatureBitmapCanvas.drawPoint(x, y, mPaint);
expandDirtyRect(x, y);
}
mPaint.setStrokeWidth(originalWidth);
}
private ControlTimedPoints calculateCurveControlPoints(TimedPoint s1, TimedPoint s2, TimedPoint s3) {
float dx1 = s1.x - s2.x;
float dy1 = s1.y - s2.y;
float dx2 = s2.x - s3.x;
float dy2 = s2.y - s3.y;
TimedPoint m1 = new TimedPoint((s1.x + s2.x) / 2.0f, (s1.y + s2.y) / 2.0f);
TimedPoint m2 = new TimedPoint((s2.x + s3.x) / 2.0f, (s2.y + s3.y) / 2.0f);
float l1 = (float) Math.sqrt(dx1 * dx1 + dy1 * dy1);
float l2 = (float) Math.sqrt(dx2 * dx2 + dy2 * dy2);
float dxm = (m1.x - m2.x);
float dym = (m1.y - m2.y);
float k = l2 / (l1 + l2);
TimedPoint cm = new TimedPoint(m2.x + dxm * k, m2.y + dym * k);
float tx = s2.x - cm.x;
float ty = s2.y - cm.y;
return new ControlTimedPoints(new TimedPoint(m1.x + tx, m1.y + ty), new TimedPoint(m2.x + tx, m2.y + ty));
}
private float strokeWidth(float velocity) {
return Math.max(mMaxWidth / (velocity + 1), mMinWidth);
}
/**
-
Called when replaying history to ensure the dirty region includes all
-
mPoints.
最后
都说三年是程序员的一个坎,能否晋升或者提高自己的核心竞争力,这几年就十分关键。
技术发展的这么快,从哪些方面开始学习,才能达到高级工程师水平,最后进阶到Android架构师/技术专家?我总结了这 5大块;
我搜集整理过这几年阿里,以及腾讯,字节跳动,华为,小米等公司的面试题,把面试的要求和技术点梳理成一份大而全的“ Android架构师”面试 Xmind(实际上比预期多花了不少精力),包含知识脉络 + 分支细节。
网上学习 Android的资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。希望这份系统化的技术体系对大家有一个方向参考。
2021年虽然路途坎坷,都在说Android要没落,但是,不要慌,做自己的计划,学自己的习,竞争无处不在,每个行业都是如此。相信自己,没有做不到的,只有想不到的。祝大家2021年万事大吉。
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!
整理过这几年阿里,以及腾讯,字节跳动,华为,小米等公司的面试题,把面试的要求和技术点梳理成一份大而全的“ Android架构师”面试 Xmind(实际上比预期多花了不少精力),包含知识脉络 + 分支细节。
[外链图片转存中…(img-FdqOfsqi-1715228332727)]
[外链图片转存中…(img-gYYzhLPo-1715228332728)]
[外链图片转存中…(img-Qqjh7Eou-1715228332728)]
网上学习 Android的资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。希望这份系统化的技术体系对大家有一个方向参考。
2021年虽然路途坎坷,都在说Android要没落,但是,不要慌,做自己的计划,学自己的习,竞争无处不在,每个行业都是如此。相信自己,没有做不到的,只有想不到的。祝大家2021年万事大吉。
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!