【利用基础python知识制作简单cmd窗口游戏】

制作起因

初学python,在学习制作剪刀石头布人机对战游戏时突发奇想,运用已经掌握的一些python基础知识编码了一个简单的cmd回合制对战游戏。

覆盖知识

1.流程控制语句(if、while、break等)

2.列表

3.模块导入(random、time等)

4.文件I/O

功能实现

1.回合制

2.随机性

3.存档功能

文件要求

如图设置文件即可。

代码内容(部分地方较为繁琐,可简化)

import random              #导入 random 模块
import time                #导入 time 模块
import os                  #导入 os 模块
print("欢迎参与游戏")
print("0——开始游戏")
print("1——结束游戏")
sel0=int(input("你的选择是:"))                             #(input)让玩家进行选择
os.system("cls")                                           #清屏
data_2=open(".\data\money.txt")                   #(open)打开文件(游戏存档)并读取                
data_3=open(".\data\mp1.txt")
data_4=open(".\data\mxp.txt")
data_5=open(".\\data\\gj.txt")
data_1=open(".\\data\\Blood.txt")
data_6=open(".\data\item.txt")
blood=int(data_1.read(10))                                 #将游戏数据引入
money=int(data_2.read(10))
mp1=int(data_3.read(10))
mxp=int(data_4.read(10))
n1=int(data_5.read(10))
list=data_6.read()                                         #角色仓库设置
data_1.close()                                             #关闭文件
data_2.close()
data_3.close()
data_4.close()
data_5.close()
data_6.close()
aaaaa=0                                                    #为游戏循环系统设置条件
if sel0==0:                                        #(if)进行游戏的分支
 print("1——新的开始")
 print("2——继续游戏")
 sel1=int(input("请选择"))
 os.system("cls")
 if sel1==1:
    data_2=open(".\data\money.txt","w")            #("w"),打开并准备对文件进行写和覆盖
    data_3=open(".\\data\\mp1.txt","w")
    data_4=open(".\\data\\mxp.txt","w")
    data_5=open(".\\data\\gj.txt","w")
    data_1=open(".\\data\\Blood.txt","w")
    data_6=open(".\\data\\item.txt","w")   
    data_1.write(str(80))                                   #覆盖原文件(此处即重置存档)
    data_1.close()
    data_2.write(str(50))
    data_2.close()
    data_3.write(str(8))
    data_3.close()
    data_4.write(str(100))
    data_4.close()
    data_5.write(str(10))
    data_5.close()
    data_6.write(str("树枝"))
    data_6.close()
    aaaaa=aaaaa+1
 if sel1==2:
    aaaaa=aaaaa+1
data_2=open(".\data\money.txt")                   #(open)打开文件(游戏存档)并读取                
data_3=open(".\data\mp1.txt")
data_4=open(".\data\mxp.txt")
data_5=open(".\\data\\gj.txt")
data_1=open(".\\data\\Blood.txt")
data_6=open(".\data\item.txt")
blood=int(data_1.read(10))                                 #将游戏数据引入
money=int(data_2.read(10))
mp1=int(data_3.read(10))
mxp=int(data_4.read(10))
n1=int(data_5.read(10))
list=data_6.read()                                         #角色仓库设置
data_1.close()                                             #关闭文件
data_2.close()
data_3.close()
data_4.close()
data_5.close()
data_6.close()

            
while aaaaa>0:                                     #(while)进行循环
  data_6=open(".\data\item.txt")
  list=data_6.read()
  data_6.close()
  mp=mp1                                                     #把游戏文件存档数据代入游戏循环,下同
  dj=mxp//100                                                #将角色属性和等级的关系进行变量联系
  n=n1+2*(mxp//100)
  blood0=blood+10*dj
  time.sleep(1)                                              #延时一秒
  os.system("cls")
  print("0——仓库")                                         #游戏菜单设置
  print("1——角色面板")
  print("2——商店")
  print("3——关卡")
  print("4——技能")
  time.sleep(1)
  sel2=int(input("你的选择是:"))                           #菜单选择
  time.sleep(1)
  os.system("cls")
  if sel2==4:
      print("""技能名称:格挡反击
技能效果:格挡部分伤害并造成反伤
等级要求:2
技能名称:多重击
技能效果:进行三段攻击
等级要求:4""")
      input("按回车返回")
  if sel2==0:
      print(list)
      input("按回车返回")
  if sel2==1:
   print("等级",dj,(mxp%100,100))                            #角色面板设置                        
   print("血量",blood0)
   print("攻击",n)
   print("行动点",mp)
   print("金钱",money)
   time.sleep(1)
   print("按回车返回")
   input("   ")
  elif sel2==2:
   print("0——返回")
   print("""1——购买随机装备,10金钱
2——购买刮刮乐,10金钱
3——购买神秘盲盒,5金钱""")
   sel22=int(input("请选择"))
   os.system("cls")
   if sel22==1:
       if money>=10:                                    #设定操作执行条件
        sjsp=random.randint(1,3)                        #随机抽取数值
        time.sleep(1)
        input("看看是什么")
        time.sleep(1)
        money-=10                                       #金钱扣除
        data_2=open(".\data\money.txt","w")    
        data_2.write(str(int(money)))
        data_2.close()
        if sjsp==1:
         n1=n1+2                                        #执行随机事件对应效果
         print("你获得了铁剑,攻击+2")
         data_6=open(".\data\item.txt","a+")   #("a+")打开文件并准备进行内容的追加
         data_6.write(",")                              #分隔文件字符串(仓库物品)
         data_6.write(str("铁剑"))                      #对文件追加新字符串(获得的物品放入仓库)
         data_6.close()
         data_5=open(".\data\gj.txt","w")
         data_5.write(str(int(n1)))                     #把新的角色属性记入文件,进行存档
         data_5.close()
        elif sjsp==2:
           blood+=10
           print("你获得了铁盔甲,血量+10")
           data_6=open(".\data\item.txt","a+")
           data_6.write(",")
           data_6.write(str("铁盔甲"))
           data_6.close()
           data_1=open(".\data\Blood.txt","w")
           data_1.write(str(int(blood)))
           data_1.close()
        elif sjsp==3:
            mp1+=1
            print("你获得了靴子,行动力+1")
            data_6=open(".\data\item.txt","a+")
            data_6.write(",")
            data_6.write(str("靴子"))
            data_6.close()
            data_3=open(".\data\mp1.txt","w")
            data_3.write(str(int(mp1)))
            data_3.close()
       elif money<10:    
            print("金钱不足")
   elif sel22==2 and money>=10:
       money-=10
       ggl=random.randint(-10,20)
       time.sleep(1)
       input("刮刮看")
       time.sleep(1)
       print("你刮了刮卡")
       if ggl<=0:
           print("谢谢惠顾")
       elif ggl>=0 and ggl<=10:
           jj=ggl
           print("获得奖金",jj)
           money+=ggl
       elif ggl>10 and ggl<=15:
           print("获得奖金",ggl)
           money+=ggl
       elif ggl>15:
           print("获得大奖20")
           money+=20
       data_2=open(".\data\money.txt","w")
       data_2.write(str(int(money)))
       data_2.close()
   elif sel22==2 and money<10:
       print("金钱不足")
   elif sel22==3:
       time.sleep(1)
       if money<5:
           print("金钱不足")
       if money>=5:
           input("打开盲盒")
           time.sleep(1)
           print("哇塞,金色传说")
           time.sleep(1)
           money=money-5
           data_2=open(".\data\money.txt","w")
           data_2.write(str(int(money)))
           data_2.close()
           mh=random.choice(["易拉罐装可口可乐","章鱼哥","喜羊羊","鸡","武林秘籍","二爷的报纸","《五年高考三年模拟》","旺仔牛奶","东鹏特饮","华夫饼","《西游记》"])
                             #随机抽取列表物品(奖池物品)
           print("你获得了")
           print(mh)
           print("快去仓库看看吧")
           data_6=open(".\data\item.txt","a+")
           data_6.write(",")
           data_6.write(str(mh))
           data_6.close()   
  elif sel2==3:
   print("进行关卡选择")
   print("""返回--0
蚊子--1
野狗--2
二爷--3""")
   sel3=int(input("请选择:"))
   os.system("cls")
   time.sleep(1)
   if sel3==1:
        blood1=blood0                       #设定血量于循环(战局)内,以防影响属性血量
        blood2=50
        print("你遇到了蚊子")
        time.sleep(1)
        while blood2>0 and blood1>0:        #设定战斗条件
         com=random.randint(-5,15)          #随机设定参数,决定战斗的随机性
         play=random.randint(n-10,n+5)
         xixue=random.randint(8,15)
         dcj1=random.randint(n,n+5)
         dcj2=random.randint(n-5,n)
         mp=mp+2
         print("你剩余行动点",mp)
         time.sleep(1)
         print("行动点每回合回复2点")
         print("请进行选择")
         print("2——攻击")
         print("4——格挡反击,3行动点")
         print("6——多重击,6行动点") 
         sel=int(input("\n你的选择是:"))
         os.system("cls")
         if sel==2:
           if com>=0:                       #根据不同的com数值进行敌人对应技能效果释放
              blood1=blood1-com             #血量和伤害计算
              blood2=blood2-play
              print("你对蚊子造成的伤害为:",play)
              time.sleep(1)
              print("蚊子剩余血量:",blood2)
              time.sleep(1)
              print("蚊子对你造成伤害为",com)
              time.sleep(1)
              print("你剩余血量:",blood1)
              time.sleep(1)
              if blood2<=0:               #战斗是否结束判定
                 print("你杀死了蚊子")
              elif blood1<=0:
                 print("蚊子杀死了你")
           elif com<0:
             blood1=blood1-xixue            
             blood2=blood2+xixue-play        #特殊技能特殊效果
             print("你对蚊子造成伤害为",play)
             time.sleep(1)
             print("蚊子发动了吸血技能,对你吸收的血量为",xixue)
             time.sleep(1)
             print("你剩余血量",blood1)
             time.sleep(1)
             print("蚊子剩余血量",blood2)
             time.sleep(1)
             if blood2<=0:
                  print("你杀死了蚊子")
             elif blood1<=0:
                 print("蚊子杀死了你")
         elif sel==4:
             if mxp<200:                 #角色等级判定
                 time.sleep(1)
                 print("等级不足,无法释放技能")
                 mp-=2
                 continue                #跳过该次循环进行下一次
             if mp>=3:                   #行动点判定
              mp=mp-3                    #扣除行动点
              if com>=0:
               if com<=20:
                 blood1=blood1
                 blood2=blood2-com*0.5
                 print("你进行格挡反击")
                 time.sleep(1)
                 print("蚊子对你进行攻击,受到格挡反击伤害",com*0.5)
                 time.sleep(1)
                 print("你剩余血量:",blood1)
                 time.sleep(1)
                 print("蚊子剩余血量:",blood2)
                 time.sleep(1)
                 if blood2<=0:
                   print("你杀死了蚊子")
                 elif blood1<=0:
                    print("蚊子杀死了你")
              elif com<0:
                 blood1=blood1-xixue*0.5
                 blood2=blood2+xixue*0.5
                 print("你进行格挡反击")
                 time.sleep(1)
                 print("蚊子发动了吸血技能,被你部分格挡后,对你吸收的血量为",xixue*0.5)
                 time.sleep(1)
                 print("你剩余血量",blood1)
                 time.sleep(1)
                 print("蚊子剩余血量",blood2)
                 time.sleep(1)
                 if blood2<=0:
                   print("你杀死了蚊子")
                 elif blood1<=0:
                   print("蚊子杀死了你")
             elif mp<3:
                print("行动点不足,请重新选择")
                mp=mp-2
         elif sel==6:
          if mxp<400:
                 time.sleep(1)
                 print("等级不足,无法释放技能")
                 mp-=2
                 continue
          if mp>=6:
           mp=mp-6
           if com>=0:
            if com<=20:
             blood1=blood1-com
             blood2=blood2-play-dcj1-dcj2
             print("你对蚊子造成的一段伤害为:",play)
             time.sleep(1)
             print("你对蚊子造成的二段伤害为",dcj1)
             time.sleep(1)
             print("你对蚊子造成的三段伤害为",dcj2)
             time.sleep(1)
             print("蚊子剩余血量:",blood2)
             time.sleep(1)
             print("蚊子对你造成伤害为",com)
             time.sleep(1)
             print("你剩余血量:",blood1)
             time.sleep(1)
             if blood2<=0:
                print("你杀死了蚊子")
             elif blood1<=0:
                print("蚊子杀死了你")
           elif com<0:
             blood1=blood1-xixue
             blood2=blood2+xixue-play-dcj1-dcj2
             print("你对蚊子造成的一段伤害为",play)
             time.sleep(1)
             print("你对蚊子造成的二段伤害为",dcj1)
             time.sleep(1)
             print("你对蚊子造成的三段伤害为",dcj2)
             time.sleep(1)
             print("蚊子发动了吸血技能,对你吸收的血量为",xixue)
             time.sleep(1)
             print("你剩余血量",blood1)
             time.sleep(1)
             print("蚊子剩余血量",blood2)
             time.sleep(1)
             if blood2<=0:
               print("你杀死了蚊子")
             elif blood1<=0:
                print("蚊子杀死了你")
          elif mp<6:
             mp=mp-2
             print("行动点不足,请重新选择")
         if blood2<=0:         #战斗胜利判定
             mxp=mxp+50        #奖励效果设置
             money+=3
             print("你获得了3金币")
             print("你获得50经验值")
             data_2=open(".\data\money.txt","w")
             data_2.write(str(int(money)))
             data_2.close()
             data_4=open(".\data\mxp.txt","w")
             data_4.write(str(int(mxp)))
             data_4.close()
             break                #结束本层循环,退出战斗
   if sel3==2:
      blood1=blood0
      blood2=150
      print("你遇到了野狗")
      while blood2>0 and blood1>0:
         com=random.randint(-5,23)
         play=random.randint(n-10,n+5)
         xixue=random.randint(15,20)
         dcj1=random.randint(n,n+5)
         dcj2=random.randint(n-5,n)
         mp=mp+2
         print("你剩余行动点",mp)
         time.sleep(1)
         print("行动点每回合回复2点")
         print("请进行选择")
         print("2——攻击")
         print("4——格挡反击,3行动点")
         print("6——多重击,6行动点") 
         sel=int(input("\n你的选择是:"))
         os.system("cls")
         time.sleep(1)
         if sel==2:
           if com>=0:
              blood1=blood1-com
              blood2=blood2-play
              print("你对野狗造成的伤害为:",play)
              time.sleep(1)
              print("野狗剩余血量:",blood2)
              time.sleep(1)
              print("野狗对你造成伤害为",com)
              time.sleep(1)
              print("你剩余血量:",blood1)
              time.sleep(1)
              if blood2<=0:
                 print("你杀死了野狗")
              elif blood1<=0:
                 print("野狗杀死了你")
           elif com<0:
             blood1=blood1-xixue*1.5
             blood2=blood2-play
             print("你对野狗造成伤害为",play)
             time.sleep(1)
             print("野狗发动了撕咬技能,对你的伤害为",xixue*1.5)
             time.sleep(1)
             print("你剩余血量",blood1)
             time.sleep(1)
             print("野狗剩余血量",blood2)
             time.sleep(1)
             if blood2<=0:
                  print("你杀死了野狗")
             elif blood1<=0:
                 print("野狗杀死了你")
         elif sel==4:
             if mxp<200:
                 time.sleep(1)
                 print("等级不足,无法释放技能")
                 mp-=2
                 continue
             if mp>=3:
              mp=mp-3
              if com>=0:
                 blood1=blood1
                 blood2=blood2-com*0.5
                 print("你进行格挡反击")
                 time.sleep(1)
                 print("野狗对你进行攻击,受到格挡反击伤害",com*0.5)
                 time.sleep(1)
                 print("你剩余血量:",blood1)
                 time.sleep(1)
                 print("野狗剩余血量:",blood2)
                 time.sleep(1)
                 if blood2<=0:
                   print("你杀死了野狗")
                 elif blood1<=0:
                    print("野狗杀死了你")
              elif com<0:
                 blood1=blood1-xixue*0.75
                 blood2=blood2-xixue*0.75
                 print("你进行格挡反击")
                 time.sleep(1)
                 print("野狗发动了撕咬技能,被你部分格挡后,对你的伤害为",xixue*0.5)
                 time.sleep(1)
                 print("你剩余血量",blood1)
                 time.sleep(1)
                 print("野狗剩余血量",blood2)
                 time.sleep(1)
                 if blood2<=0:
                   print("你杀死了野狗")
                 elif blood1<=0:
                   print("野狗杀死了你")
             elif mp<3:
                print("行动点不足,请重新选择")
                mp=mp-2
         elif sel==6:
          if mxp<400:
                 time.sleep(1)
                 print("等级不足,无法释放技能")
                 mp-=2
                 continue
          if mp>=6 and mxp<=400:
           mp=mp-6
           if com>=0:
             blood1=blood1-com
             blood2=blood2-play-dcj1-dcj2
             print("你对野狗造成的一段伤害为:",play)
             time.sleep(1)
             print("你对野狗造成的二段伤害为",dcj1)
             time.sleep(1)
             print("你对野狗造成的三段伤害为",dcj2)
             time.sleep(1)
             print("野狗剩余血量:",blood2)
             time.sleep(1)
             print("野狗对你造成伤害为",com)
             time.sleep(1)
             print("你剩余血量:",blood1)
             time.sleep(1)
             if blood2<=0:
                print("你杀死了野狗")
             elif blood1<=0:
                print("野狗杀死了你")
           elif com<0:
             blood1=blood1-xixue
             blood2=blood2+xixue-play-dcj1-dcj2
             print("你对野狗造成的一段伤害为",play)
             time.sleep(1)
             print("你对野狗造成的二段伤害为",dcj1)
             time.sleep(1)
             print("你对野狗造成的三段伤害为",dcj2)
             time.sleep(1)
             print("野狗发动了撕咬技能,对你的伤害为",xixue)
             time.sleep(1)
             print("你剩余血量",blood1)
             time.sleep(1)
             print("野狗剩余血量",blood2)
             time.sleep(1)
             if blood2<=0:
               print("你杀死了野狗")
             elif blood1<=0:
                print("野狗杀死了你")
          elif mp<6:
             mp=mp-2
             print("行动点不足,请重新选择")
         if blood2<=0:
             mxp=mxp+70
             money+=5
             print("你获得了5金币")
             print("你获得70经验值")
             data_2=open(".\data\money.txt","w")
             data_2.write(str(int(money)))
             data_2.close()
             data_4=open(".\data\mxp.txt","w")
             data_4.write(str(int(mxp)))
             data_4.close()
             break
   elif sel3==3:
        blood1=blood0
        blood2=250
        print("你遇到了二爷")
        while blood2>0 and blood1>0:
         com=random.randint(-8,27)
         play=random.randint(n-10,n+5)
         xixue=random.randint(15,25)
         dcj1=random.randint(n,n+5)
         dcj2=random.randint(n-5,n)
         comda=random.randint(com+10,com+15)
         mp=mp+2
         print("你剩余行动点",mp)
         time.sleep(1)
         print("行动点每回合回复2点")
         print("请进行选择")
         print("2——攻击")
         print("4——格挡反击,3行动点")
         print("6——多重击,6行动点") 
         sel=int(input("\n你的选择是:"))
         os.system("cls")
         if sel==2:
           if com>=0:
             if com<=20:
              blood1=blood1-com
              blood2=blood2-play
              print("你对二爷造成的伤害为:",play)
              time.sleep(1)
              print("二爷剩余血量:",blood2)
              time.sleep(1)
              print("二爷对你造成伤害为",com)
              time.sleep(1)
              print("你剩余血量:",blood1)
              time.sleep(1)
              if blood2<=0:
                 print("你杀死了二爷")
              elif blood1<=0:
                 print("二爷杀死了你")
             elif com>20:
              blood1=blood1-(comda+flood2)*0.5
              blood2=blood2-play
              print("你对二爷造成的伤害为:",play)
              time.sleep(1)
              print("二爷剩余血量:",blood2)
              time.sleep(1)
              print("二爷给予你狂暴一击,伤害与二爷血量相关")
              time.sleep(1)
              print("二爷对你造成伤害为",(comda+blood2)*0.5)
              time.sleep(1)
              print("你剩余血量:",blood1)
              time.sleep(1)
              if blood2<=0:
                 print("你杀死了二爷")
              elif blood1<=0:
                 print("二爷杀死了你")
           elif com<0:
             blood1=blood1-xixue
             blood2=blood2+xixue-play
             print("你对二爷造成伤害为",play)
             time.sleep(1)
             print("二爷发动了吸血技能,对你吸收的血量为",xixue)
             time.sleep(1)
             print("你剩余血量",blood1)
             time.sleep(1)
             print("二爷剩余血量",blood2)
             time.sleep(1)
             if blood2<=0:
                  print("你杀死了二爷")
             elif blood1<=0:
                 print("二爷杀死了你")
         elif sel==4:
             if mxp<200:
                 time.sleep(1)
                 print("等级不足,无法释放技能")
                 mp-=2
                 continue
             if mp>=3:
              mp=mp-3
              if com>=0:
               if com<=20:
                 blood1=blood1
                 blood2=blood2-com*0.5
                 print("你进行格挡反击")
                 time.sleep(1)
                 print("二爷对你进行攻击,受到格挡反击伤害",com*0.5)
                 time.sleep(1)
                 print("你剩余血量:",blood1)
                 time.sleep(1)
                 print("二爷剩余血量:",blood2)
                 time.sleep(1)
                 if blood2<=0:
                   print("你杀死了二爷")
                 elif blood1<=0:
                    print("二爷杀死了你")
               elif com>20:
                 blood1=blood1-(comda+blood2)*0.25
                 blood2=blood2-(comda+blood2)*0.25
                 print("你进行格挡反击")
                 time.sleep(1)
                 print("二爷进行狂暴一击,伤害与二爷血量相关")
                 time.sleep(1)
                 print("二爷对你进行攻击,受到格挡反击伤害",(comda+blood2)*0.25)
                 time.sleep(1)
                 print("你受到伤害",(comda+blood2)*0.25)
                 time.sleep(1)
                 print("你剩余血量:",blood1)
                 time.sleep(1)
                 print("二爷剩余血量:",blood2)
                 time.sleep(1)
                 if blood2<=0:
                  print("你杀死了二爷")
                 elif blood1<=0:
                  print("二爷杀死了你")
              elif com<0:
                 blood1=blood1-xixue*0.5
                 blood2=blood2+xixue*0.5
                 print("你进行格挡反击")
                 time.sleep(1)
                 print("二爷发动了吸血技能,被你部分格挡后,对你吸收的血量为",xixue*0.5)
                 time.sleep(1)
                 print("你剩余血量",blood1)
                 time.sleep(1)
                 print("二爷剩余血量",blood2)
                 time.sleep(1)
                 if blood2<=0:
                   print("你杀死了你二爷")
                 elif blood1<=0:
                   print("你二爷杀死了你")
             elif mp<3:
                print("行动点不足,请重新选择")
                mp=mp-2
         elif sel==6:
          if mxp<400:
                 time.sleep(1)
                 print("等级不足,无法释放技能")
                 mp-=2
                 continue
          if mp>=6:
           mp=mp-6
           if com>=0:
            if com<=20:
             blood1=blood1-com
             blood2=blood2-play-dcj1-dcj2
             print("你对二爷造成的一段伤害为:",play)
             time.sleep(1)
             print("你对二爷造成的二段伤害为",dcj1)
             time.sleep(1)
             print("你对二爷造成的三段伤害为",dcj2)
             time.sleep(1)
             print("二爷剩余血量:",blood2)
             time.sleep(1)
             print("二爷对你造成伤害为",com)
             time.sleep(1)
             print("你剩余血量:",blood1)
             time.sleep(1)
             if blood2<=0:
                print("你杀死了二爷")
             elif blood1<=0:
                print("你二爷杀死了你")
            elif com>20:
             blood1=blood1-(comda+flood2)*0.5
             blood2=blood2-play-dcj1-dcj2
             print("你对二爷造成的一段伤害为:",play)
             time.sleep(1)
             print("你对二爷造成的二段伤害为",dcj1)
             time.sleep(1)
             print("你对二爷造成的三段伤害为",dcj2)
             time.sleep(1)
             print("二爷剩余血量:",blood2)
             time.sleep(1)
             print("二爷进行狂暴一击,伤害与二爷血量相关")
             time.sleep(1)
             print("二爷对你造成伤害为",(comda+flood2)*0.5)
             time.sleep(1)
             print("你剩余血量:",blood1)
             time.sleep(1)
             if blood2<=0:
                print("你杀死了二爷")
             elif blood1<=0:
                 print("二爷杀死了你")
           elif com<0:
             blood1=blood1-xixue
             blood2=blood2+xixue-play-dcj1-dcj2
             print("你对二爷造成的一段伤害为",play)
             time.sleep(1)
             print("你对二爷造成的二段伤害为",dcj1)
             time.sleep(1)
             print("你对二爷造成的三段伤害为",dcj2)
             time.sleep(1)
             print("二爷发动了吸血技能,对你吸收的血量为",xixue)
             time.sleep(1)
             print("你剩余血量",blood1)
             time.sleep(1)
             print("二爷剩余血量",blood2)
             time.sleep(1)
             if blood2<=0:
               print("你杀死了二爷")
             elif blood1<=0:
                print("二爷杀死了你")
          elif mp<6:
             mp=mp-2
             print("行动点不足,请重新选择")
         if blood2<=0:
             mxp=mxp+100
             money+=10
             print("你获得了10金币")
             print("你获得100经验值")
             data_2=open(".\data\money.txt","w")
             data_2.write(str(int(money)))
             data_2.close()
             data_4=open(".\data\mxp.txt","w")
             data_4.write(str(int(mxp)))
             data_4.close()
             break

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