火柴人跑酷

运行图片:

这里面有三个boss,和各种元素属性列举一下:

 

元素作用

                               运用火元素将攻击抵消

                                       和火元素一致

                                      自动吸取经验值

                                         抵消所有攻击

代码:

#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {
	return ((int)(a * 10 + 5)) / 10;
}
void Setpos(float x, float y) {
	COORD pos;
	pos.X = ti(y * 4) / 2;
	pos.Y = ti(x);
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void Color(int a) {
	if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
	if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
	if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
	if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
	if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
	if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
	if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
	if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
	if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
	if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
	if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE);
	if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE);
	if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN);
	if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
	if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE);
}
int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4];
float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2];
struct bullet {
	float x, y, vx, vy;
	int what;
	int a, t, How;
	int life;
	bool kill;
} B[100001];
void Map(int a, int b);
void Pan(int a, float x, float y, int b) {
	float Nox[4], Noy[4];
	Nox[0] = X, Noy[0] = Y;
	if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	for (int i = 0; i < 3; i++) {
		if (a == -1) {
			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
				if (B[b].what == -10)Exp += 2;
				if (B[b].what == -11)Exp += 1;
				B[b].life = 0;
				if (B[b].life == 0 && b == bl) bl++;
				Map(3, b);
				break;
			}
		}
		if (a == -2) {
			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
				if (B[b].what == -2)Exp += 5, Biao += 5;
				if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3;
				if (B[b].what == -4)Water = 200;
				if (B[b].what == -5) {
					Wind = 70;
					Ding = 28.25;
					Ice = 0;
					if (Y < Ding - 1)Vy = 5;
					else Vy = 0;
					if (Up >= 1) Vx = -5;
					if (Down == 2) Vx = 5;
				}
				if (B[b].what == -6) {
					Thun = 200;
					system("color 1F");
					Sleep(20);
					system("color 6F");
					Sleep(10);
					system("color 0F");
				}
				if (B[b].what == -7)Magne = 300;
				if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20);
				if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20);
				B[b].life = 0;
				if (B[b].life == 0 && b == bl) bl++;
				Map(3, b);
				break;
			}
		}
	}
	if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return;
	for (int i = 0; i < 3; i++) {
		if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
			if (B[b].what < 98)Exp += 2;
			B[b].life = 0;
			Map(3, b);
			break;
		}
		if (a == 1) {
			if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) {
				if (B[b].what >= 99)Blo -= 10;
				if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0;
				else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0;
				else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0;
				else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0;
				else Blo -= 15;
				B[b].kill = 1, Killb = 20;
				Kill = 1;
				Map(3, b);
				break;
			}
		}
		if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) {
			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
				if (a == 2)Blo -= 20;
				else if (a == 8)Blo -= 10;
				else Blo -= 15;
				B[b].kill = 1, Killb = 20;
				Kill = 1;
				if (a != 2) {
					B[b].life = 0;
					if (B[b].life == 0 && b == bl) bl++;
					Map(3, b);
					break;
				}
			}
		}
		if (a == 4) {
			if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
				if (B[b].what < 98)Exp += 2;
				B[b].life = 0;
				Map(3, b);
				break;
			}
			if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
				Blo -= 25, B[b].kill = 1, Killb = 20;
				Kill = 1;
				Vy = -1;
				Y -= 0.5;
				break;
			}
		}
	}
}
void Map(int a, int b) {
	Color(0);
	if (a == -1) {
		if (Boss == 1 || Boss == 6) {
			if (Bwhat1 == 5) {
				if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "==";
				else Setpos(Bx1, By1), cout << "  ";
			} else {
				Setpos(Bx1 - 1, By1 - 0.5), cout << "    ";
				Setpos(Bx1, By1 - 1), cout << "      ";
				Setpos(Bx1 + 1, By1 - 0.5), cout << "    ";
				if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======";
			}
		}
		if (Boss == 2 || Boss == 6) {
			Setpos(Bx2 - 1, By2 - 1);
			cout << "    ";
			Setpos(Bx2, By2 - 1);
			cout << "      ";
			Setpos(Bx2 + 1, By2 - 1), cout << "      ";
			Color(0);
			if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======";
		}
		if (Boss == 3 || Boss == 6) {
			Setpos(Bx3 - 1, By3 - 0.5);
			cout << "     ";
			Setpos(Bx3, By3);
			cout << "  ";
			Setpos(Bx3 + 1, By3 - 1), cout << "      ";
			Color(0);
			if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "=======";
		}
		if (X < 0)return;
		if (X >= 17 && X <= 19) {
			Setpos(X - 1, Y);
			cout << "  ";
			Setpos(X, Y - 1);
			cout << "   ";
			Setpos(X + 1, Y - 1), cout << "   ";
		} else if (X <= 23 && X >= 21) {
			Setpos(X + 1, Y);
			cout << "  ";
			Setpos(X, Y - 1);
			cout << "   ";
			Setpos(X - 1, Y - 1), cout << "    ";
		} else if (X > 23) {
			Setpos(X, Y - 1);
			cout << "    ";
			Setpos(X - 1, Y - 0.5), cout << "   ";
		} else if (X < 17 && Upt != 0) {
			Setpos(X, Y - 1);
			cout << "    ";
			Setpos(X + 1, Y - 1.5), cout << "    ";
		} else if (X < 17) {
			Setpos(X, Y - 1);
			cout << "    ";
			Setpos(X + 1, Y - 0.5), cout << "   ";
		}
		if (Thun > 0) {
			Setpos(X - 2, Y - 1), cout << "    ";
			Setpos(X + 2, Y - 1), cout << "    ";
			Setpos(X, Y + 2), cout << "  ";
			Setpos(X, Y - 2.5), cout << "  ";
			Setpos(X - 1, Y + 1), cout << "  ";
			Setpos(X + 1, Y + 1), cout << "  ";
			Setpos(X - 1, Y - 2), cout << "  ";
			Setpos(X + 1, Y - 2), cout << "  ";
			Setpos(20, Y - 2.5), cout << "============";
		}
		if (Wind != 0) {
			Setpos(X + 1, Y - 5);
			cout << "        ";
			Setpos(X, Y - 5);
			cout << "        ";
			Setpos(X - 1, Y - 5);
			cout << "        ";
			Setpos(20, Y - 5), cout << "========";
		}
		if (Water != 0) {
			Setpos(X, Y - 4);
			cout << "       ";
			Setpos(X + 2, Y - 3.5);
			cout << "     ";
			Setpos(X - 2, Y - 3.5);
			cout << "     ";
			Setpos(X + 1, Y - 3.5);
			cout << "     ";
			Setpos(X - 1, Y - 3.5);
			cout << "     ";
			Setpos(20, Y - 5), cout << "========";
		}
		if (Fire != 0) {
			Setpos(X, Y + 1), cout << "  ";
			Setpos(X + 1, Y), cout << "  ";
			Setpos(X - 1, Y - 1), cout << "  ";
			Setpos(20, Y - 1);
			cout << "======";
		}
	}
	if (a == 0) {
		if (Boss == 1 || Boss == 6) {
			if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0);
			else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0);
			else {
				Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●";
				Setpos(Bx1, By1 - 1);
				if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1);
				else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5);
				else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8);
				else Color(4);
				if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██(";
				else cout << ")██(";
				Setpos(Bx1 + 1, By1 - 0.5), cout << "……";
				Color(0);
			}
		}
		if (Boss == 2 || Boss == 6) {
			Setpos(Bx2 - 1, By2 - 1);
			Color(0), cout << "\\ ";
			Color(0);
			cout << "●";
			Setpos(Bx2, By2 - 1);
			Color(3);
			cout << "◥";
			Color(5), cout << "JJJ";
			Color(0), cout << ">";
			Color(3);
			Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣";
			Color(0);
		}
		if (Boss == 3 || Boss == 6) {
			Setpos(Bx3 - 1, By3 - 0.5);
			if (Bwhat3 == 3 || Bwhat3 == 9) Color(1);
			else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4);
			else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5);
			if (Bwhat3 == 11)cout << ' ';
			else if (Bwhat3 == 6) Color(3);
			else Color(2);
			cout << "●-";
			Setpos(Bx3, By3);
			if (Bwhat3 == 11)cout << "/";
			else cout << "┃";
			Color(0);
			Setpos(Bx3 + 1, By3 - 1), cout << "●●●";
		}
		if (X < 0)return;
		if (Ren == 2) Color(12);
		if (Ren == 3) Color(1);
		if (Ren == 4) Color(3);
		if (Ren == 5) Color(4);
		if (Ren == 6) Color(2);
		if (Drug != 0 && T % 5 != 0) Color(11);
		if (Drug != 0 && T % 5 == 0) Color(11);
		if (Ice != 0) Color(6);
		if (b == 1) Color(8);
		if (Li != 0) Color(5);
		if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13);
		if (Wind > 0 && T % 4 <= 1) Color(1);
		if (Wind > 0 && T % 4 >= 2) Color(0);
		if (Thun > 0 && T % 4 <= 1) Color(1);
		if (Thun > 0 && T % 4 >= 2) Color(6);
		if (X >= 17 && X <= 19) {
			Setpos(X - 1, Y);
			cout << "●";
			Setpos(X, Y - 1);
			cout << "━/";
			if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲";
			else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ ";
			else Setpos(X + 1, Y - 1), cout << "╯>";
			if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲";
			else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ ";
			else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>";
		} else if (X <= 23 && X >= 21) {
			Setpos(X + 1, Y);
			cout << "●";
			Setpos(X, Y - 1);
			cout << "━\\";
			if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱";
			else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ ";
			else Setpos(X - 1, Y - 1), cout << "╮>";
			if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱";
			else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ ";
			else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>";
		} else if (X > 23) {
			Setpos(X, Y - 1);
			cout << "━ ●";
			Setpos(X - 1, Y - 0.5), cout << "│>";
		} else if (X < 17 && Upt != 0) {
			Setpos(X, Y - 1);
			cout << "━ ●";
			Setpos(X + 1, Y - 1.5), cout << "╱ >";
		} else if (X < 17) {
			Setpos(X, Y - 1);
			cout << "━ ●";
			Setpos(X + 1, Y - 0.5), cout << "│>";
		}
		if (Thun > 0) {
			Setpos(X - 2, Y - 1), cout << "▄▄";
			Setpos(X + 2, Y - 1), cout << "▄▄";
			Setpos(X, Y + 2), cout << "▌";
			Setpos(X, Y - 2.5), cout << "▌";
			Setpos(X - 1, Y + 1), cout << "█";
			Setpos(X + 1, Y + 1), cout << "█";
			Setpos(X - 1, Y - 2), cout << "█";
			Setpos(X + 1, Y - 2), cout << "█";
		}
		if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★";
		if (Wind > 1) {
			if (T % 6 < 2)Color(1);
			else Color(0);
			if (T % 8 <= 1) {
				Setpos(X + 1, Y - 5);
				cout << "----  --";
				Setpos(X, Y - 5);
				cout << "-  --- -";
				Setpos(X - 1, Y - 5);
				cout << "--- - --";
			} else if (T % 8 <= 3) {
				Setpos(X + 1, Y - 5);
				cout << "------  ";
				Setpos(X, Y - 5);
				cout << " --  ---";
				Setpos(X - 1, Y - 5);
				cout << "----- - ";
			} else if (T % 8 <= 5) {
				Setpos(X + 1, Y - 5);
				cout << "  ------";
				Setpos(X, Y - 5);
				cout << "-- --  -";
				Setpos(X - 1, Y - 5);
				cout << "- ----- ";
			} else if (T % 8 <= 7) {
				Setpos(X + 1, Y - 5);
				cout << "--  ----";
				Setpos(X, Y - 5);
				cout << " --- -- ";
				Setpos(X - 1, Y - 5);
				cout << "- - ----";
			}
		}
		if (Water != 0) {
			Color(1);
			if (T % 20 < 5) {
				Setpos(X + 2, Y - 3);
				cout << "■";
				Setpos(X + 1, Y - 3.5);
				cout << "■";
				Setpos(X - 1, Y - 2.5);
				cout << "■";
				Setpos(X - 2, Y - 3);
				cout << "■";
			} else if (T % 20 < 10 || T % 20 >= 15) {
				Setpos(X + 2, Y - 3);
				cout << "■";
				Setpos(X, Y - 4);
				cout << "■■";
				Setpos(X - 2, Y - 3);
				cout << "■";
			} else if (T % 20 < 15) {
				Setpos(X + 2, Y - 3.5);
				cout << "■";
				Setpos(X + 1, Y - 3);
				cout << "■";
				Setpos(X - 1, Y - 3.5);
				cout << "■";
				Setpos(X - 2, Y - 3);
				cout << "■";
			}
		}
		if (Fire != 0) {
			if (T % 6 < 3)Color(4);
			else Color(5);
			if (Fir >= 1)Setpos(X, Y + 1), cout << "●";
			if (Fir >= 2)Setpos(X + 1, Y), cout << "●";
			if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●";
		}
	}
	if (a == 1 || a == 3) {
		if (B[b].what == 1) {
			Nor;
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				if (B[b].How <= 1) Color(13);
				else Color(4);
				cout << "●";
				if (a == 1) Pan(1, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 2) {
			Nor;
			Setpos(B[b].x - 1, B[b].y - 1);
			if (ti(B[b].x - 1) == 20)cout << "======";
			else cout << "      ";
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			Setpos(B[b].x + 1, B[b].y - 1);
			if (ti(B[b].x + 1) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				Color(5);
				if (B[b].How == 0) {
					Setpos(B[b].x - 1, B[b].y), cout << "↑";
					Setpos(B[b].x, B[b].y - 1), cout << "←┼ →";
					Setpos(B[b].x + 1, B[b].y), cout << "↓";
				} else if (B[b].How == 1) {
					Setpos(B[b].x - 1, B[b].y - 1), cout << "↖  ↗";
					Setpos(B[b].x, B[b].y), cout << "╳";
					Setpos(B[b].x + 1, B[b].y - 1), cout << "↙  ↘";
				}
				if (a == 1) Pan(2, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 3 || B[b].what == 5) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				B[b].x -= B[b].vx;
				Setpos(B[b].x, B[b].y);
				if (B[b].How == 1) Color(5);
				else Color(4);
				cout << "◎";
			}
		}
		if (B[b].what == 4) {
			Nor;
			Setpos(B[b].x, fmax((float)0, B[b].y - 8));
			if (ti(B[b].x) == 20) {
				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "==";
			} else {
				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "  ";
			}
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, fmax((float)0, B[b].y - 8));
				Color(6);
				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═";
				if (a == 1) Pan(4, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) {
			Nor;
			Setpos(B[b].x - 1, B[b].y);
			if (ti(B[b].x) - 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x + 1, B[b].y);
			if (ti(B[b].x) + 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				B[b].x -= B[b].vx;
				Setpos(B[b].x, B[b].y - 1);
				if (B[b].what == 6) {
					if (B[b].How <= 1) Color(1);
					else Color(6);
				}
				if (B[b].what == 9) {
					if (B[b].How <= 1) Color(4);
					else Color(8);
				}
				if (B[b].what == 8)Color(5);
				Setpos(B[b].x - 1, B[b].y);
				cout << "︹";
				Setpos(B[b].x + 1, B[b].y);
				cout << "︺";
				Setpos(B[b].x, B[b].y - 1);
				if (B[b].How % 2 == 1) cout << "〔●〕";
				else cout << "﹝○﹞";
				if (a == 1) Pan(6, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 7) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
					Setpos(i, B[b].y);
					cout << "  ";
				}
			if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
					Setpos(i, B[b].y);
					cout << "  ";
				}
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
						Setpos(i, B[b].y);
						cout << "║";
						if (a == 1) Pan(7, i, B[b].y, b);
					}
				if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
						Setpos(i, B[b].y);
						cout << "║";
						if (a == 1) Pan(7, i, B[b].y, b);
					}
			}
		}
		if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (B[b].life != 0) {
				B[b].x -= B[b].vx;
				B[b].y -= B[b].vy;
				if (B[b].How == 1) {
					B[b].vy -= 0.2;
				} else B[b].vx -= 0.35;
				if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8;
				if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1;
				if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1;
				Setpos(B[b].x, B[b].y);
				if (B[b].what == 11)Color(1);
				else if (B[b].what == 12)Color(5);
				else Color(0);
				if (B[b].t % 4 < 2)cout << "▃";
				else cout << "▍";
				if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what >= 13 && B[b].what <= 17) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "====";
			else cout << "    ";
			if (B[b].life != 0) {
				B[b].x -= B[b].vx;
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				if (B[b].what == 14) Color(1);
				else if (B[b].what == 15) Color(4);
				else if (B[b].what == 16) Color(5);
				else if (B[b].what == 17) Color(3);
				else Color(2);
				cout << "●";
				if (B[b].what == 14)cout << "*";
				if (B[b].what == 15)cout << "";
				if (B[b].what == 16)cout << "<";
				if (B[b].what == 17)cout << "X";
			}
			if (a == 1) Pan(1, B[b].x, B[b].y, b);
		}
		if (B[b].what == 98 && B[b].life != 0) {
			B[b].y -= B[b].vy;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x == 20))cout << "==";
			else cout << "  ";
			if (B[b].y <= 3)B[b].life = 0;
		}
		if (B[b].what >= 99) {
			if (B[b].y <= 3)B[b].life = 0;
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				Color(5);
				if (B[b].what == 99)cout << "█";
				if (B[b].what >= 100 && B[b].what < 200) {
					if (B[b].what % 5 == 0)cout << "我";
					if (B[b].what % 5 == 1)cout << "是";
					if (B[b].what % 5 == 2)cout << "最";
					if (B[b].what % 5 == 3)cout << "强";
					if (B[b].what % 5 == 4)cout << "的";
				}
				if (B[b].what >= 200 && B[b].what < 300) {
					if (B[b].what % 6 == 0)cout << "神";
					if (B[b].what % 6 == 1)cout << "级";
					if (B[b].what % 6 == 2)cout << "怪";
					if (B[b].what % 6 == 3)cout << "物";
					if (B[b].what % 6 == 4)cout << "之";
					if (B[b].what % 6 == 5)cout << "光";
				}
				if (B[b].what >= 300 && B[b].what < 400) {
					if (B[b].what % 8 == 0)cout << "颤";
					if (B[b].what % 8 == 1)cout << "抖";
					if (B[b].what % 8 == 2)cout << "吧";
					if (B[b].what % 8 == 3)cout << "无";
					if (B[b].what % 8 == 4)cout << "能";
					if (B[b].what % 8 == 5)cout << "的";
					if (B[b].what % 8 == 6)cout << "人";
					if (B[b].what % 8 == 7)cout << "类";
				}
				if (B[b].what >= 400 && B[b].what < 500) {
					if (B[b].what % 8 == 0)cout << "还";
					if (B[b].what % 8 == 1)cout << "不";
					if (B[b].what % 8 == 2)cout << "快";
					if (B[b].what % 8 == 3)cout << "跪";
					if (B[b].what % 8 == 4)cout << "倒";
					if (B[b].what % 8 == 5)cout << "在";
					if (B[b].what % 8 == 6)cout << "朕";
					if (B[b].what % 8 == 7)cout << "前";
				}
				if (B[b].what >= 500 && B[b].what < 600) {
					if (B[b].what % 8 == 0)cout << "看";
					if (B[b].what % 8 == 1)cout << "懂";
					if (B[b].what % 8 == 2)cout << "这";
					if (B[b].what % 8 == 3)cout << "句";
					if (B[b].what % 8 == 4)cout << "话";
					if (B[b].what % 8 == 5)cout << "的";
					if (B[b].what % 8 == 6)cout << "是";
					if (B[b].what % 8 == 7)cout << "猪";
				}
				if (a == 1) Pan(1, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == -1) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (Boss == 0) B[b].life = 0;
			else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
			if (B[b].life != 0) {
				if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0;
				if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0;
				if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0;
				Setpos(B[b].x, B[b].y);
				Color(7);
				if (B[b].t % 2 == 0) cout << "+";
				else cout << "×";
			}
		}
		if (B[b].what <= -2 && B[b].what >= -9) {
			Nor;
			Setpos(B[b].x - 1, B[b].y);
			if (ti(B[b].x) - 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x + 1, B[b].y);
			if (ti(B[b].x) + 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				B[b].x -= B[b].vx;
				if (B[b].what <= -3 && B[b].what >= -7) {
					if (B[b].x <= 7)B[b].x = 7;
					if (B[b].x >= 28)B[b].x = 28;
					else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0;
					else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1;
					if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2;
					if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2;
				}
				if (B[b].what == -2) Color(3);
				if (B[b].what == -3) Color(4);
				if (B[b].what == -4) Color(1);
				if (B[b].what == -5) Color(0);
				if (B[b].what == -6) Color(6);
				if (B[b].what == -7) Color(5);
				if (B[b].what == -8) Color(2);
				if (B[b].what == -9) Color(14);
				if (T % 7 <= 1 && B[b].what == -5)Color(1);
				else if (T % 7 <= 1)Color(0);
				Setpos(B[b].x - 1, B[b].y);
				cout << "︹";
				Setpos(B[b].x + 1, B[b].y);
				cout << "︺";
				Setpos(B[b].x, B[b].y - 1);
				if (B[b].what == -2) cout << "﹝镖﹞";
				if (B[b].what == -3) cout << "﹝火﹞";
				if (B[b].what == -4) cout << "﹝水﹞";
				if (B[b].what == -5) cout << "﹝风﹞";
				if (B[b].what == -6) cout << "﹝雷﹞";
				if (B[b].what == -7) cout << "﹝磁﹞";
				if (B[b].what == -8) cout << "﹝血﹞";
				if (B[b].what == -9) cout << "﹝忍﹞";
				if (a == 1) Pan(-2, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == -11 || B[b].what == -12) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (B[b].life != 0) {
				if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0;
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				if (B[b].what == -10) Color(5);
				if (B[b].what == -11) Color(7);
				if (T % 7 <= 1)Color(0);
				cout << "◆";
				if (a == 1) Pan(-1, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == -13) {
			Nor;
			Setpos(B[b].x, B[b].y - 0.5);
			if (ti(B[b].x) == 20)cout << "===";
			else cout << "   ";
			if (B[b].life != 0) {
				if (B[b].a == 13880086) {
					if (Boss == 0) B[b].life = 0;
					else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
					if (B[b].life != 0) {
						if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0;
						if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0;
						if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0;
					}
				} else {
					if (B[B[b].a].life == 0) B[b].life = 0;
					else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0;
					if (B[b].life != 0) {
						B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0;
					}
				}
				Setpos(B[b].x, B[b].y - 0.5);
				if (T % 6 < 3)Color(5);
				else Color(4);
				cout << "●";
			}
		}
	}
	if (br < bl) {
		br = -1, bl = 0;
		memset(B, 0, sizeof(B));
	}
	Color(0);
}
void Move() {
	if (X < 3) X = 3;
	if (Y < 1) Y = 1, Vy = 0;
	if (Y > 29) Y = 29, Vy = 0;
	if (Ice != 0) {
		X -= Vx / 2.0;
		Y += Vy / 2.0;
		Vy = fmax(Vy - 0.025, (float)0);
		if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25;
		if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25;
		if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25;
		if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25;
		if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2) Vx += 0.175;
		else if (Up > 0 && Upt == 0) Vx -= 0.175;
		else if (Up > 0 && Upt > 0) {
			Vx = fmax(Vx - 0.125, (float)0);
			if (Upt == 1 && T % 2 == 0)Map(-1, 0);
			if (T % 2 == 0)Upt--;
		}
	} else {
		X -= Vx;
		Y += Vy;
		Vy = fmax(Vy - 0.05, (float)0);
		if (Wind == 0) {
			if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5;
			if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5;
		} else {
			if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5;
			if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5;
		}
		if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5;
		if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5;
		if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2) Vx += 0.35;
		else if (Up > 0 && Upt == 0) Vx -= 0.35;
		else if (Up > 0 && Upt > 0) {
			Vx = fmax(Vx - 0.25, (float)0);
			if (Upt == 1)Map(-1, 0);
			Upt--;
		}
	}
	for (int i = bl; i <= br; i++) {
		if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) {
				B[i].life = 0;
				Map(1, i);
			}
		for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) {
				Setpos(I[j][0], I[j][1]);
				if (I[j][0] == 20) cout << "===";
				else cout << "   ";
				I[j][0] = I[j][1] = -1;
				B[i].life = 0;
				Exp += 2;
			}
		if (B[i].t >= 100)B[i].life = 0;
		if (B[i].life == 0 && i == bl) bl++;
		Map(1, i);
		if (B[i].life == 0) continue;
		else {
			B[i].t++;
			if (B[i].what == 1) {
				if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1;
				if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2;
				if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3;
			}
			if (B[i].what == 2) {
				if (B[i].t % 3 == 0) B[i].How = !B[i].How;
			}
			if (B[i].what == 3 || B[i].what == 5) {
				if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0;
				if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0;
				if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How;
				if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2;
				else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2;
				else B[i].vx = 0;
				if (B[i].t == 45) {
					B[i].life = 0;
					br++;
					B[br].what = 4;
					B[br].x = B[i].x;
					B[br].y = 32;
					B[br].vy = 3;
					B[br].life = 1;
				}
			}
			if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) {
				if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) {
					B[i].life = 0;
					if (B[i].life == 0 && i == bl) bl++;
					Map(1, i);
					break;
				}
				if (B[i].t % 5 == 0) B[i].How = rand() % 4;
				if (B[i].what == 9) {
					if (B[i].t == 7) {
X9:
						float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0;
						if (xx <= 0.5 && yy <= 0.5) goto X9;
						for (int j = 1; j <= 4; j++) {
							br++, B[br].what = 9;
							B[br].t = 11;
							B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy;
							if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1;
							if (j <= 2)B[br].vx *= -1, B[br].vy *= -1;
							B[br].life = 1;
						}
						B[i].life = 0;
					}
				}
				if (B[i].what == 8) {
					if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25);
					if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25);
					if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25);
					if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25);
				}
			}
			if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) {
				if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0;
			}
			if (B[i].what == 16) {
				if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2;
				else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2;
			}
		}
		if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) {
			if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i;
			else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i;
		}
	}
}
void Guai(int R, int r) {
	if (R == -1) {
		br++;
		B[br].what = -1;
		B[br].x = X + rand() % 3 - 1;
		B[br].y = Y + rand() % 3 - 1;
		B[br].life = 1;
	}
	if (R <= -2 && R >= -11) {
		br++;
		B[br].what = R;
		B[br].x = B[br].a = r;
		B[br].y = 29;
		if (R <= -3 && R >= -7)B[br].vx = -1;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 0) {
		br++;
		B[br].what = 1;
		B[br].x = r;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 1) {
		br++;
		B[br].what = 2;
		B[br].x = r;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 2 || R == 3) {
		br++;
		B[br].what = 2 * R - 1;
		B[br].x = r;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 4) {
		br++;
		B[br].what = 6;
		if (r < 5)r = 5;
		if (r > 30)r = 30;
		B[br].x = r;
		if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20);
		else B[br].y = 29;
X4:
		B[br].vx = (rand() % 21 - 10) / 30.0;
		B[br].vy = (rand() % 25) / 30.0;
		if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4;
		int rx = rand() % 50;
		if (rx == 0) B[br].vx = 0;
		B[br].life = 1;
	}
	if (R == 5) {
		br++;
		B[br].How = r;
		B[br].what = 7;
		if (B[br].How < 0) B[br].x = 19;
		if (B[br].How > 0) B[br].x = 21;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
}
void CpGuai(int R, float x, float y, float xx, float yy) {
	if (R == 4) {
		br++;
		B[br].what = 6;
		B[br].x = x;
		B[br].y = y;
		B[br].vx = xx;
		B[br].vy = yy;
		B[br].life = 1;
	}
	if (R == 6 || R == 7 || R == 8) {
		br++;
		B[br].what = 4 + R;
		B[br].x = x;
		B[br].y = y;
		B[br].vx = xx;
		B[br].vy = yy;
		B[br].life = 1;
	}
}
void MesGuai(int a, int rr) {
	int R = rand() % rr, r = -10086;
	if (R == 0) {
		if (a == 1) r = (5 + rand() % 8) * 2;
		if (a <= 3 && a != 1) r = 10 + rand() % 16;
		if (a == 4) r = rand() % 75 - 20;
		if (a == 5) r = 2 + rand() % 4;
		if (r != -10086) Guai(a, r);
	}
}
void NorGuai(int a, int b) {
	if (a == 1) {
		if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19);
		if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25);
		if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19);
		if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25);
		if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23);
		if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1);
		if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10);
		if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35);
		if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10);
		if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10);
		if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50);
	}
	if (a == 2) {
		if (b <= 200 && b % 30 == 1) {
			int r = rand() % 4;
			if (r == 1) r = 0;
			for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9);
		}
		if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18);
		if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26);
		if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22);
		if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5);
		if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21);
		if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25);
		if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5);
		if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40);
		if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20);
		if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50);
	}
	if (a == 3) {
		if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19);
		if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25);
		if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3);
		if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10);
		if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10);
		if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10);
		if (b >= 600 && b < 750 && b % 30 == 0) {
			for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10);
		}
		if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X);
		if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X);
		if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X);
		if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50);
	}
	if (a == 4) {
		if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65);
		if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
		if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65);
		if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65);
		if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
		if (b >= 200 && b <= 500 && b % 40 == 1) {
			float r = 0, rr;
			for (int i = 1; i <= 5; i++) {
X5:
				rr = 0.7 + (rand() % 5) / 10.0;
				if (rr == r)goto X5;
				r = rr;
				CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0);
			}
		}
		if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2);
		if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2);
		if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3);
		if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3);
		if (b >= 750 && b <= 950 && b % 20 == 1) {
			float r = 0, rr;
			for (int i = 1; i <= 3; i++) {
X6:
				rr = 0.7 + (rand() % 5) / 10.0;
				if (rr == r)goto X6;
				r = rr;
				CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0);
			}
		}
		if (b >= 1000 && b <= 1300) MesGuai(4, 5);
	}
}
void RandGood() {
	if (Biao > 0) {
		Biao--;
		Guai(-1, 0);
	}
	if (Gd[1] == 0) {
		Gd[1] = rand() % 1000 + 1;
		if (Win == 7)Gd[1] = 10086;
		Gd[3] = rand() % 16 + 8;
	} else if (Gd[1] <= 5) {
		Guai(-2 - Gd[1], Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 20 && Gd[1] < 27) {
		Guai(-8, Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 30 && Gd[1] < 37) {
		Guai(-9, Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 40 && Gd[1] < 70) {
		Gd[2]++;
		if (Gd[2] % 2 == 1)Guai(-10, Gd[3]);
		if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 70 && Gd[1] < 100) {
		Gd[2]++;
		if (Gd[2] % 2 == 1)Guai(-11, Gd[3]);
		if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
	} else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) {
		Guai(-2, Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else Gd[1] = 0;
	for (int i = 0; i < 20; i++) {
		if (I[i][0] == -1) continue;
		Setpos(I[i][0], I[i][1]);
		Color(0);
		if (I[i][0] == 20) cout << "===";
		else cout << "   ";
		I[i][1]++;
		if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1;
		else Color(1), Setpos(I[i][0], I[i][1]), cout << "■";
		Color(0);
	}
}
void Panboss(int bx, int by) {
	float Nox[4], Noy[4];
	Nox[0] = X, Noy[0] = Y;
	if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	for (int i = 0; i < 3; i++) {
		if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1;
		if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1;
	}
}
void Boss1() {
	for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) {
			Setpos(I[j][0], I[j][1]);
			if (I[j][0] == 20) cout << "===";
			else cout << "   ";
			I[j][0] = I[j][1] = -1;
			Bblo -= 8 + Lv * 2;
			Exp += 2;
		}
	if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
	for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
			Setpos(Bway[Bbr][0], Bway[Bbr][1]);
			if (Bway[Bbr][0] == 20) cout << "==";
			else cout << "  ";
			Bbr++;
		}
	if (Bwhat1 == 5) {
		int bx, by;
		Color(5);
		for (int i = 0; i < 10; i++) {
			bx = Bx1 - i * Bvx1 / 10.0;
			by = By1 - i * Bvy1 / 10.0;
			Setpos(bx, by), cout << "█";
			Bbl++;
			Bway[Bbl][0] = bx;
			Bway[Bbl][1] = by;
		}
		Color(0);
	}
	Bx1 -= Bvx1;
	By1 -= Bvy1;
	if (Bwhat1 == 0) {
X2:
		Bwhat1 = rand() % 7;
		if (Bwhat1 == 2 || Bwhat1 == 3) {
			if (By1 <= 10 || By1 > 25) goto X2;
		}
		if (Bwhat1 == 4) {
			if (By1 <= 15 || Bx1 < 20) goto X2;
			Bgo1[2] = Bx1;
			Bgo1[3] = By1 - 1;
		}
		if (Bwhat1 == 5) {
X0:
			Bgo1[3] = rand() % 4 + 1;
			Bvx1 = (rand() % 101) / 20.0;
			Bvy1 = (rand() % 101) / 20.0;
			if (Bgo1[3] <= 2) Bvx1 *= -1;
			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
			if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0;
		}
		if (Bwhat1 == 6) {
			if (By1 <= 17 || By1 > 25) goto X2;
		}
	}
	if (Bwhat1 == 1) {
		Bgo1[1]++, Bgo1[2]++;
		int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
		if (Out1) R = 0;
		if (R == 0) {
			int vx = Bvx1, vy = Bvy1;
			Bgo1[1] = 0;
			Bvx1 = (rand() % 101 - 20) / 50.0;
			Bvy1 = (rand() % 101 - 20) / 50.0;
			if (Bgo1[3] <= 2) Bvx1 *= -1;
			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
			if (Out1) r = 0;
		}
		if (r == 0) Chang1
		}
	if (Bwhat1 == 2) {
		Bgo1[1]++;
		if (Bgo1[1] > 6) {
			Bvy1 = -0.3;
			br++;
			B[br].x = Bx1, B[br].y = By1 - 1;
			B[br].what = 6;
X3:
			B[br].vx = (rand() % 21 - 10) / 40.0;
			B[br].vy = (rand() % 25) / 30.0;
			if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3;
			int rx = rand() % 50;
			if (rx == 0) B[br].vx = 0;
			B[br].life = 1;
		}
		if (Bgo1[1] > 8) Chang1
		}
	if (Bwhat1 == 3) {
		Bgo1[1]++;
		if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) {
			Bvy1 = -0.3;
			br++;
			B[br].x = Bx1, B[br].y = By1 - 1;
			B[br].what = 8;
			B[br].life = 1;
		}
		if (Bgo1[1] > 15) Chang1
		}
	if (Bwhat1 == 4) {
		Bgo1[1]++;
		if (Bgo1[1] <= 8) {
			Setpos(Bgo1[2], Bgo1[3]);
			if (Bgo1[1] == 1)cout << " ";
			else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << "==";
			else cout << "  ";
			Bgo1[2]--;
			Setpos(Bgo1[2], Bgo1[3]);
			int r = rand() % 4;
			if (r % 2 == 0) Color(6);
			else Color(9);
			if (r < 2) cout << ") ";
			else cout << "】";
			Color(0);
		}
		if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y;
		if (Bgo1[1] == 11) {
			Map(0, (bool)Kill);
			Setpos(Bgo1[5], Bgo1[6] + 1), cout << "  ";
			Setpos(Bgo1[5], Bgo1[6] - 1), cout << "  ";
			Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "  ";
			Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "  ";
			int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6];
			Color(6);
			int i = 0;
			while (1) {
				bx = Bgo1[2] - i * bvx / 30.0;
				by = Bgo1[3] - i * bvy / 30.0;
				if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break;
				Panboss(bx, by);
				Setpos(bx, by), cout << "█";
				Bbl++;
				Bway[Bbl][0] = bx;
				Bway[Bbl][1] = by;
				i++;
			}
			Color(0);
			Map(-1, 0);
			Chang1
		}
	}
	if (Bwhat1 == 5) {
		Bgo1[1]++, Bgo1[2]++;
		int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
		if (Out1) R = 0;
		if (R == 0) {
			int vx = Bvx1, vy = Bvy1;
			Bgo1[1] = 0;
X1:
			Bvx1 = (rand() % 101 - 20) / 20.0;
			Bvy1 = (rand() % 101 - 20) / 20.0;
			if (Bgo1[3] <= 2) Bvx1 *= -1;
			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
			if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1;
			if (Out1) r = 0;
		}
		if (r == 0) Chang1
		}
	if (Bwhat1 == 6) {
		Bgo1[1]++;
		if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) {
			By1 -= 1;
			br++;
			B[br].x = Bx1, B[br].y = By1 - 1;
			B[br].what = 9;
X30:
			B[br].vy = 1;
			B[br].life = 1;
		}
		if (Bgo1[1] > 31) Chang1
		}
}
void Boss2() {
	for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) {
			Setpos(I[j][0], I[j][1]);
			if (I[j][0] == 20) cout << "===";
			else cout << "   ";
			I[j][0] = I[j][1] = -1;
			Bblo -= 8 + Lv * 2;
			Exp += 2;
		}
	if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
	for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
			Setpos(Bway[Bbr][0], Bway[Bbr][1]);
			if (Bway[Bbr][0] == 20) cout << "==";
			else cout << "  ";
			Bbr++;
		}
	Bx2 -= Bvx2;
	By2 -= Bvy2;
	if (Bwhat2 == 0) {
X21:
		Bwhat2 = rand() % 7;
		if (Bwhat2 == 2) {
X31:
			for (int i = 1; i <= 3; i++) {
				Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5;
				if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31;
			}
			if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31;
		}
		if (Bwhat2 == 3) {
			Bgo2[2] = rand() % 2;
		}
		if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
			Bvy2 = -1.5;
			Bvx2 = -0.5;
		}
	}
	if (Bwhat2 == 1) {
		Bgo2[1]++, Bgo2[2]++;
		int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]);
		if (Out2) R = 0;
		if (R == 0) {
			int vx = Bvx2, vy = Bvy2;
			Bgo2[1] = 0;
			Bvx2 = (rand() % 101 - 20) / 50.0;
			Bvy2 = (rand() % 101 - 20) / 50.0;
			if (Bgo2[3] <= 2) Bvx2 *= -1;
			if (Bgo2[3] % 2 == 1) Bvy2 *= -1;
			if (Out2) r = 0;
		}
		if (r == 0) Chang2
		}
	if (Bwhat2 == 2) {
		Bgo2[1]++;
		float bx, by, bvx, bvy;
		if (Bgo2[1] < 21) {
			for (int i = 1; i <= 3; i++) {
				bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2;
				if (Bgo2[1] <= 10) {
					Setpos(Bx2 + (Bgo2[1] - 1)*bvx / 10.0, By2 + (Bgo2[1] - 1)*bvy / 10.0);
					if (abs(Bx2 + (Bgo2[1] - 1)*bvx / 10.0 - 20) < 0.5)cout << "==";
					else cout << "  ";
					bx = Bx2 + Bgo2[1] * bvx / 10.0;
					by = By2 + Bgo2[1] * bvy / 10.0;
					Setpos(bx, by);
				} else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]);
				int r = rand() % 4;
				if (r % 2 == 0) Color(3);
				else Color(10);
				if (r <= 1) cout << "×";
				else cout << "+";
				Color(0);
			}
		}
		if (Bgo2[1] == 21) {
			Map(0, (bool)Kill);
			Color(3);
			int j = 0;
			for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) {
						if (k == 1) bvx = j, bvy = 0;
						if (k == 2) bvx = -j, bvy = 0;
						if (k == 3) bvx = 0, bvy = j;
						if (k == 4) bvx = 0, bvy = -j;
						bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy;
						if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) {
							continue;
						}
						Panboss(bx, by);
						Setpos(bx, by), cout << "█";
						Bbl++;
						Bway[Bbl][0] = bx;
						Bway[Bbl][1] = by;
					}
			Color(0);
			Map(-1, 0);
			Chang2
		}
	}
	if (Bwhat2 == 3) {
		Bgo2[1]++;
		if (Bgo2[1] <= 18) {
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
			if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3];
			if (Bgo2[1] % 6 < 3)Color(3);
			else Color(5);
			if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
			if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
			Color(0);
		}
		if (Bgo2[1] == 18) {
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
		}
		if (Bgo2[1] > 18 && Bgo2[1] <= 25) {
			Bgo2[3] = Bgo2[2];
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
			if (Bgo2[1] % 4 < 2)Color(3);
			else Color(5);
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " ";
			Color(0);
		}
		if (Bgo2[1] == 25) {
			if (Bgo2[2] == 0) {
				Color(3);
				for (int i = 4; i <= 29; i++) {
					Setpos(i, Bgo2[5]), cout << "█";
					Bbl++;
					Panboss(i, Bgo2[5]);
					Bway[Bbl][0] = i;
					Bway[Bbl][1] = Bgo2[5];
				}
			}
			if (Bgo2[2] == 1) {
				Color(3);
				for (int i = 0; i <= 28; i++) {
					Setpos(Bgo2[4], i), cout << "█";
					Bbl++;
					Panboss(Bgo2[4], i);
					Bway[Bbl][0] = Bgo2[4];
					Bway[Bbl][1] = i;
				}
			}
			Chang2
		}
	}
	if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
		Bgo2[1]++;
		if (By2 > 27)Bvy2 = 0;
		if (Bx2 > 23)Bvx2 = 0;
		if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) {
			float t = By2 - Y, g = 0.35;
			if (Boss == 6) t /= 2.0;
			CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1)*g / 2.0, 1);
		}
		if (Bgo2[1] > 20) Chang2
		}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
	for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) {
			Setpos(I[j][0], I[j][1]);
			if (I[j][0] == 20) cout << "===";
			else cout << "   ";
			I[j][0] = I[j][1] = -1;
			Bblo -= 8 + Lv * 2;
			Exp += 2;
		}
	Bx3 -= Bvx3;
	By3 -= Bvy3;
	if (Bwhat3 <= 8) {
		if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3;
		if (Bx3 < X && Bvx3 > -1.5) Bvx3 -= 0.3;
	}
	if (Bwhat3 == 0) {
X22:
		Bwhat3 = rand() % 12;
		if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22;
		if (Bwhat3 == 11)Bgo3[2] = rand() % 5;
	}
	if (Bwhat3 == 1) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].what = 13;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = 1;
			B[br].How = (int)Bx3 - 4;
			B[br].life = 1;
			br++;
			B[br].what = 13;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = -1;
			B[br].How = (int)Bx3 + 2;
			B[br].life = 1;
			br++;
			B[br].what = 13;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 >= 2 && Bwhat3 <= 6) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].what = 11 + Bwhat3;
			B[br].vy = 0.5 + (rand() % 100) / 80.0;
			if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 == 7) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].what = 14;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = 1;
			B[br].How = (int)Bx3 - 4;
			B[br].life = 1;
			br++;
			B[br].what = 14;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = -1;
			B[br].How = (int)Bx3 + 2;
			B[br].life = 1;
			br++;
			B[br].what = 14;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 == 8) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].what = 15;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = 1;
			B[br].How = (int)Bx3 - 4;
			B[br].life = 1;
			br++;
			B[br].what = 15;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = -1;
			B[br].How = (int)Bx3 + 2;
			B[br].life = 1;
			br++;
			B[br].what = 15;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 == 9) {
		Bvx3 = 0;
		Bgo3[1]++;
		if (Bgo3[1] == 6 || Bgo3[1] == 8) {
			Bean
		}
		if (Bgo3[1] >= 8)Chang3
		}
	if (Bwhat3 == 10) {
		Bvx3 = 0;
		Bgo3[1]++;
		if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) {
			Bean
		}
		if (Bgo3[1] >= 12)Chang3
		}
	if (Bwhat3 == 11) {
		Bvx3 = 0;
		Bgo3[1]++;
		if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) {
				br++;
				B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i;
				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 99;
				B[br].x = Bx3, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 99;
				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
			}
		if (Bgo3[1] >= 20) {
			for (int i = 1; i <= 4; i++) {
				br++;
				B[br].what = 98;
				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 98;
				B[br].x = Bx3, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 98;
				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
			}
			Chang3
		}
	}
}
void Ball(int ball) {
	if (ball == 1) {
		if (Fir < 3 && T % 8 == 0) Fir++;
		if (Fir > 0) {
			br++;
			B[br].what = -13;
			B[br].x = X;
			B[br].y = Y + rand() % 3 - 1;
			B[br].life = 1;
			if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--;
			else if (Boss != 0) B[br].a = 13880086, Fir--;
			else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--;
			else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--;
			else B[br].life = 0;
			Dis = Dis1 = 13880087;
		}
	}
	if (ball == 2) {
		if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2;
		if (T % 16 == 0)I[ib][0] = X;
		if (T % 16 == 4)I[ib][0] = X - 1;
		if (T % 16 == 8)I[ib][0] = X + 1;
		if (T % 16 == 12)I[ib][0] = X - 2;
		if (T % 12 == 9)I[ib][0] = X + 2;
		if (Water == 1) {
			for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X);
		}
	}
	if (ball == 3) {
		if (Wind > 5) {
			if (Y < Ding - 1)Vy = 5;
			else Vy = 0;
			if (Up >= 1) Vx = -5;
			if (Down == 2) Vx = 5;
		}
		if (Wind < 5) {
			if (Y > Ding - 1)Vy = -5;
			else Vy = 0;
			if (Up >= 1) Vx = -5;
			if (Down == 2) Vx = 5;
		}
		if (Wind == 5) {
			if (Boss == 2) Ding = 12.25;
			else Ding = 6.25;
			if (Boss != 0) Bblo -= 16 + Lv * 4;
			if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
			Setpos(20, 0);
			for (int i = 1; i <= 60; i++) printf("=");
		}
	}
	if (ball == 4) {
		if (Thun == 1) {
			if (Boss != 0) Bblo -= 16 + Lv * 4;
			if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
			Setpos(20, 0);
			for (int i = 1; i <= 60; i++) printf("=");
		}
	}
	if (ball == 5) {
		system("cls");
		Color(5);
		Setpos(10, 10);
		cout << "新天赋!";
Y:
		int rr = rand() % 4 + 2;
		Setpos(12, 10);
		if (rr == Ren) goto Y;
		if (rr == 2)cout << "瞬跳";
		if (rr == 3)cout << "空之舞";
		if (rr == 4)cout << "三段跳";
		if (rr == 5)cout << "反重力跳跃";
		Setpos(14, 10);
		cout << "当前天赋:";
		if (Ren == 1)cout << "小无敌";
		if (Ren == 2)cout << "瞬跳";
		if (Ren == 3)cout << "空之舞";
		if (Ren == 4)cout << "三段跳";
		if (Ren == 5)cout << "反重力跳跃";
		Setpos(16, 10);
		cout << "换否?(y/n)";
G:
		char g = _getch();
		if (g == 'y')Ren = rr;
		else if (g != 'n')goto G;
		system("cls");
		Setpos(20, 0);
		Color(0);
		for (int i = 1; i <= 60; i++) printf("=");
	}
	if (ball == 6) {
		Color(4);
		for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄";
		Color(0);
		cout << ' ' << Bblo << "                              ";
		Color(0);
	}
	if (ball == 7) {
		Color(1);
		if (Win == 7 && T % 6 < 3)Color(3);
		for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄";
		Color(0);
		if (Win == 7 && T % 6 < 3)Color(3);
		printf(" %0.1f                              ", Blo);
	}
}
int main() {
	system("mode con cols=60 lines=37");
	CONSOLE_CURSOR_INFO cursor_info = {1, 0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
	srand((unsigned)time(NULL));
	Win = 0;
	Ren = 1;
	Lv = 1;
	Blo = Blomax = 100;
	Expmax = 300;
	Hui = 15;
	X = 18, Y = 6;
ReStart:
	system("cls");
	memset(B, 0, sizeof(B));
	memset(I, -1, sizeof(I));
	T = 0;
	bl = 0;
	br = -1;
	Upt = 0;
Start:
	Blo = Blomax * 100;
	Ding = 6.25;
	memset(Bgo1, 0, sizeof(Bgo1));
	memset(Bgo2, 0, sizeof(Bgo2));
	memset(Bgo3, 0, sizeof(Bgo3));
	if (Win % 2 == 0) T = 0;
	if (Win % 2 == 0 && D == 0) {
		if (Win > 0)Ball(5);
		Boss = 0;
lL:
		L = rand() % 4 + 1;
		for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL;
		Ll[Win / 2] = L;
	}
	if (Win % 2 == 1 && D == 0) {
		if (Win == 7)Boss = 6, T = 0, Blomax += 100;
		else {
bl:
			Boss = rand() % 3 + 1;
			for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl;
		}
		Bl[Win / 2] = Boss;
		Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20;
		system("color 4C");
		Sleep(20);
		system("color 0F");
		Map(0, 1);
		Sleep(1000);
	}
	if (Win % 2 == 1) {
		Bblomax = 500 + (Win / 2) * 500;
		Bblo = Bblomax;
		if (Boss == 2) Ding = 12.25;
	}
	while (1) {
		T++;
		if (Wind == 0) {
			if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0;
			if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0;
		}
		if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) {
			u1++;
			if (Down == 1) {
				Down = 0;
				Up = 0;
				if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5;
				else Vx = 7, Vy = 0.3;
			} else if (Up == 0 && Wind == 0) {
				Down = 0;
				Up = 1;
				if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5;
				else Vx = 2, Vy = 0.1;
			} else if (Up == 1 && Wind == 0) {
				Down = 0;
				Up = 2;
				if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5;
				else Vx = 1.5, Vy = 0.1;
			} else if (Ren == 3 && Up == 2 && Wind == 0) {
				Down = 0;
				Up = 3;
				Vx = 1;
				Vy = 0.5;
				Upt = 30;
			} else if (Ren == 4 && Up == 2 && Wind == 0) {
				Down = 0;
				Up = 3;
				Vx = 1.8;
				Vy = 0.1;
			}
		}
		if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) {
			u2++;
			if (Down == 1 && Ren == 5) {
				Down = 2;
				Up = 0;
				Vx = -1.7;
			} else {
				Down = 1;
				Up = 0;
				if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5;
				else {
					if (Upt != 0) Map(-1, 0), Upt = 0;
					Vx = -7;
				}
			}
		}
		if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0;
		if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0;
		if (kbhit()) {
			char g = _getch();
			if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause");
		}
		if (Sy == 1) Setpos(4, 1), printf("                           "), Sy--;
		if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0);
		else if (T % 10 == 0)Blo--;
		if (T % 20 == 0) {
			if (Kill != 0) Kill = 0;
			if (Lvl != 0) Lvl = 0;
		}
		if (Killb > 0) Killb--;
		if (Li > 0) Li--;
		if (Ice > 0) Ice--;
		if (Drug > 0) Drug--;
		if (Magne > 0) Magne--;
		if (Fire > 0) Ball(1), Fire--;
		if (Water > 0) Ball(2), Water--;
		if (Wind > 0) Ball(3), Wind--;
		if (Thun > 0) Ball(4), Thun--;
		if (Boss == 0) NorGuai(L, T % 1500);
		RandGood();
		if (T % 20 == 1)Exp++;
		if (T % 50 == 1) {
			Exp++;
			system("cls");
			Setpos(20, 0);
			Color(0);
			for (int i = 1; i <= 60; i++) printf("=");
			if (Win == 0 && T < 300) {
				Setpos(4, 6);
				cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
				Setpos(8, 6);
				cout << "球可以开启特殊效果,经验积满(300)可提升级别。";
				Setpos(8, 6);
				cout << "打败 7 波即胜利,打败 BOSS 有新天赋。";
				Setpos(10, 15);
				cout << "空格可以暂停。";
			}
		}
		Map(-1, 0);
		if (Boss == 1) Boss1();
		if (Boss == 2) Boss2();
		if (Boss == 3) Boss3();
		if (Boss == 6) Boss1(), Boss2(), Boss3();
		Move();
		Map(0, (bool)Kill);
		Color(0);
		Setpos(1, 1);
		Blo = fmin(Blo, (float)Blomax);
		if (Boss == 0)cout << "血量: " << (int)Blo << "  ";
		Color(0);
		Setpos(1, 9), cout << "死亡次数: " << D << "  ";
		Setpos(2, 1);
		Exp = min(Exp, Expmax);
		if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5;
		if (Lvl > 0)Color(5);
		cout << "级别: " << Lv;
		Color(0);
		Setpos(2, 9);
		cout << "经验: " << Exp << "  ";
		if (Boss > 0) Setpos(3, 1), cout << "血量     : ", Ball(7);
		if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6);
		if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s  ", T / 15.0);
		if (Win == 0) Sleep(55);
		if (Win == 1) Sleep(50);
		if (Win == 2) Sleep(35);
		if (Win == 3) Sleep(40);
		if (Win == 4) Sleep(25);
		if (Win == 5) Sleep(30);
		if (Win == 6) Sleep(20);
		if (Win >= 7) Sleep(17);
		if (Boss == 3 && Bblo <= 0) {
			for (int i = 1; i <= 4; i++) {
				br++;
				B[br].what = 98;
				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 98;
				B[br].x = Bx3, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 98;
				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
			}
		}
		if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) {
			Map(-1, 0);
			break;
		}
	}
	if (Blo <= 0) {
		Sleep(1000);
		D++;
		system("color 7F");
		Setpos(15, 11);
		Color(4);
		cout << "GAME OVER...";
		Sleep(2000);
		goto ReStart;
	} else if (Win == 6) {
		system("color 7F");
		Setpos(15, 11);
		Color(4);
		cout << "坚持15秒 !";
		Sleep(1500);
		Setpos(15, 0);
		Win++;
		D = 0;
	} else if (Win == 7) {
		Sleep(1000);
		system("color 6E");
		Setpos(15, 11);
		Color(5);
		cout << "YOU WIN !";
		Sleep(2000);
		Setpos(30, 0);
		return 0;
	} else Sleep(1000), Win++, D = 0;
	goto Start;
}

  • 4
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值