c++之火柴人跑酷

大家好,我是阳里个阳c++,今天又给大家制作了一个火柴人跑酷的小游戏。代码有点长,希望大家耐心看完:

#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {
	return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
	COORD pos;
	pos.X=ti(y*4)/2;
	pos.Y=ti(x);
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
	if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
	if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
	if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
	if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
	if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
	if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
	if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
	if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
	if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
	if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
	if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
	float x,y,vx,vy;
	int what;
	int a,t,How;
	int life;
	bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
	float Nox[4],Noy[4];
	Nox[0]=X,Noy[0]=Y;
	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	for(int i=0; i<3; i++) {
		if(a==-1) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(B[b].what==-10)Exp+=2;
				if(B[b].what==-11)Exp+=1;
				B[b].life=0;
				if(B[b].life==0&&b==bl) bl++;
				Map(3,b);
				break;
			}
		}
		if(a==-2) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
				if(B[b].what==-2)Exp+=5,Biao+=5;
				if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
				if(B[b].what==-4)Water=200;
				if(B[b].what==-5) {
					Wind=70;
					Ding=28.25;
					Ice=0;
					if(Y<Ding-1)Vy=5;
					else Vy=0;
					if(Up>=1) Vx=-5;
					if(Down==2) Vx=5;
				}
				if(B[b].what==-6) {
					Thun=200;
					system("color 1F");
					Sleep(20);
					system("color 6F");
					Sleep(10);
					system("color 0F");
				}
				if(B[b].what==-7)Magne=300;
				if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
				if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
				B[b].life=0;
				if(B[b].life==0&&b==bl) bl++;
				Map(3,b);
				break;
			}
		}
	}
	if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
	for(int i=0; i<3; i++) {
		if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
			if(B[b].what<98)Exp+=2;
			B[b].life=0;
			Map(3,b);
			break;
		}
		if(a==1) {
			if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
				if(B[b].what>=99)Blo+=10;
				if(B[b].what==14)Blo+=15,Ice=100,B[b].life=0;
				else if(B[b].what==15)Blo+=20,Ice=0,B[b].life=0;
				else if(B[b].what==17)Blo+=5,Drug=100,B[b].life=0;
				else if(B[b].what>=13&&B[b].what<=17)Blo+=10,B[b].life=0;
				else Blo+=15;
				B[b].kill=1,Killb=20;
				Kill=1;
				Map(3,b);
				break;
			}
		}
		if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(a==2)Blo+=20;
				else if(a==8)Blo+=10;
				else Blo+=15;
				B[b].kill=1,Killb=20;
				Kill=1;
				if(a!=2) {
					B[b].life=0;
					if(B[b].life==0&&b==bl) bl++;
					Map(3,b);
					break;
				}
			}
		}
		if(a==4) {
			if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
				if(B[b].what<98)Exp+=2;
				B[b].life=0;
				Map(3,b);
				break;
			}
			if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
				Blo+=25,B[b].kill=1,Killb=20;
				Kill=1;
				Vy=-1;
				Y-=0.5;
				break;
			}
		}
	}
}
void Map(int a,int b) {
	Color(0);
	if(a==-1) {
		if(Boss==1||Boss==6) {
			if(Bwhat1==5) {
				if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
				else Setpos(Bx1,By1),cout<<"  ";
			} else {
				Setpos(Bx1-1,By1-0.5),cout<<"    ";
				Setpos(Bx1,By1-1),cout<<"      ";
				Setpos(Bx1+1,By1-0.5),cout<<"    ";
				if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
			}
		}
		if(Boss==2||Boss==6) {
			Setpos(Bx2-1,By2-1);
			cout<<"    ";
			Setpos(Bx2,By2-1);
			cout<<"      ";
			Setpos(Bx2+1,By2-1),cout<<"      ";
			Color(0);
			if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
		}
		if(Boss==3||Boss==6) {
			Setpos(Bx3-1,By3-0.5);
			cout<<"     ";
			Setpos(Bx3,By3);
			cout<<"  ";
			Setpos(Bx3+1,By3-1),cout<<"      ";
			Color(0);
			if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
		}
		if(X<0)return;
		if(X>=17&&X<=19) {
			Setpos(X-1,Y);
			cout<<"  ";
			Setpos(X,Y-1);
			cout<<"   ";
			Setpos(X+1,Y-1),cout<<"   ";
		} else if(X<=23&&X>=21) {
			Setpos(X+1,Y);
			cout<<"  ";
			Setpos(X,Y-1);
			cout<<"   ";
			Setpos(X-1,Y-1),cout<<"    ";
		} else if(X>23) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X-1,Y-0.5),cout<<"   ";
		} else if(X<17&&Upt!=0) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X+1,Y-1.5),cout<<"    ";
		} else if(X<17) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X+1,Y-0.5),cout<<"   ";
		}
		if(Thun>0) {
			Setpos(X-2,Y-1),cout<<"    ";
			Setpos(X+2,Y-1),cout<<"    ";
			Setpos(X,Y+2),cout<<"  ";
			Setpos(X,Y-2.5),cout<<"  ";
			Setpos(X-1,Y+1),cout<<"  ";
			Setpos(X+1,Y+1),cout<<"  ";
			Setpos(X-1,Y-2),cout<<"  ";
			Setpos(X+1,Y-2),cout<<"  ";
			Setpos(20,Y-2.5),cout<<"============";
		}
		if(Wind!=0) {
			Setpos(X+1,Y-5);
			cout<<"        ";
			Setpos(X,Y-5);
			cout<<"        ";
			Setpos(X-1,Y-5);
			cout<<"        ";
			Setpos(20,Y-5),cout<<"========";
		}
		if(Water!=0) {
			Setpos(X,Y-4);
			cout<<"       ";
			Setpos(X+2,Y-3.5);
			cout<<"     ";
			Setpos(X-2,Y-3.5);
			cout<<"     ";
			Setpos(X+1,Y-3.5);
			cout<<"     ";
			Setpos(X-1,Y-3.5);
			cout<<"     ";
			Setpos(20,Y-5),cout<<"========";
		}
		if(Fire!=0) {
			Setpos(X,Y+1),cout<<"  ";
			Setpos(X+1,Y),cout<<"  ";
			Setpos(X-1,Y-1),cout<<"  ";
			Setpos(20,Y-1);
			cout<<"======";
		}
	}
	if(a==0) {
		if(Boss==1||Boss==6) {
			if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
			else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
			else {
				Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
				Setpos(Bx1,By1-1);
				if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
				else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
				else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
				else Color(4);
				if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
				else cout<<")██(";
				Setpos(Bx1+1,By1-0.5),cout<<"……";
				Color(0);
			}
		}
		if(Boss==2||Boss==6) {
			Setpos(Bx2-1,By2-1);
			Color(0),cout<<"\\ ";
			Color(0);
			cout<<"●";
			Setpos(Bx2,By2-1);
			Color(3);
			cout<<"◥";
			Color(5),cout<<"JJJ";
			Color(0),cout<<">";
			Color(3);
			Setpos(Bx2+1,By2-1),cout<<"◢█◣";
			Color(0);
		}
		if(Boss==3||Boss==6) {
			Setpos(Bx3-1,By3-0.5);
			if(Bwhat3==3||Bwhat3==9) Color(1);
			else if(Bwhat3==4||Bwhat3==10) Color(4);
			else if(Bwhat3==5||Bwhat3==11) Color(5);
			if(Bwhat3==11)cout<<' ';
			else if(Bwhat3==6) Color(3);
			else Color(2);
			cout<<"●-";
			Setpos(Bx3,By3);
			if(Bwhat3==11)cout<<"/";
			else cout<<"┃";
			Color(0);
			Setpos(Bx3+1,By3-1),cout<<"●●●";
		}
		if(X<0)return;
		if(Ren==2) Color(12);
		if(Ren==3) Color(1);
		if(Ren==4) Color(3);
		if(Ren==5) Color(4);
		if(Ren==6) Color(2);
		if(Drug!=0&&T%5!=0) Color(11);
		if(Drug!=0&&T%5==0) Color(11);
		if(Ice!=0) Color(6);
		if(b==1) Color(8);
		if(Li!=0) Color(5);
		if(Ren==1&&Killb>0&&T%4<2) Color(13);
		if(Wind>0&&T%4<=1) Color(1);
		if(Wind>0&&T%4>=2) Color(0);
		if(Thun>0&&T%4<=1) Color(1);
		if(Thun>0&&T%4>=2) Color(6);
		if(X>=17&&X<=19) {
			Setpos(X-1,Y);
			cout<<"●";
			Setpos(X,Y-1);
			cout<<"━/";
			if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
			else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
			else Setpos(X+1,Y-1),cout<<"╯>";
			if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
			else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
			else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
		} else if(X<=23&&X>=21) {
			Setpos(X+1,Y);
			cout<<"●";
			Setpos(X,Y-1);
			cout<<"━\\";
			if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
			else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
			else Setpos(X-1,Y-1),cout<<"╮>";
			if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
			else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
			else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
		} else if(X>23) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X-1,Y-0.5),cout<<"│>";
		} else if(X<17&&Upt!=0) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X+1,Y-1.5),cout<<"╱ >";
		} else if(X<17) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X+1,Y-0.5),cout<<"│>";
		}
		if(Thun>0) {
			Setpos(X-2,Y-1),cout<<"▄▄";
			Setpos(X+2,Y-1),cout<<"▄▄";
			Setpos(X,Y+2),cout<<"▌";
			Setpos(X,Y-2.5),cout<<"▌";
			Setpos(X-1,Y+1),cout<<"█";
			Setpos(X+1,Y+1),cout<<"█";
			Setpos(X-1,Y-2),cout<<"█";
			Setpos(X+1,Y-2),cout<<"█";
		}
		if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
		if(Wind>1) {
			if(T%6<2)Color(1);
			else Color(0);
			if(T%8<=1) {
				Setpos(X+1,Y-5);
				cout<<"----  --";
				Setpos(X,Y-5);
				cout<<"-  --- -";
				Setpos(X-1,Y-5);
				cout<<"--- - --";
			} else if(T%8<=3) {
				Setpos(X+1,Y-5);
				cout<<"------  ";
				Setpos(X,Y-5);
				cout<<" --  ---";
				Setpos(X-1,Y-5);
				cout<<"----- - ";
			} else if(T%8<=5) {
				Setpos(X+1,Y-5);
				cout<<"  ------";
				Setpos(X,Y-5);
				cout<<"-- --  -";
				Setpos(X-1,Y-5);
				cout<<"- ----- ";
			} else if(T%8<=7) {
				Setpos(X+1,Y-5);
				cout<<"--  ----";
				Setpos(X,Y-5);
				cout<<" --- -- ";
				Setpos(X-1,Y-5);
				cout<<"- - ----";
			}
		}
		if(Water!=0) {
			Color(1);
			if(T%20<5) {
				Setpos(X+2,Y-3);
				cout<<"■";
				Setpos(X+1,Y-3.5);
				cout<<"■";
				Setpos(X-1,Y-2.5);
				cout<<"■";
				Setpos(X-2,Y-3);
				cout<<"■";
			} else if(T%20<10||T%20>=15) {
				Setpos(X+2,Y-3);
				cout<<"■";
				Setpos(X,Y-4);
				cout<<"■■";
				Setpos(X-2,Y-3);
				cout<<"■";
			} else if(T%20<15) {
				Setpos(X+2,Y-3.5);
				cout<<"■";
				Setpos(X+1,Y-3);
				cout<<"■";
				Setpos(X-1,Y-3.5);
				cout<<"■";
				Setpos(X-2,Y-3);
				cout<<"■";
			}
		}
		if(Fire!=0) {
			if(T%6<3)Color(4);
			else Color(5);
			if(Fir>=1)Setpos(X,Y+1),cout<<"●";
			if(Fir>=2)Setpos(X+1,Y),cout<<"●";
			if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
		}
	}
	if(a==1||a==3) {
		if(B[b].what==1) {
			Nor;
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].How<=1) Color(13);
				else Color(4);
				cout<<"●";
				if(a==1) Pan(1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==2) {
			Nor;
			Setpos(B[b].x-1,B[b].y-1);
			if(ti(B[b].x-1)==20)cout<<"======";
			else cout<<"      ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			Setpos(B[b].x+1,B[b].y-1);
			if(ti(B[b].x+1)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				Color(5);
				if(B[b].How==0) {
					Setpos(B[b].x-1,B[b].y),cout<<"↑";
					Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
					Setpos(B[b].x+1,B[b].y),cout<<"↓";
				} else if(B[b].How==1) {
					Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";
					Setpos(B[b].x,B[b].y),cout<<"╳";
					Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";
				}
				if(a==1) Pan(2,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==3||B[b].what==5) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				Setpos(B[b].x,B[b].y);
				if(B[b].How==1) Color(5);
				else Color(4);
				cout<<"◎";
			}
		}
		if(B[b].what==4) {
			Nor;
			Setpos(B[b].x,fmax((float)0,B[b].y-8));
			if(ti(B[b].x)==20) {
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
			} else {
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"  ";
			}
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,fmax((float)0,B[b].y-8));
				Color(6);
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
				if(a==1) Pan(4,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==6||B[b].what==8||B[b].what==9) {
			Nor;
			Setpos(B[b].x-1,B[b].y);
			if(ti(B[b].x)-1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x+1,B[b].y);
			if(ti(B[b].x)+1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				Setpos(B[b].x,B[b].y-1);
				if(B[b].what==6) {
					if(B[b].How<=1) Color(1);
					else Color(6);
				}
				if(B[b].what==9) {
					if(B[b].How<=1) Color(4);
					else Color(8);
				}
				if(B[b].what==8)Color(5);
				Setpos(B[b].x-1,B[b].y);
				cout<<"︹";
				Setpos(B[b].x+1,B[b].y);
				cout<<"︺";
				Setpos(B[b].x,B[b].y-1);
				if(B[b].How%2==1) cout<<"〔●〕";
				else cout<<"﹝○﹞";
				if(a==1) Pan(6,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==7) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
					Setpos(i,B[b].y);
					cout<<"  ";
				}
			if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
					Setpos(i,B[b].y);
					cout<<"  ";
				}
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
						Setpos(i,B[b].y);
						cout<<"║";
						if(a==1) Pan(7,i,B[b].y,b);
					}
				if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
						Setpos(i,B[b].y);
						cout<<"║";
						if(a==1) Pan(7,i,B[b].y,b);
					}
			}
		}
		if(B[b].what==10||B[b].what==11||B[b].what==12) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				B[b].x-=B[b].vx;
				B[b].y-=B[b].vy;
				if(B[b].How==1) {
					B[b].vy-=0.2;
				} else B[b].vx-=0.35;
				if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
				if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
				if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==11)Color(1);
				else if(B[b].what==12)Color(5);
				else Color(0);
				if(B[b].t%4<2)cout<<"▃";
				else cout<<"▍";
				if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what>=13&&B[b].what<=17) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"====";
			else cout<<"    ";
			if(B[b].life!=0) {
				B[b].x-=B[b].vx;
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==14) Color(1);
				else if(B[b].what==15) Color(4);
				else if(B[b].what==16) Color(5);
				else if(B[b].what==17) Color(3);
				else Color(2);
				cout<<"●";
				if(B[b].what==14)cout<<"*";
				if(B[b].what==15)cout<<"";
				if(B[b].what==16)cout<<"<";
				if(B[b].what==17)cout<<"X";
			}
			if(a==1) Pan(1,B[b].x,B[b].y,b);
		}
		if(B[b].what==98&&B[b].life!=0) {
			B[b].y-=B[b].vy;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x==20))cout<<"==";
			else cout<<"  ";
			if(B[b].y<=3)B[b].life=0;
		}
		if(B[b].what>=99) {
			if(B[b].y<=3)B[b].life=0;
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				Color(5);
				if(B[b].what==99)cout<<"█";
				if(B[b].what>=100&&B[b].what<200) {
					if(B[b].what%5==0)cout<<"我";
					if(B[b].what%5==1)cout<<"是";
					if(B[b].what%5==2)cout<<"最";
					if(B[b].what%5==3)cout<<"强";
					if(B[b].what%5==4)cout<<"的";
				}
				if(B[b].what>=200&&B[b].what<300) {
					if(B[b].what%6==0)cout<<"你";
					if(B[b].what%6==1)cout<<"给";
					if(B[b].what%6==2)cout<<"我";
					if(B[b].what%6==3)cout<<"过";
					if(B[b].what%6==4)cout<<"来";
					if(B[b].what%6==5)cout<<"啊";
				}
				if(B[b].what>=300&&B[b].what<400) {
					if(B[b].what%8==0)cout<<"颤";
					if(B[b].what%8==1)cout<<"抖";
					if(B[b].what%8==2)cout<<"吧";
					if(B[b].what%8==3)cout<<"无";
					if(B[b].what%8==4)cout<<"能";
					if(B[b].what%8==5)cout<<"的";
					if(B[b].what%8==6)cout<<"人";
					if(B[b].what%8==7)cout<<"类";
				}
				if(B[b].what>=400&&B[b].what<500) {
					if(B[b].what%8==0)cout<<"还";
					if(B[b].what%8==1)cout<<"不";
					if(B[b].what%8==2)cout<<"快";
					if(B[b].what%8==3)cout<<"跪";
					if(B[b].what%8==4)cout<<"倒";
					if(B[b].what%8==5)cout<<"在";
					if(B[b].what%8==6)cout<<"朕";
					if(B[b].what%8==7)cout<<"前";
				}
				if(B[b].what>=500&&B[b].what<600) {
					if(B[b].what%8==0)cout<<"看";
					if(B[b].what%8==1)cout<<"懂";
					if(B[b].what%8==2)cout<<"这";
					if(B[b].what%8==3)cout<<"句";
					if(B[b].what%8==4)cout<<"话";
					if(B[b].what%8==5)cout<<"的";
					if(B[b].what%8==6)cout<<"是";
					if(B[b].what%8==7)cout<<"猪";
				}
				if(a==1) Pan(1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-1) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(Boss==0) B[b].life=0;
			else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
			if(B[b].life!=0) {
				if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
				if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
				if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
				Setpos(B[b].x,B[b].y);
				Color(7);
				if(B[b].t%2==0) cout<<"+";
				else cout<<"×";
			}
		}
		if(B[b].what<=-2&&B[b].what>=-9) {
			Nor;
			Setpos(B[b].x-1,B[b].y);
			if(ti(B[b].x)-1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x+1,B[b].y);
			if(ti(B[b].x)+1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				if(B[b].what<=-3&&B[b].what>=-7) {
					if(B[b].x<=7)B[b].x=7;
					if(B[b].x>=28)B[b].x=28;
					else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
					else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
					if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
					if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
				}
				if(B[b].what==-2) Color(3);
				if(B[b].what==-3) Color(4);
				if(B[b].what==-4) Color(1);
				if(B[b].what==-5) Color(0);
				if(B[b].what==-6) Color(6);
				if(B[b].what==-7) Color(5);
				if(B[b].what==-8) Color(2);
				if(B[b].what==-9) Color(14);
				if(T%7<=1&&B[b].what==-5)Color(1);
				else if(T%7<=1)Color(0);
				Setpos(B[b].x-1,B[b].y);
				cout<<"︹";
				Setpos(B[b].x+1,B[b].y);
				cout<<"︺";
				Setpos(B[b].x,B[b].y-1);
				if(B[b].what==-2) cout<<"﹝镖﹞";
				if(B[b].what==-3) cout<<"﹝火﹞";
				if(B[b].what==-4) cout<<"﹝水﹞";
				if(B[b].what==-5) cout<<"﹝风﹞";
				if(B[b].what==-6) cout<<"﹝雷﹞";
				if(B[b].what==-7) cout<<"﹝磁﹞";
				if(B[b].what==-8) cout<<"﹝血﹞";
				if(B[b].what==-9) cout<<"﹝忍﹞";
				if(a==1) Pan(-2,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-11||B[b].what==-12) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==-10) Color(5);
				if(B[b].what==-11) Color(7);
				if(T%7<=1)Color(0);
				cout<<"◆";
				if(a==1) Pan(-1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-13) {
			Nor;
			Setpos(B[b].x,B[b].y-0.5);
			if(ti(B[b].x)==20)cout<<"===";
			else cout<<"   ";
			if(B[b].life!=0) {
				if(B[b].a==13880086) {
					if(Boss==0) B[b].life=0;
					else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
					if(B[b].life!=0) {
						if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
						if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
						if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
					}
				} else {
					if(B[B[b].a].life==0) B[b].life=0;
					else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
					if(B[b].life!=0) {
						B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
					}
				}
				Setpos(B[b].x,B[b].y-0.5);
				if(T%6<3)Color(5);
				else Color(4);
				cout<<"●";
			}
		}
	}
	if(br<bl) {
		br=-1,bl=0;
		memset(B,0,sizeof(B));
	}
	Color(0);
}
void Move() {
	if(X<3) X=3;
	if(Y<1) Y=1,Vy=0;
	if(Y>29) Y=29,Vy=0;
	if(Ice!=0) {
		X-=Vx/2.0;
		Y+=Vy/2.0;
		Vy=fmax(Vy-0.025,(float)0);
		if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
		if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
		if(Up==0&&Y<=Ding-1.25) Vy=0.25;
		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2) Vx+=0.175;
		else if(Up>0&&Upt==0) Vx-=0.175;
		else if(Up>0&&Upt>0) {
			Vx=fmax(Vx-0.125,(float)0);
			if(Upt==1&&T%2==0)Map(-1,0);
			if(T%2==0)Upt--;
		}
	} else {
		X-=Vx;
		Y+=Vy;
		Vy=fmax(Vy-0.05,(float)0);
		if(Wind==0) {
			if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
			if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
		} else {
			if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
			if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
		}
		if(Up==0&&Y<=Ding-1.25) Vy=0.5;
		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2) Vx+=0.35;
		else if(Up>0&&Upt==0) Vx-=0.35;
		else if(Up>0&&Upt>0) {
			Vx=fmax(Vx-0.25,(float)0);
			if(Upt==1)Map(-1,0);
			Upt--;
		}
	}
	for(int i=bl; i<=br; i++) {
		if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
				B[i].life=0;
				Map(1,i);
			}
		for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
				Setpos(I[j][0],I[j][1]);
				if(I[j][0]==20) cout<<"===";
				else cout<<"   ";
				I[j][0]=I[j][1]=-1;
				B[i].life=0;
				Exp+=2;
			}
		if(B[i].t>=100)B[i].life=0;
		if(B[i].life==0&&i==bl) bl++;
		Map(1,i);
		if(B[i].life==0) continue;
		else {
			B[i].t++;
			if(B[i].what==1) {
				if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
				if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
				if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
			}
			if(B[i].what==2) {
				if(B[i].t%3==0) B[i].How=!B[i].How;
			}
			if(B[i].what==3||B[i].what==5) {
				if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
				if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
				if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
				if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
				else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
				else B[i].vx=0;
				if(B[i].t==45) {
					B[i].life=0;
					br++;
					B[br].what=4;
					B[br].x=B[i].x;
					B[br].y=32;
					B[br].vy=3;
					B[br].life=1;
				}
			}
			if(B[i].what==6||B[i].what==8||B[i].what==9) {
				if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
					B[i].life=0;
					if(B[i].life==0&&i==bl) bl++;
					Map(1,i);
					break;
				}
				if(B[i].t%5==0) B[i].How=rand()%4;
				if(B[i].what==9) {
					if(B[i].t==7) {
X9:
						float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
						if(xx<=0.5&&yy<=0.5) goto X9;
						for(int j=1; j<=4; j++) {
							br++,B[br].what=9;
							B[br].t=11;
							B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
							if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
							if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
							B[br].life=1;
						}
						B[i].life=0;
					}
				}
				if(B[i].what==8) {
					if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
					if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
					if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
					if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
				}
			}
			if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
				if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
			}
			if(B[i].what==16) {
				if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
				else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
			}
		}
		if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
			if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
			else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
		}
	}
}
void Guai(int R,int r) {
	if(R==-1) {
		br++;
		B[br].what=-1;
		B[br].x=X+rand()%3-1;
		B[br].y=Y+rand()%3-1;
		B[br].life=1;
	}
	if(R<=-2&&R>=-11) {
		br++;
		B[br].what=R;
		B[br].x=B[br].a=r;
		B[br].y=29;
		if(R<=-3&&R>=-7)B[br].vx=-1;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==0) {
		br++;
		B[br].what=1;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==1) {
		br++;
		B[br].what=2;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==2||R==3) {
		br++;
		B[br].what=2*R-1;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==4) {
		br++;
		B[br].what=6;
		if(r<5)r=5;
		if(r>30)r=30;
		B[br].x=r;
		if(r==11||r==25) B[br].y=29-(rand()%20);
		else B[br].y=29;
X4:
		B[br].vx=(rand()%21-10)/30.0;
		B[br].vy=(rand()%25)/30.0;
		if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
		int rx=rand()%50;
		if(rx==0) B[br].vx=0;
		B[br].life=1;
	}
	if(R==5) {
		br++;
		B[br].How=r;
		B[br].what=7;
		if(B[br].How<0) B[br].x=19;
		if(B[br].How>0) B[br].x=21;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
	if(R==4) {
		br++;
		B[br].what=6;
		B[br].x=x;
		B[br].y=y;
		B[br].vx=xx;
		B[br].vy=yy;
		B[br].life=1;
	}
	if(R==6||R==7||R==8) {
		br++;
		B[br].what=4+R;
		B[br].x=x;
		B[br].y=y;
		B[br].vx=xx;
		B[br].vy=yy;
		B[br].life=1;
	}
}
void MesGuai(int a,int rr) {
	int R=rand()%rr,r=-10086;
	if(R==0) {
		if(a==1) r=(5+rand()%8)*2;
		if(a<=3&&a!=1) r=10+rand()%16;
		if(a==4) r=rand()%75-20;
		if(a==5) r=2+rand()%4;
		if(r!=-10086) Guai(a,r);
	}
}
void NorGuai(int a,int b) {
	if(a==1) {
		if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
		if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
		if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
		if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
		if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
		if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
		if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
		if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
		if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
		if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
		if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
	}
	if(a==2) {
		if(b<=200&&b%30==1) {
			int r=rand()%4;
			if(r==1) r=0;
			for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
		}
		if(b>200&&b<=220&&b%5==1) Guai(1,18);
		if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
		if(b>350&&b<=370&&b%5==1) Guai(1,22);
		if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
		if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
		if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
		if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
		if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
		if(b>=801&&b<=961&&b%15==1) Guai(1,20);
		if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
	}
	if(a==3) {
		if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
		if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
		if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
		if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
		if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
		if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
		if(b>=600&&b<750&&b%30==0) {
			for(int i=0; i<5; i++) Guai(3,i*3+10);
		}
		if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
		if(b>=830&&b<910&&b%20==0) Guai(2,X);
		if(b>=910&&b<980&&b%10==0) Guai(2,X);
		if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
	}
	if(a==4) {
		if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
		if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
		if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
		if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
		if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
		if(b>=200&&b<=500&&b%40==1) {
			float r=0,rr;
			for(int i=1; i<=5; i++) {
X5:
				rr=0.7+(rand()%5)/10.0;
				if(rr==r)goto X5;
				r=rr;
				CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
			}
		}
		if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
		if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
		if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
		if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
		if(b>=750&&b<=950&&b%20==1) {
			float r=0,rr;
			for(int i=1; i<=3; i++) {
X6:
				rr=0.7+(rand()%5)/10.0;
				if(rr==r)goto X6;
				r=rr;
				CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
			}
		}
		if(b>=1000&&b<=1300) MesGuai(4,5);
	}
}
void RandGood() {
	if(Biao>0) {
		Biao--;
		Guai(-1,0);
	}
	if(Gd[1]==0) {
		Gd[1]=rand()%1000+1;
		if(Win==7)Gd[1]=10086;
		Gd[3]=rand()%16+8;
	} else if(Gd[1]<=5) {
		Guai(-2-Gd[1],Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=20&&Gd[1]<27) {
		Guai(-8,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=30&&Gd[1]<37) {
		Guai(-9,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=40&&Gd[1]<70) {
		Gd[2]++;
		if(Gd[2]%2==1)Guai(-10,Gd[3]);
		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=70&&Gd[1]<100) {
		Gd[2]++;
		if(Gd[2]%2==1)Guai(-11,Gd[3]);
		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
	} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
		Guai(-2,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else Gd[1]=0;
	for(int i=0; i<20; i++) {
		if(I[i][0]==-1) continue;
		Setpos(I[i][0],I[i][1]);
		Color(0);
		if(I[i][0]==20) cout<<"===";
		else cout<<"   ";
		I[i][1]++;
		if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
		else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
		Color(0);
	}
}
void Panboss(int bx,int by) {
	float Nox[4],Noy[4];
	Nox[0]=X,Noy[0]=Y;
	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	for(int i=0; i<3; i++) {
		if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo+=20,Bgo1[4]=1,Killb=20,Kill=1;
		if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo+=20,Bgo2[8]=1,Killb=20,Kill=1;
	}
}
void Boss1() {
	for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
			if(Bway[Bbr][0]==20) cout<<"==";
			else cout<<"  ";
			Bbr++;
		}
	if(Bwhat1==5) {
		int bx,by;
		Color(5);
		for(int i=0; i<10; i++) {
			bx=Bx1-i*Bvx1/10.0;
			by=By1-i*Bvy1/10.0;
			Setpos(bx,by),cout<<"█";
			Bbl++;
			Bway[Bbl][0]=bx;
			Bway[Bbl][1]=by;
		}
		Color(0);
	}
	Bx1-=Bvx1;
	By1-=Bvy1;
	if(Bwhat1==0) {
X2:
		Bwhat1=rand()%7;
		if(Bwhat1==2||Bwhat1==3) {
			if(By1<=10||By1>25) goto X2;
		}
		if(Bwhat1==4) {
			if(By1<=15||Bx1<20) goto X2;
			Bgo1[2]=Bx1;
			Bgo1[3]=By1-1;
		}
		if(Bwhat1==5) {
X0:
			Bgo1[3]=rand()%4+1;
			Bvx1=(rand()%101)/20.0;
			Bvy1=(rand()%101)/20.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
		}
		if(Bwhat1==6) {
			if(By1<=17||By1>25) goto X2;
		}
	}
	if(Bwhat1==1) {
		Bgo1[1]++,Bgo1[2]++;
		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
		if(Out1) R=0;
		if(R==0) {
			int vx=Bvx1,vy=Bvy1;
			Bgo1[1]=0;
			Bvx1=(rand()%101-20)/50.0;
			Bvy1=(rand()%101-20)/50.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(Out1) r=0;
		}
		if(r==0) Chang1
		}
	if(Bwhat1==2) {
		Bgo1[1]++;
		if(Bgo1[1]>6) {
			Bvy1=-0.3;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=6;
X3:
			B[br].vx=(rand()%21-10)/40.0;
			B[br].vy=(rand()%25)/30.0;
			if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
			int rx=rand()%50;
			if(rx==0) B[br].vx=0;
			B[br].life=1;
		}
		if(Bgo1[1]>8) Chang1
		}
	if(Bwhat1==3) {
		Bgo1[1]++;
		if(Bgo1[1]>6&&Bgo1[1]%3==0) {
			Bvy1=-0.3;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=8;
			B[br].life=1;
		}
		if(Bgo1[1]>15) Chang1
		}
	if(Bwhat1==4) {
		Bgo1[1]++;
		if(Bgo1[1]<=8) {
			Setpos(Bgo1[2],Bgo1[3]);
			if(Bgo1[1]==1)cout<<" ";
			else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
			else cout<<"  ";
			Bgo1[2]--;
			Setpos(Bgo1[2],Bgo1[3]);
			int r=rand()%4;
			if(r%2==0) Color(6);
			else Color(9);
			if(r<2) cout<<") ";
			else cout<<"】";
			Color(0);
		}
		if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
		if(Bgo1[1]==11) {
			Map(0,(bool)Kill);
			Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";
			Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";
			Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";
			Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";
			int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
			Color(6);
			int i=0;
			while(1) {
				bx=Bgo1[2]-i*bvx/30.0;
				by=Bgo1[3]-i*bvy/30.0;
				if(bx<=5||bx>=30||by<0||by>=29) break;
				Panboss(bx,by);
				Setpos(bx,by),cout<<"█";
				Bbl++;
				Bway[Bbl][0]=bx;
				Bway[Bbl][1]=by;
				i++;
			}
			Color(0);
			Map(-1,0);
			Chang1
		}
	}
	if(Bwhat1==5) {
		Bgo1[1]++,Bgo1[2]++;
		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
		if(Out1) R=0;
		if(R==0) {
			int vx=Bvx1,vy=Bvy1;
			Bgo1[1]=0;
X1:
			Bvx1=(rand()%101-20)/20.0;
			Bvy1=(rand()%101-20)/20.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
			if(Out1) r=0;
		}
		if(r==0) Chang1
		}
	if(Bwhat1==6) {
		Bgo1[1]++;
		if(Bgo1[1]>6&&Bgo1[1]%10==0) {
			By1-=1;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=9;
X30:
			B[br].vy=1;
			B[br].life=1;
		}
		if(Bgo1[1]>31) Chang1
		}
}
void Boss2() {
	for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
			if(Bway[Bbr][0]==20) cout<<"==";
			else cout<<"  ";
			Bbr++;
		}
	Bx2-=Bvx2;
	By2-=Bvy2;
	if(Bwhat2==0) {
X21:
		Bwhat2=rand()%7;
		if(Bwhat2==2) {
X31:
			for(int i=1; i<=3; i++) {
				Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
				if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
			}
			if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
		}
		if(Bwhat2==3) {
			Bgo2[2]=rand()%2;
		}
		if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
			Bvy2=-1.5;
			Bvx2=-0.5;
		}
	}
	if(Bwhat2==1) {
		Bgo2[1]++,Bgo2[2]++;
		int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
		if(Out2) R=0;
		if(R==0) {
			int vx=Bvx2,vy=Bvy2;
			Bgo2[1]=0;
			Bvx2=(rand()%101-20)/50.0;
			Bvy2=(rand()%101-20)/50.0;
			if(Bgo2[3]<=2) Bvx2*=-1;
			if(Bgo2[3]%2==1) Bvy2*=-1;
			if(Out2) r=0;
		}
		if(r==0) Chang2
		}
	if(Bwhat2==2) {
		Bgo2[1]++;
		float bx,by,bvx,bvy;
		if(Bgo2[1]<21) {
			for(int i=1; i<=3; i++) {
				bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
				if(Bgo2[1]<=10) {
					Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
					if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
					else cout<<"  ";
					bx=Bx2+Bgo2[1]*bvx/10.0;
					by=By2+Bgo2[1]*bvy/10.0;
					Setpos(bx,by);
				} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
				int r=rand()%4;
				if(r%2==0) Color(3);
				else Color(10);
				if(r<=1) cout<<"×";
				else cout<<"+";
				Color(0);
			}
		}
		if(Bgo2[1]==21) {
			Map(0,(bool)Kill);
			Color(3);
			int j=0;
			for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
						if(k==1) bvx=j,bvy=0;
						if(k==2) bvx=-j,bvy=0;
						if(k==3) bvx=0,bvy=j;
						if(k==4) bvx=0,bvy=-j;
						bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
						if(bx<=5||bx>=30||by<0||by>=30) {
							continue;
						}
						Panboss(bx,by);
						Setpos(bx,by),cout<<"█";
						Bbl++;
						Bway[Bbl][0]=bx;
						Bway[Bbl][1]=by;
					}
			Color(0);
			Map(-1,0);
			Chang2
		}
	}
	if(Bwhat2==3) {
		Bgo2[1]++;
		if(Bgo2[1]<=18) {
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
			if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
			if(Bgo2[1]%6<3)Color(3);
			else Color(5);
			if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
			if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
			Color(0);
		}
		if(Bgo2[1]==18) {
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
		}
		if(Bgo2[1]>18&&Bgo2[1]<=25) {
			Bgo2[3]=Bgo2[2];
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
			if(Bgo2[1]%4<2)Color(3);
			else Color(5);
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
			Color(0);
		}
		if(Bgo2[1]==25) {
			if(Bgo2[2]==0) {
				Color(3);
				for(int i=4; i<=29; i++) {
					Setpos(i,Bgo2[5]),cout<<"█";
					Bbl++;
					Panboss(i,Bgo2[5]);
					Bway[Bbl][0]=i;
					Bway[Bbl][1]=Bgo2[5];
				}
			}
			if(Bgo2[2]==1) {
				Color(3);
				for(int i=0; i<=28; i++) {
					Setpos(Bgo2[4],i),cout<<"█";
					Bbl++;
					Panboss(Bgo2[4],i);
					Bway[Bbl][0]=Bgo2[4];
					Bway[Bbl][1]=i;
				}
			}
			Chang2
		}
	}
	if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
		Bgo2[1]++;
		if(By2>27)Bvy2=0;
		if(Bx2>23)Bvx2=0;
		if(Bgo2[1]>13&&Bgo2[1]%3==0) {
			float t=By2-Y,g=0.35;
			if(Boss==6) t/=2.0;
			CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
		}
		if(Bgo2[1]>20) Chang2
		}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
	for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	Bx3-=Bvx3;
	By3-=Bvy3;
	if(Bwhat3<=8) {
		if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
		if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
	}
	if(Bwhat3==0) {
X22:
		Bwhat3=rand()%12;
		if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
		if(Bwhat3==11)Bgo3[2]=rand()%5;
	}
	if(Bwhat3==1) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3>=2&&Bwhat3<=6) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].what=11+Bwhat3;
			B[br].vy=0.5+(rand()%100)/80.0;
			if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==7) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==8) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==9) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]==6||Bgo3[1]==8) {
			Bean
		}
		if(Bgo3[1]>=8)Chang3
		}
	if(Bwhat3==10) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
			Bean
		}
		if(Bgo3[1]>=12)Chang3
		}
	if(Bwhat3==11) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
				br++;
				B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=99;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=99;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
		if(Bgo3[1]>=20) {
			for(int i=1; i<=4; i++) {
				br++;
				B[br].what=98;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
			Chang3
		}
	}
}
void Ball(int ball) {
	if(ball==1) {
		if(Fir<3&&T%8==0) Fir++;
		if(Fir>0) {
			br++;
			B[br].what=-13;
			B[br].x=X;
			B[br].y=Y+rand()%3-1;
			B[br].life=1;
			if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
			else if(Boss!=0) B[br].a=13880086,Fir--;
			else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
			else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
			else B[br].life=0;
			Dis=Dis1=13880087;
		}
	}
	if(ball==2) {
		if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
		if(T%16==0)I[ib][0]=X;
		if(T%16==4)I[ib][0]=X-1;
		if(T%16==8)I[ib][0]=X+1;
		if(T%16==12)I[ib][0]=X-2;
		if(T%12==9)I[ib][0]=X+2;
		if(Water==1) {
			for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
		}
	}
	if(ball==3) {
		if(Wind>5) {
			if(Y<Ding-1)Vy=5;
			else Vy=0;
			if(Up>=1) Vx=-5;
			if(Down==2) Vx=5;
		}
		if(Wind<5) {
			if(Y>Ding-1)Vy=-5;
			else Vy=0;
			if(Up>=1) Vx=-5;
			if(Down==2) Vx=5;
		}
		if(Wind==5) {
			if(Boss==2) Ding=12.25;
			else Ding=6.25;
			if(Boss!=0) Bblo-=16+Lv*4;
			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
			Setpos(20,0);
			for(int i=1; i<=60; i++) printf("=");
		}
	}
	if(ball==4) {
		if(Thun==1) {
			if(Boss!=0) Bblo-=16+Lv*4;
			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
			Setpos(20,0);
			for(int i=1; i<=60; i++) printf("=");
		}
	}
	if(ball==5) {
		system("cls");
		Color(5);
		Setpos(10,10);
		cout<<"新天赋!";
Y:
		int rr=rand()%4+2;
		Setpos(12,10);
		if(rr==Ren) goto Y;
		if(rr==2)cout<<"瞬跳";
		if(rr==3)cout<<"空之舞";
		if(rr==4)cout<<"三段跳";
		if(rr==5)cout<<"反重力跳跃";
		Setpos(14,10);
		cout<<"当前天赋:";
		if(Ren==1)cout<<"小无敌";
		if(Ren==2)cout<<"瞬跳";
		if(Ren==3)cout<<"空之舞";
		if(Ren==4)cout<<"三段跳";
		if(Ren==5)cout<<"反重力跳跃";
		Setpos(16,10);
		cout<<"换否?(y/n)";
G:
		char g=_getch();
		if(g=='y')Ren=rr;
		else if(g!='n')goto G;
		system("cls");
		Setpos(20,0);
		Color(0);
		for(int i=1; i<=60; i++) printf("=");
	}
	if(ball==6) {
		Color(4);
		for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
		Color(0);
		cout<<' '<<Bblo<<"                              ";
		Color(0);
	}
	if(ball==7) {
		Color(1);
		if(Win==7&&T%6<3)Color(3);
		for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
		Color(0);
		if(Win==7&&T%6<3)Color(3);
		printf(" %0.1f                              ",Blo);
	}
}
int main() {
	system("mode con cols=60 lines=37");
	CONSOLE_CURSOR_INFO cursor_info= {1,0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
	srand((unsigned)time(NULL));
	Win=0;
	Ren=1;
	Lv=1;
	Blo=Blomax=100;
	Expmax=300;
	Hui=15;
	X=18,Y=6;
ReStart:
	system("cls");
	memset(B,0,sizeof(B));
	memset(I,-1,sizeof(I));
	T=0;
	bl=0;
	br=-1;
	Upt=0;
Start:
	Blo=Blomax * 100;
	Ding=6.25;
	memset(Bgo1,0,sizeof(Bgo1));
	memset(Bgo2,0,sizeof(Bgo2));
	memset(Bgo3,0,sizeof(Bgo3));
	if(Win%2==0) T=0;
	if(Win%2==0&&D==0) {
		if(Win>0)Ball(5);
		Boss=0;
lL:
		L=rand()%4+1;
		for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
		Ll[Win/2]=L;
	}
	if(Win%2==1&&D==0) {
		if(Win==7)Boss=6,T=0,Blomax+=100;
		else {
bl:
			Boss=rand()%3+1;
			for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
		}
		Bl[Win/2]=Boss;
		Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
		system("color 4C");
		Sleep(20);
		system("color 0F");
		Map(0,1);
		Sleep(1000);
	}
	if(Win%2==1) {
		Bblomax=500+(Win/2)*500;
		Bblo=Bblomax;
		if(Boss==2) Ding=12.25;
	}
	while(1) {
		T++;
		if(Wind==0) {
			if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
			if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
		}
		if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
			u1++;
			if(Down==1) {
				Down=0;
				Up=0;
				if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
				else Vx=7,Vy=0.3;
			} else if(Up==0&&Wind==0) {
				Down=0;
				Up=1;
				if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
				else Vx=2,Vy=0.1;
			} else if(Up==1&&Wind==0) {
				Down=0;
				Up=2;
				if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
				else Vx=1.5,Vy=0.1;
			} else if(Ren==3&&Up==2&&Wind==0) {
				Down=0;
				Up=3;
				Vx=1;
				Vy=0.5;
				Upt=30;
			} else if(Ren==4&&Up==2&&Wind==0) {
				Down=0;
				Up=3;
				Vx=1.8;
				Vy=0.1;
			}
		}
		if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
			u2++;
			if(Down==1&&Ren==5) {
				Down=2;
				Up=0;
				Vx=-1.7;
			} else {
				Down=1;
				Up=0;
				if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
				else {
					if(Upt!=0) Map(-1,0),Upt=0;
					Vx=-7;
				}
			}
		}
		if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
		if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
		if(kbhit()) {
			char g=_getch();
			if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
		}
		if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
		if(Drug==0) Blo=fmin((float)Blomax,Blo+10000);
		else if(T%10==0)Blo++;
		if(T%20==0) {
			if(Kill!=0) Kill=0;
			if(Lvl!=0) Lvl=0;
		}
		if(Killb>0) Killb--;
		if(Li>0) Li--;
		if(Ice>0) Ice--;
		if(Drug>0) Drug--;
		if(Magne>0) Magne--;
		if(Fire>0) Ball(1),Fire--;
		if(Water>0) Ball(2),Water--;
		if(Wind>0) Ball(3),Wind--;
		if(Thun>0) Ball(4),Thun--;
		if(Boss==0) NorGuai(L,T%1500);
		RandGood();
		if(T%20==1)Exp++;
		if(T%50==1) {
			Exp+=10000;
			system("cls");
			Setpos(20,0);
			Color(0);
			for(int i=1; i<=60; i++) printf("=");
			if(Win==0&&T<300) {
				Setpos(4,6);
				cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
				Setpos(8,6);
				cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
				Setpos(8,6);
				cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
				Setpos(10,15);
				cout<<"空格可以暂停。";
			}
		}
		Map(-1,0);
		if(Boss==1) Boss1();
		if(Boss==2) Boss2();
		if(Boss==3) Boss3();
		if(Boss==6) Boss1(),Boss2(),Boss3();
		Move();
		Map(0,(bool)Kill);
		Color(0);
		Setpos(1,1);
		Blo=fmin(Blo,(float)Blomax);
		if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";
		Color(0);
		Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";
		Setpos(2,1);
		Exp=min(Exp,Expmax);
		if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
		if(Lvl>0)Color(5);
		cout<<"级别: "<<Lv;
		Color(0);
		Setpos(2,9);
		cout<<"经验: "<<Exp<<"  ";
		if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);
		if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
		if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
		if(Win==0) Sleep(55);
		if(Win==1) Sleep(50);
		if(Win==2) Sleep(35);
		if(Win==3) Sleep(40);
		if(Win==4) Sleep(25);
		if(Win==5) Sleep(30);
		if(Win==6) Sleep(20);
		if(Win>=7) Sleep(17);
		if(Boss==3&&Bblo<=0) {
			for(int i=1; i<=4; i++) {
				br++;
				B[br].what=98;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
		}
		if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
			Map(-1,0);
			break;
		}
	}
	if(Blo<=0) {
		Sleep(1000);
		D++;
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"GAME OVER...";
		Sleep(2000);
		goto ReStart;
	} else if(Win==6) {
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"坚持30秒 !";
		Sleep(2000);
		Setpos(30,0);
		Win++;
		D=0;
	} else if(Win==7) {
		Sleep(1000);
		system("color 6E");
		Setpos(15,11);
		Color(5);
		cout<<"YOU WIN !";
		Sleep(2000);
		Setpos(30,0);
		return 0;
	} else Sleep(1000),Win++,D=0;
	goto Start;
}

看到这里的人,留个小心心再走吧!

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