html5 canvas 详细使用教程_canvas 教程html

6 //实践表明在不设施fillStyle下的默认fillStyle=black
7 context.fillRect(0, 0, 100, 100);
8 //实践表明在不设施strokeStyle下的默认strokeStyle=black
9 context.strokeRect(120, 0, 100, 100);
10
11 //设置纯色
12 context.fillStyle = “red”;
13 context.strokeStyle = “blue”;
14 context.fillRect(0, 120, 100, 100);
15 context.strokeRect(120, 120, 100, 100);
16
17 //设置透明度实践证明透明度值>0,<1值越低,越透明,值>=1时为纯色,值<=0时为完全透明
18 context.fillStyle = “rgba(255,0,0,0.2)”;
19 context.strokeStyle = “rgba(255,0,0,0.2)”;
20 context.fillRect(240, 0, 100, 100);
21 context.strokeRect(240, 120, 100, 100);
22 context.clearRect(50, 50, 240, 120);
23 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012073016404139.jpg)


 [顶部]( )


  


 **圆弧context.arc(x, y, radius, starAngle,endAngle, anticlockwise)**




---


 *x:圆心的x坐标*


 *y:圆心的y坐标*


 *straAngle:开始角度*


 *endAngle:结束角度*


 *anticlockwise:是否逆时针(true)为逆时针,(false)为顺时针*


     ps:经过试验证明书本上ture是顺时针,false是逆时针是错误的,而且无论是逆时针还是顺时针,角度都沿着顺时针扩大,如下图:


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080217203994.png)


  



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw0(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null) {
4 return false;
5 }
6 var context = canvas.getContext(‘2d’);
7 context.beginPath();
8 context.arc(200, 150, 100, 0, Math.PI * 2, true);
9 //不关闭路径路径会一直保留下去,当然也可以利用这个特点做出意想不到的效果
10 context.closePath();
11 context.fillStyle = ‘rgba(0,255,0,0.25)’;
12 context.fill();
13 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 一不小心画了小日本的国旗...赶紧调下颜色和大小,绿色倒是挺合适的~


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080217265520.png)


 [顶部]( )


  


 **路径  context.beginPath()    context.closePath()**




---


     细心的朋友会发现上面的画圆并不单单是直接用arc还用到了context的 beginPath   和closePath方法,参考书不愧是参考书,例子给得太简单了,实话说一开始我凌乱了,耐心下来做了几个实验才舒缓蛋疼的心情


     实验代码如下,通过分别注释closePath 和beginPath看fill stoke 和fill stroke结合下画出来的两个1/4弧线达到实验效果



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw23(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null) {
4 return false;
5 }
6 var context = canvas.getContext(‘2d’);
7 var n = 0;
8
9 //左侧1/4圆弧
10 context.beginPath();
11 context.arc(100, 150, 50, 0, Math.PI/2 , false);
12 context.fillStyle = ‘rgba(255,0,0,0.25)’;
13 context.fill();
14 context.strokeStyle = ‘rgba(255,0,0,0.25)’
15 context.closePath();
16 context.stroke();
17
18 //右侧1/4圆弧
19 context.beginPath();
20 context.arc(300, 150, 50, 0, Math.PI/2 , false);
21 context.fillStyle = ‘rgba(255,0,0,0.25)’;
22 context.fill();
23 context.strokeStyle = ‘rgba(255,0,0,0.25)’;
24 context.closePath();
25 context.stroke();
26 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



     实验结果如下:


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080309473833.png)


  


  得出的结论有:\*号为重点


     1、系统默认在绘制第一个路径的开始点为beginPath


     \*2、如果画完前面的路径没有重新指定beginPath,那么画第其他路径的时候会将前面最近指定的beginPath后的全部路径重新绘制


     3、每次调用context.fill()的时候会自动把当次绘制的路径的开始点和结束点相连,接着填充封闭的部分


     ps:书本的结论是   如果没有closePath那么前面的路劲会保留,实验证明正确的结论是 如果没有重新beginPath那么前面的路劲会保留


     ps1:如果你真心凌乱了,那么记住每次画路径都在前后加context.beginPath()   和context.closePath()就行


 [顶部]( )


  


 **绘制线段 context.moveTo(x,y)  context.lineTo(x,y)**




---


 *x:x坐标*


 *y:y坐标*


     每次画线都从moveTo的点到lineTo的点,


     如果没有moveTo那么第一次lineTo的效果和moveTo一样,


     每次lineTo后如果没有moveTo,那么下次lineTo的开始点为前一次lineTo的结束点



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw8(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null)
4 return false;
5 var context = canvas.getContext(“2d”);
6 //context.beginPath();
7 context.strokeStyle = “rgb(250,0,0)”;
8 context.fillStyle = “rgb(250,0,0)”
9 //实验证明第一次lineTo的时候和moveTo功能一样
10 context.lineTo(100, 100);
11 //之后的lineTo会以上次lineTo的节点为开始
12 context.lineTo(200, 200);
13 context.lineTo(200, 100);
14 context.moveTo(200, 50);
15 context.lineTo(100,50);
16 context.stroke();
17 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012080310250212.png)


     下面给出书本的例子,一朵绿色的菊花,涉及数学,不多解析,有兴趣的自己研究



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw1(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null)
4 return false;
5 var context = canvas.getContext(“2d”);
6 context.fillStyle = “#EEEEFF”;
7 context.fillRect(0, 0, 400, 300);
8 var n = 0;
9 var dx = 150;
10 var dy = 150;
11 var s = 100;
12 context.beginPath();
13 context.fillStyle = ‘rgb(100,255,100)’;
14 context.strokeStyle = ‘rgb(0,0,100)’;
15 var x = Math.sin(0);
16 var y = Math.cos(0);
17 var dig = Math.PI / 15 * 11;
18 for (var i = 0; i < 30; i++) {
19 var x = Math.sin(i * dig);
20 var y = Math.cos(i * dig);
21 context.lineTo(dx + x * s, dy + y * s);
22 }
23 context.closePath();
24 context.fill();
25 context.stroke();
26
27 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012080310315975.png)


  [顶部]( )


  


 **绘制贝塞尔曲线(贝济埃、bezier) context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)**


 ****绘制二次样条曲线**context.quadraticCurveTo(qcpx,qcpy,qx,qy)** 




---


 *cp1x:第一个控制点x坐标*


 *cp1y:第一个控制点y坐标*


 *cp2x:第二个控制点x坐标*


 *cp2y:第二个控制点y坐标*


 *x:终点x坐标*


 *y:终点y坐标*


 


 *qcpx:二次样条曲线控制点x坐标*


 *qcpy:二次样条曲线控制点y坐标*


 *qx:二次样条曲线终点x坐标*


 *qy:二次样条曲线终点y坐标*


  



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw24(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null) {
4 return false;
5 }
6 var context = canvas.getContext(“2d”);
7
8 context.moveTo(50, 50);
9 context.bezierCurveTo(50, 50,150, 50, 150, 150);
10 context.stroke();
11 context.quadraticCurveTo(150, 250, 250, 250);
12 context.stroke();
13 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012080311052611.png)


 下面给出书本的例子,一朵扭曲的绿色菊花...编书这哥们对菊花情有独钟啊- -



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw2(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null) {
4 return false;
5 }
6 var context = canvas.getContext(“2d”);
7 context.fillStyle = “#EEEFF”;
8 context.fillRect(0, 0, 400, 300);
9 var n = 0;
10 var dx = 150;
11 var dy = 150;
12 var s = 100;
13 context.beginPath();
14 context.globalCompositeOperation = ‘and’;
15 context.fillStyle = ‘rgb(100,255,100)’;
16 var x = Math.sin(0);
17 var y = Math.cos(0);
18 var dig = Math.PI / 15 * 11;
19 context.moveTo(dx, dy);
20 for (var i = 0; i < 30; i++) {
21 var x = Math.sin(i * dig);
22 var y = Math.cos(i * dig);
23 context.bezierCurveTo(dx + x * s, dy + y * s - 100, dx + x * s + 100, dy + y * s, dx + x * s, dy + y * s);
24 }
25 context.closePath();
26 context.fill();
27 context.stroke();
28 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012080311074866.png)


 关于贝塞尔曲线可以参考百度百科和[http://blog.csdn.net/zhangci226/article/details/4018449这]( )篇文章


  [顶部]( )


  


 **线性渐变 var lg= context.createLinearGradient(xStart,yStart,xEnd,yEnd)**


 **线性渐变颜色lg.addColorStop(offset,color)** 




---


 *xstart:渐变开始点x坐标*


 *ystart:渐变开始点y坐标*


 *xEnd:渐变结束点x坐标*


 *yEnd:渐变结束点y坐标*


 


 *offset:设定的颜色离渐变结束点的偏移量(0~1)*


 *color:绘制时要使用的颜色*


  


 给出书本偏移量的解析图,从图可以看出线性渐变可以是两种以上颜色的渐变


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080311221852.png)



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw25(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null)
4 return false;
5 var context = canvas.getContext(‘2d’);
6 var g1 = context.createLinearGradient(0, 0, 0, 300);
7
8 g1.addColorStop(0, ‘rgb(255,0,0)’); //红
9 g1.addColorStop(0.5, ‘rgb(0,255,0)’);//绿
10 g1.addColorStop(1, ‘rgb(0,0,255)’); //蓝
11
12 //可以把lg对象理解成GDI中线性brush
13 context.fillStyle = g1;
14 //再用这个brush来画正方形
15 context.fillRect(0, 0, 400, 300);
16 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012080311411922.png)


  [顶部]( )


  


 **径向渐变(发散)var rg=context.createRadialGradient(xStart,yStart,radiusStart,xEnd,yEnd,radiusEnd)**


 **径向渐变(发散)颜色rg.addColorStop(offset,color)**




---


 *xStart:发散开始圆心x坐标*


 *yStart:发散开始圆心y坐标*


 *radiusStart:发散开始圆的半径*


 *xEnd:发散结束圆心的x坐标*


 *yEnd:发散结束圆心的y坐标*


 *radiusEnd:发散结束圆的半径*


 


 *offset:设定的颜色离渐变结束点的偏移量(0~1)*


 *color:绘制时要使用的颜色*


 书本并没有给出发散偏移量的图,特地画了幅:


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080314164328.png)


 下面给出两个实验


  



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw26(id) {
2 //同一个圆心画球型
3 /*var canvas = document.getElementById(id);
4 if (canvas == null)
5 return false;
6 var context = canvas.getContext(‘2d’);
7 var g1 = context.createRadialGradient(200, 150, 0, 200, 150, 100);
8 g1.addColorStop(0.1, ‘rgb(255,0,0)’);
9 g1.addColorStop(1, ‘rgb(50,0,0)’);
10 context.fillStyle = g1;
11 context.beginPath();
12 context.arc(200, 150, 100, 0, Math.PI * 2, true);
13 context.closePath();
14 context.fill();*/
15
16 //不同圆心看径向渐变模型
17 var canvas = document.getElementById(id);
18 if (canvas == null)
19 return false;
20 var context = canvas.getContext(‘2d’);
21 var g1 = context.createRadialGradient(100, 150, 10, 300, 150, 50);
22 g1.addColorStop(0.1, ‘rgb(255,0,0)’);
23 g1.addColorStop(0.5, ‘rgb(0,255,0)’);
24 g1.addColorStop(1, ‘rgb(0,0,255)’);
25 context.fillStyle = g1;
26 context.fillRect(0, 0, 400, 300);
27
28 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012080314260820.png)


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080314262429.png)


  [顶部]( )


  


  **图形变形**




---


 *1、平移context.translate(x,y)*


 *x:坐标原点向x轴方向平移x*


 *y:坐标原点向y轴方向平移y*


 *2、缩放context.scale(x,y)*


 *x:x坐标轴按x比例缩放*


 *y:y坐标轴按y比例缩放*


 *3、旋转context.rotate(angle)*


 *angle:坐标轴旋转x角度(角度变化模型和画圆的模型一样)*



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw5(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null)
4 return false;
5
6
7 var context = canvas.getContext(“2d”);
8 context.save(); //保存了当前context的状态
9 context.fillStyle = “#EEEEFF”;
10 context.fillRect(0, 0, 400, 300);
11
12 context.fillStyle = “rgba(255,0,0,0.1)”;
13 //平移 缩放 旋转 1 2 3
14 context.translate(100, 100);
15 context.scale(0.5, 0.5);
16 context.rotate(Math.PI / 4);
17 context.fillRect(0, 0, 100, 100);
18
19
20 context.restore(); //恢复到刚刚保存的状态,保存恢复只能使用一次
21 context.save(); //保存了当前context的状态
22 context.fillStyle = “rgba(255,0,0,0.2)”;
23 //平移 旋转 缩放 1 3 2
24 context.translate(100, 100);
25 context.rotate(Math.PI / 4);
26 context.scale(0.5, 0.5);
27 context.fillRect(0, 0, 100, 100);
28
29 context.restore(); //恢复到刚刚保存的状态
30 context.save(); //保存了当前context的状态
31 context.fillStyle = “rgba(255,0,0,0.3)”;
32 //缩放 平移 旋转 2 1 3
33 context.scale(0.5, 0.5);
34 context.translate(100, 100);
35 context.rotate(Math.PI / 4);
36 context.fillRect(0, 0, 100, 100);
37
38 context.restore(); //恢复到刚刚保存的状态
39 context.save(); //保存了当前context的状态
40 context.fillStyle = “rgba(255,0,0,0.4)”;
41 //缩放 旋转 平移 2 3 1
42 context.scale(0.5, 0.5);
43 context.rotate(Math.PI / 4);
44 context.translate(100, 100);
45 context.fillRect(0, 0, 100, 100);
46
47 context.restore(); //恢复到刚刚保存的状态
48 context.save(); //保存了当前context的状态
49 context.fillStyle = “rgba(255,0,0,0.5)”;
50 //旋转 平移 缩放 3 1 2
51 context.rotate(Math.PI / 4);
52 context.translate(100, 100);
53 context.scale(0.5, 0.5);
54 context.fillRect(0, 0, 100, 100);
55
56 context.restore(); //恢复到刚刚保存的状态
57 context.save(); //保存了当前context的状态
58 context.fillStyle = “rgba(255,0,0,1)”;
59 //旋转 缩放 平移 3 2 1
60 context.rotate(Math.PI / 4);
61 context.scale(0.5, 0.5);
62 context.translate(100, 100);
63 context.fillRect(0, 0, 100, 100);
64
65 //实验表明应该移动的是坐标轴
66 //实验表明缩放的是坐标轴比例
67 //实验表明旋转的是坐标轴
68 //综合上述,因此平移 缩放 旋转 三者的顺序不同都将画出不同的结果
69 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 由于(平移,缩放,旋转)和(平移,旋转,缩放)一样


      (缩放,选装,平移)和(旋转,缩放,平移)一样


 所以实验结果只能看到“4”中情况,其实是有两种情况被覆盖了


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080315533679.png)


 下面给出平移,缩放,旋转先后顺序不同,坐标轴的变化图


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080316350654.png)


  [顶部]( )


  


 **矩阵变换 context.transform(m11,m12,m21,m22,dx,dy)** 




---


     所谓的矩阵变换其实是context内实现平移,缩放,旋转的一种机制


     他的主要原理就是矩阵相乘


     额,要讲解这个可以另开一个篇幅,庆幸的是已经有人做了总结,可以参考下面这篇文章


     <http://hi.baidu.com/100912bb_bb/item/90c4a7489518b0fa1281daf1>


     我们需要了解的是


     context.translate(x,y) 等同于context.transform (1,0,0,1,x,y)或context.transform(0,1,1,0.x,y)


   
     context.scale(x,y)等同于context.transform(x,0,0,y,0,0)或context.transform (0,y,x,0, 0,0);


  


     context.rotate(θ)等同于  


     context.transform(Math.cos(θ\*Math.PI/180),Math.sin(θ\*Math.PI/180),


     -Math.sin(θ\*Math.PI/180),Math.cos(θ\*Math.PI/180),0,0)


     或


     context.transform(-Math.sin(θ\*Math.PI/180),Math.cos(θ\*Math.PI/180),


     Math.cos(θ\*Math.PI/180),Math.sin(θ\*Math.PI/180), 0,0)


  


 [顶部]( )


 


 **图形组合 context.globalCompositeOperation=type** 




---


  图形组合就是两个图形相互叠加了图形的表现形式,是后画的覆盖掉先画的呢,还是相互重叠的部分不显示等等,至于怎么显示就取决于type的值了


     type:


 *source-over(默认值):在原有图形上绘制新图形*


 *destination-over:在原有图形下绘制新图形*


 *source-in:显示原有图形和新图形的交集,新图形在上,所以颜色为新图形的颜色*


 *destination-in:显示原有图形和新图形的交集,原有图形在上,所以颜色为原有图形的颜色*


 *source-out:只显示新图形非交集部分*


 *destination-out:只显示原有图形非交集部分*


 *source-atop:显示原有图形和交集部分,新图形在上,所以交集部分的颜色为新图形的颜色*


 *destination-atop:显示新图形和交集部分,新图形在下,所以交集部分的颜色为原有图形的颜色*


 *lighter:原有图形和新图形都显示,交集部分做颜色叠加*


 *xor:重叠飞部分不现实*


 *copy:只显示新图形*


     文字看得人眼花缭乱,特意画图一张:回头一看惊觉打错字,图片的原型为圆形,你懂的- -


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080317515321.png)


 以下为实验代码



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw10(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null) {
4 return false;
5 }
6 var context = canvas.getContext(“2d”);
7 var oprtns = new Array(
8 “source-over”,
9 “destination-over”,
10 “source-in”,
11 “destination-in”,
12 “source-out”,
13 “destination-out”,
14 “source-atop”,
15 “destination-atop”,
16 “lighter”,
17 “xor”,
18 “copy”
19 );
20 var i = 0;//组合效果编号
21
22 //结合setinterval动态显示组合
23 var interal = setInterval(function () {
24 if (i == 10) {
25 i=0;
26 }
27 else {
28 i++;
29 }
30 //蓝色矩形
31 context.fillStyle = “blue”;
32 context.fillRect(10, 10, 60, 60);
33 //设置组合方式
34 context.globalCompositeOperation = oprtns[i];
35 //设置新图形(红色圆形)
36 context.beginPath();
37 context.fillStyle = “red”;
38 context.arc(60, 60, 30, 0, Math.PI * 2, false);
39 context.fill();
40 }, 1000);
41
42 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



  结果是动态的切换各种组合


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080318111928.png)


 [顶部]( )


  


 **给图形绘制阴影** 




---


 *context.shadowOffsetX :阴影的横向位移量(默认值为0)  
     context.shadowOffsetY :阴影的纵向位移量(默认值为0)  
     context.shadowColor :阴影的颜色  
     context.shadowBlur :阴影的模糊范围(值越大越模糊)*


 先来个简单的例子



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 function draw27(id) {
2 var canvas = document.getElementById(id);
3 if (canvas == null)
4 return false;
5 var context = canvas.getContext(‘2d’);
6 context.shadowOffsetX = 10;
7 context.shadowOffsetY = 10;
8 context.shadowColor = ‘rgba(100,100,100,0.5)’;
9 context.shadowBlur = 1.5;
10 context.fillStyle = ‘rgba(255,0,0,0.5)’;
11 context.fillRect(100, 100, 200, 100);
12 }



[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 ![](http://pic002.cnblogs.com/images/2012/407398/2012080409450312.png)


  再来个书本上的五角星的例子



![](http://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)View Code

 ![](http://pic002.cnblogs.com/images/2012/407398/2012080409534793.png)


  [顶部]( )


  


 **绘制图像**


 **绘图:context.drawImage** 


 **图像平铺:context.createPattern(image,type)**


 **图像裁剪:context.clip()**


 **像素处理:var imagedata=context.getImageData(sx,sy,sw,sh)** 




---


 **绘图 **context.drawImage****


     context.drawImage(image,x,y)


 *image:Image对象var img=new Image(); img.src="url(...)";*


 *x:绘制图像的x坐标*


 *y:绘制图像的y坐标*


     context.drawImage(image,x,y,w,h)


 *image:Image对象var img=new Image(); img.src="url(...)";*


 *x:绘制图像的x坐标*


 *y:绘制图像的y坐标*


 *w:绘制图像的宽度*


 *h:绘制图像的高度*


     context.drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh):选取图像的一部分矩形区域进行绘制


         *image:Image对象var img=new Image(); img.src="url(...)";*


 *sx:图像上的x坐标* 


 *sy:图像上的y坐标* 


 *sw:矩形区域的宽度* 


 *sh:矩形区域的高度* 


 *dx:画在canvas的x坐标* 


 *dy:*画在canvas的y坐标** 


 *dw:画出来的宽度* 


 *dh:画出来的高度* 


  最后一个方法可能比较拗,还是上图吧


 ![](http://pic002.cnblogs.com/images/2012/407398/2012080410231479.png)



![](http://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)View Code


[![复制代码](http://common.cnblogs.com/images/copycode.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")


1 //drawImage(image,x,y)
2 function draw28(id) {
3
4 var image = new Image();
5
6 image.src = “Image/html5.jpg”;
7 var canvas = document.getElementById(id);
8
9 if (canvas == null)
10 return false;
11 var context = canvas.getContext(“2d”);
12 context.fillStyle = “#EEEEFF”;
13
14 context.fillRect(0, 0, 400, 300);
15 image.onload = function () {
16 context.drawImage(image,0,0);
17 }
18 }
19
20 //drawImage(image,x,y,w,h)
21 function draw12(id) {
22
23 var image = new Image();
24
25 image.src = “Image/html5.jpg”;
26 var canvas = document.getElementById(id);
27
28 if (canvas == null)
29 return false;
30 var context = canvas.getContext(“2d”);
31 context.fillStyle = “#EEEEFF”;
32
33 context.fillRect(0, 0, 400, 300);
34 image.onload = function () {
35 context.drawImage(image, 50, 50, 300, 200);
36 }
37 }
38
39 //drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)
40 function draw13(id){
41 var image = new Image();
42 image.src = “Image/html5.jpg”;
43 var canvas = document.getElementById(id);
44
45 if (canvas == null)
46 return false;
47 var context = canvas.getContext(“2d”);
48 context.fillStyle = “#EEEEFF”;
49
50 context.fillRect(0, 0, 400, 300);
51 image.onload = function () {
52 context.drawImage(image, 100, 100, 200, 150,50,50,300,200);//这里取的是实际尺寸
53 }
54 }



[![复制代码](https://img-blog.csdnimg.cn/img_convert/1c8dccf6a1dd1a54727b599676aa20fc.gif)](http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html "复制代码")



 三个方法的运行结果如下:


 ![](https://img-blog.csdnimg.cn/img_convert/a5ccf82aa149e1c16260b08a9c78efe8.png)


 ![](https://img-blog.csdnimg.cn/img_convert/3477e43419a17468dee7c9ec684f9f9d.png)


 ![](https://img-blog.csdnimg.cn/img_convert/19db67a2061f49ef5eb2008176bd0ae0.png)


 **图像平铺 **context.createPattern(image,type)****


   type:*no-repeat:不平铺*


 *repeat-x:横方向平铺*




![img](https://img-blog.csdnimg.cn/img_convert/f137e7fcc8f18ed84333628b7fe8e9ee.png)
![img](https://img-blog.csdnimg.cn/img_convert/d4ab590e8fd31ec2b2f1d2b2a4be58e7.png)
![img](https://img-blog.csdnimg.cn/img_convert/c0cd5a6e9142b0f014fe4053a3885b81.png)

**既有适合小白学习的零基础资料,也有适合3年以上经验的小伙伴深入学习提升的进阶课程,涵盖了95%以上Go语言开发知识点,真正体系化!**

ntext.fillRect(0, 0, 400, 300);
34 image.onload = function () {
35 context.drawImage(image, 50, 50, 300, 200);
36  }
37  }
38 
39 //drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)
40 function draw13(id){
41 var image = new Image();
42 image.src = "Image/html5.jpg";
43 var canvas = document.getElementById(id);
44 
45 if (canvas == null)
46 return false;
47 var context = canvas.getContext("2d");
48 context.fillStyle = "#EEEEFF";
49 
50 context.fillRect(0, 0, 400, 300);
51 image.onload = function () {
52 context.drawImage(image, 100, 100, 200, 150,50,50,300,200);//这里取的是实际尺寸
53  }
54 }

[外链图片转存中…(img-heIxsu5g-1726061707524)]

三个方法的运行结果如下:

[外链图片转存中…(img-1RCyKr5x-1726061707525)]

[外链图片转存中…(img-0EP3m9VI-1726061707525)]

[外链图片转存中…(img-3u1ayWU5-1726061707526)]

图像平铺 context.createPattern(image,type)

type:no-repeat:不平铺

repeat-x:横方向平铺

[外链图片转存中…(img-Vz5W9HOr-1726061707526)]
[外链图片转存中…(img-ztm4Cdtv-1726061707527)]
[外链图片转存中…(img-yleCaMMX-1726061707527)]

既有适合小白学习的零基础资料,也有适合3年以上经验的小伙伴深入学习提升的进阶课程,涵盖了95%以上Go语言开发知识点,真正体系化!

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