//游戏的文件的声明
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int row, int col, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine (char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine (char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
//游戏的实现过程
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int row, int col, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("------扫雷-----\n");
for (i = 0; i <= col; i++)
{
printf(" %d", i);
}
printf(" \n");
for (i = 1; i <= row; i++)
{
printf(" %d", i);
for (j = 1; j <= col; j++)
{
printf(" %c", board[i][j]);
}
printf(" \n");
}
printf("------扫雷-----\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//x 生成1~9
//y 生成1~9
int x = rand() % row + 1;
int y = rand () % col + 1;
if (board[x][y] !='1')
{
board[x][y] ='1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS],int x, int y )
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y-1] + mine[x + 1][y] +
mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
/*for(i =-1; i<=1; i++)
{
int j = 0;
for (j = -1; j <= 1; j++)
{
mine[x + i][y + j];
}
}*/
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win< row *col - EASY_COUNT )
{
printf("请输入要排查的坐标\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf(" 很遗憾你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
//统计坐标周围雷的个数
else
{
win++;
printf("还有个%d没有排查\n", row * col - EASY_COUNT - win);
int c = GetMineCount(mine ,x,y);
show[x][y] = c + '0';
DisplayBoard(show ,ROW, COL);
}
if (win == row * col - EASY_COUNT)
{
printf(" 恭喜你排雷 成功\n");
DisplayBoard(mine, ROW, COL);
}
}
else
{
printf(" 输入的信息有误, 请重新输入\n");
}
}
}
#define _CRT_SECURE_NO_WARNINGS 1
//游戏的基本逻辑
#include "game.h"
void menu()
{
printf(" **************************\n");
printf(" ****** 1. play ******\n");
printf(" ****** 0. exit ******\n");
printf(" **************************\n");
}
//扫雷游戏的测试
void game()
{
char mine[ROWS][COLS] = { 0 };//存放布置好雷的信息
char show[ROWS][COLS] = { 0 };// 存放排查出雷的信息
//初始化数组
InitBoard(mine , ROWS, COLS,'0');
InitBoard(show , ROWS, COLS,'*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show ,ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);
//DisplayBoard(show ,ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf(" 请选择:");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n ");
break;
case 1:
game();
break;
default:
printf(" 输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}