// 已经写过一个 CE5.0 下的键盘钩子:http://blog.csdn.net/91program/article/details/1961570
// 前一段时间在坛子看到有人在问 CE6.0 下钩子的实现,有的说不行,有的说行,最后也没有结果
// 今天试了下,是可以的,包括鼠标的钩子。不过速度上好像是有些问题,待有时间再看看吧。
// 看代码吧。
// KeyBoardHook.h
#ifdef KEYBOARDHOOK_EXPORTS
#define KEYBOARDHOOK_API __declspec(dllexport)
#else
#define KEYBOARDHOOK_API __declspec(dllimport)
#endif
// This class is exported from the KeyBoardHook.dll
class KEYBOARDHOOK_API CKeyBoardHook
{
public:
CKeyBoardHook(void);
// TODO: add your methods here.
};
extern "C" KEYBOARDHOOK_API void InstallKeyBoardHook(void);
extern "C" KEYBOARDHOOK_API void UnKeyBoardHook(void);
extern "C" KEYBOARDHOOK_API LRESULT CALLBACK KeyBoardProc(int nCode, WPARAM wParam, LPARAM lParam);
// KeyBoardHook.cpp
// KeyBoardHook.cpp : Defines the entry point for the DLL application.
//
#include "stdafx.h"
#include "KeyBoardHook.h"
#include <Pwinuser.h>
// 告诉编译器将变量放入它自己的数据共享节中
#pragma data_seg("KeyHookData")
HINSTANCE ghInst = NULL;
HHOOK ghKeyHook = NULL;
#pragma data_seg()
// 告诉编译器设置共享节的访问方式为:读,写,共享
#pragma comment(linker, "/SECTION:KeyHookData,RWS")
BOOL APIENTRY DllMain(HANDLE hModule,DWORD ul_reason_for_call,LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
ghInst = (HINSTANCE)hModule;
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
// This is the constructor of a class that has been exported.
// see KeyBoardHook.h for the class definition
CKeyBoardHook::CKeyBoardHook()
{
return;
}
extern "C" KEYBOARDHOOK_API void InstallKeyBoardHook(void)
{
RETAILMSG(1,(L"[Keyboard HOOK]Install HOOK: 0x%x\r\n",ghInst));
if(ghInst)
{
ghKeyHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyBoardProc, ghInst, 0);
if(NULL == ghKeyHook)
{
RETAILMSG(1,(L"[Keyboard HOOK]HOOK create failed: %d\r\n",GetLastError()));
}
}
}
extern "C" KEYBOARDHOOK_API void UnKeyBoardHook(void)
{
RETAILMSG(1,(L"[Keyboard HOOK]Uninstall HOOK:0x%x\r\n",ghKeyHook));
if(ghKeyHook)
{
UnhookWindowsHookEx(ghKeyHook);
ghKeyHook = NULL;
}
ghInst = NULL;
}
// CE6 的键盘 HOOK 的响应速度慢, 原因不明!
// CallNextHookEx(hKeyHook, nCode, wParam, lParam); //继续传递消息
// SIP 上仅 Ctl/Shift/CAP/Esc/Backspace 可以处理到
// key value 17/ 16 / 20/ 27/ 8
extern "C" KEYBOARDHOOK_API LRESULT CALLBACK KeyBoardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
#if _DEBUG
RETAILMSG(1,(L"[Keyboard HOOK]Proc,Code is: %d,Down/Up is: %s\r\n",nCode,256 == wParam ? L"Down" : L"Up"));
#endif
if(HC_ACTION != nCode)
{
return CallNextHookEx(ghKeyHook, nCode, wParam, lParam);
}
PKBDLLHOOKSTRUCT pKBHookStruct = (PKBDLLHOOKSTRUCT)lParam;
RETAILMSG(1,(L"[Keyboard HOOK]vkCode value is: %d\r\n",pKBHookStruct->vkCode));
RETAILMSG(1,(L"[Keyboard HOOK]scanCode value is: %d\r\n",pKBHookStruct->scanCode));
RETAILMSG(1,(L"[Keyboard HOOK]dwExtraInfo value is: %d\r\n",pKBHookStruct->dwExtraInfo));
if(WM_KEYDOWN == wParam)
{
// 响应按键声,并限制需要向上 Post 的 vkCode
switch(pKBHookStruct->vkCode)
{
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
break;
default:
break;
}
}
else if (WM_KEYUP == wParam)
{
// 限制需要向上Post的vkCode
switch (pKBHookStruct->vkCode)
{
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
break;
default:
break;
}
}
// 若注释此句, 则被 HOOK 到的按键不再发到 CE 系统
return CallNextHookEx(ghKeyHook, nCode, wParam, lParam); // 继续传递消息
}
// 调用示例
// Keyboard hook test
typedef void (*pInstallKeyboardHook)(void);
typedef void (*pUnKeyboardHook)(void);
HINSTANCE ghKeyboardModule = NULL;
pInstallKeyboardHook InKeyBoardHook = NULL;
pUnKeyboardHook UnKeyBoardHook = NULL;
ghKeyboardModule = LoadLibrary(L"\\AppStore\\SystemInfo\\KeyBoardHook.dll");
if(ghKeyboardModule)
{
InKeyBoardHook = (pInstallKeyboardHook)GetProcAddress(ghKeyboardModule, L"InstallKeyBoardHook");
UnKeyBoardHook = (pUnKeyboardHook)GetProcAddress(ghKeyboardModule, L"UnKeyBoardHook");
}
if(NULL != InKeyBoardHook)
{
InKeyBoardHook();
}
CE 6 下键盘钩子(HOOK)
最新推荐文章于 2021-03-07 09:53:03 发布