一个简单的Qt socket 程序

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/**
   This is a model for threaded client/server communication using the Qt QtNetwork class library.

   A threaded server is created that waits for a client connection.  When the client
   connects, the client sends a string (terminated by a \r) to the server.  The server
   reads the string and echos it back to the client.  The client then prints out the string.
*/

#include "windows.h"
#include "QMutex"
#include "QThread"
#include "QTcpServer"
#include "QTcpSocket"
#include "QVector"
#include "QString"

class SocketThreadBase
{
public:
  SocketThreadBase(const QString &ipAddr, const ushort port ) : mIP( ipAddr ), mPort( port )
  {
    mRunThread = false;
  }
  enum Identity {
    BAD_IDENTITY,
    SERVER,
        CLIENT
  };
  virtual void startThread() = 0;
  virtual void stopThread() = 0;
  virtual Identity getIdentity() = 0;
protected:
  QMutex mMutex;
  const QString mIP;
  const ushort mPort;

  void setRunThread( bool newVal );
  bool getRunThread();
  void run();
  QString readLine(QTcpSocket *socket );
  int waitForInput( QTcpSocket *socket );
  void writeLine( QTcpSocket *client, const QString &line );
private:
  bool mRunThread;
};


class EchoServer : public SocketThreadBase, QThread
{
public:
  EchoServer(const QString &ipAddr, const ushort port ) : SocketThreadBase( ipAddr, port ) {}
  void startThread();
  void stopThread();
  Identity getIdentity() { return SERVER; }
protected:
  void run();
  void echoServer( QTcpSocket *client );
};

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