1、在工程文件中加入QT += network
2、服务器除了使用到了QTcpSocket类,还需要用到QTcpSever类
(1)创建QTcpSever对象
(2)监听端口
(3) 当服务器被客户端访问时,会发出newConnection()信号,因此为该信号添加槽函数,并用一个QTcpSocket对象接受客户端访问
(4)获取客户端连接
(5)发数据
(6)、读数据
3、客户端
(1)创建QTcpSocket套接字对象
(2)使用这个对象连接服务器
server->listen(QHostAddress::Any, port)
(3)当服务器被客户端访问时,会发出newConnection()信号,因此为该信号添加槽函数,并用一个QTcpSocket对象接受客户端访问
代码:
客户端
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QAbstractSocket>
class QTcpSocket;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
QList<QString> DataList;
Ui::MainWindow *ui;
QTcpSocket *tcpSocket;
QString message;
// 用来存放数据的大小信息
quint16 blockSize;
private slots:
void newConnect();
void readMessage();
void displayError(QAbstractSocket::SocketError);
void on_ConPushButton_clicked();
void on_SendPushButton_clicked();
void on_disConPushButton_clicked();
void on_SeeDatabtn_clicked();
void on_ClearBtn_clicked();
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtNetwork>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->hostLineEdit->setText("127.0.0.1");
ui->portLineEdit->setText("30000");
tcpSocket = new QTcpSocket(this);
connect(tcpSocket, &QTcpSocket::readyRead, this, &MainWindow::readMessage);
connect(tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(displayError(QAbstractSocket::SocketError)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::newConnect(){
// 初始化数据大小信息为0
blockSize = 0;
// 取消已有的连接
tcpSocket->abort();
tcpSocket->connectToHost(ui->hostLineEdit->text(),
ui->portLineEdit->text().toInt());
ui->conn_state->setText("已连接");
}
void MainWindow::readMessage(){
QDataStream in(tcpSocket);
// 设置数据流版本,这里要和服务器端相同
in.setVersion(QDataStream::Qt_5_6);
in >> blockSize;
// 将接收到的数据存放到变量中
in >> message;
// 显示接收到的数据
ui->MessageAccept->setText(message);
if(message != "connect sucessful !"){
DataList.append(message);
}
}
void MainWindow::displayError(QAbstractSocket::SocketError)
{
qDebug() << tcpSocket->errorString();
ui->conn_state->setText("连接发生错误!请重新连接。");
}
void MainWindow::on_ConPushButton_clicked()
{
newConnect();
}
void MainWindow::on_SendPushButton_clicked()
{
// 用于暂存要发送的数据
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
// 设置数据流的版本,客户端和服务器端使用的版本要相同
out.setVersion(QDataStream::Qt_5_6);
out << (quint16)0;
out << ui->MesslineEdit->text();
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
tcpSocket->write(block);
tcpSocket->flush();
}
void MainWindow::on_disConPushButton_clicked()
{
tcpSocket->disconnectFromHost();
ui->conn_state->setText("未连接");
}
//查看接收数据
void MainWindow::on_SeeDatabtn_clicked()
{
for(int i=0;i<DataList.size();i++){
qDebug() << DataList.at(i);
}
}
//清空接收数据
void MainWindow::on_ClearBtn_clicked()
{
DataList.clear();
}
服务器端
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtNetwork>
class QTcpServer;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
QTcpServer *tcpServer;
QTcpSocket *clientConnection;
QString message;
// 用来存放数据的大小信息
quint16 blockSize;
QTimer *timer;
private slots:
//void acceptMessage();
void sendMessage();
void readMessage();
void displayError(QAbstractSocket::SocketError);
void on_send_clicked();
void timerSendMess();
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtNetwork>
#include <QTime>
#include <QTimer>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
tcpServer = new QTcpServer(this);
if((!tcpServer->listen(QHostAddress::LocalHost, 30000))){
qDebug() << tcpServer->errorString();
close();
}
connect(tcpServer, &QTcpServer::newConnection,
this, &MainWindow::sendMessage);
//定时器
timer = new QTimer(this);
connect(timer,&QTimer::timeout,this,&MainWindow::timerSendMess);
}
MainWindow::~MainWindow()
{
clientConnection->close();
delete ui;
}
//定时发送数据
void MainWindow::timerSendMess(){
int rand = qrand() % 30000;
ui->MessSend->setText(QString::number(rand, 10));
// 用于暂存要发送的数据
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
// 设置数据流的版本,客户端和服务器端使用的版本要相同
out.setVersion(QDataStream::Qt_5_6);
out << (quint16)0;
out << QString::number(rand, 10);
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
clientConnection->write(block);
clientConnection->flush();
}
void MainWindow::sendMessage(){
// 获取已经建立的连接的套接字
clientConnection = tcpServer->nextPendingConnection();
QObject::connect(clientConnection, &QTcpSocket::readyRead, this, &MainWindow::readMessage);
connect(clientConnection, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(displayError(QAbstractSocket::SocketError)));
// 用于暂存要发送的数据
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
// 设置数据流的版本,客户端和服务器端使用的版本要相同
out.setVersion(QDataStream::Qt_5_6);
out << (quint16)0;
out << tr("connect sucessful !");
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
clientConnection->write(block);
clientConnection->flush();
ui->waitconn->setText(tr("连接成功!"));
}
void MainWindow::on_send_clicked()
{
// 用于暂存要发送的数据
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
// 设置数据流的版本,客户端和服务器端使用的版本要相同
out.setVersion(QDataStream::Qt_5_6);
out << (quint16)0;
out << ui->MessSend->text();
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
clientConnection->write(block);
clientConnection->flush();
}
void MainWindow::readMessage(){
QDataStream in(clientConnection);
// 设置数据流版本,这里要和服务器端相同
in.setVersion(QDataStream::Qt_5_6);
in >> blockSize;
in >> message;
//读出内容和大小
qDebug() << blockSize;
qDebug() << message;
if(message=="ACTION"){
//1s一个数据
timer->start(300);
}
if(message=="STOP"){
timer->stop();
}
ui->MessAccept->setText(message);
}
void MainWindow::displayError(QAbstractSocket::SocketError){
qDebug() << clientConnection->errorString();
ui->waitconn->setText("未连接,等待连接");
}