python代码实现堆雪人游戏

import pygame
import random

# 初始化 pygame
pygame.init()

# 设置屏幕尺寸和颜色
WIDTH, HEIGHT = 800, 600
BACKGROUND_COLOR = (0, 0, 255)  # 雪地的蓝色
SNOW_COLOR = (255, 255, 255)    # 雪人的颜色
FPS = 30

# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("堆雪人游戏")

# 创建游戏对象
snowman_size = 50
snow_block_size = 40

# 初始雪人和雪块位置
snowman_pos = [WIDTH // 2, HEIGHT - snowman_size]
snow_blocks = []

clock = pygame.time.Clock()

def move_snowman(keys):
    if keys[pygame.K_LEFT]:
        snowman_pos[0] -= 5
    if keys[pygame.K_RIGHT]:
        snowman_pos[0] += 5

    # 防止雪人走出屏幕边界
    snowman_pos[0] = max(0, min(snowman_pos[0], WIDTH - snowman_size))

def drop_snow_block():
    x = random.randint(0, WIDTH - snow_block_size)
    y = 0
    snow_blocks.append([x, y])

def move_snow_blocks():
    for block in snow_blocks:
        block[1] += 5

def check_collision():
    global snow_blocks
    for block in snow_blocks[:]:
        if (snowman_pos[0] < block[0] + snow_block_size and
            snowman_pos[0] + snowman_size > block[0] and
            snowman_pos[1] < block[1] + snow_block_size and
            snowman_pos[1] + snowman_size > block[1]):
            snow_blocks.remove(block)
            return True
    return False

def draw_objects():
    screen.fill(BACKGROUND_COLOR)
    pygame.draw.rect(screen, SNOW_COLOR, (*snowman_pos, snowman_size, snowman_size))
    for block in snow_blocks:
        pygame.draw.rect(screen, SNOW_COLOR, (*block, snow_block_size, snow_block_size))
    pygame.display.flip()

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    keys = pygame.key.get_pressed()
    move_snowman(keys)
    
    if random.randint(1, 30) == 1:
        drop_snow_block()

    move_snow_blocks()

    if check_collision():
        print("堆雪成功!")

    draw_objects()
    clock.tick(FPS)

pygame.quit()
 

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