圆,五角星和三角形

#include <GL/glut.h>
#include <math.h>
void myDisplay(void)

{
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glClear(GL_COLOR_BUFFER_BIT);

    glBegin(GL_TRIANGLES);
    glColor3f(0.0, 1.0, 0.0);
    glVertex2f(-1.0, 1.0);
    glColor3f(1.0, 1.0, 0.0);
    glVertex2f(1.0, 1.0);
    glColor3f(1.0, 0.0, 0.0);
    glVertex2f(0.0, -1.0);
    glEnd();

    int n = 1000, i;
    float R = 0.7, Pi = 3.1413926;
    glBegin(GL_POLYGON);
    glColor3f(1, 0, 1);
    for (i = 0; i < n; ++i)
        glVertex2f(R * cos(2 * Pi / n * i), R * sin(2 * Pi / n * i));
    glEnd();

    GLfloat a = 1.2 / (2 - 2 * cos(72 * Pi / 180));
    GLfloat bx = a * cos(Pi / 10);
    GLfloat by = a * sin(Pi / 10);
    GLfloat cy = -a * cos(Pi / 10);
    GLfloat
        PointA[2] = {0, a},
        PointB[2] = {bx, by},
        PointC[2] = {0.5, cy},
        PointD[2] = {-0.5, cy},
        PointE[2] = {-bx, by};
    // 按照A->C->E->B->D->A的顺序,可以一笔将五角星画出
    glBegin(GL_LINE_LOOP);
    glColor3f(0, 0, 1);
    glVertex2fv(PointA);
    glVertex2fv(PointC);
    glVertex2fv(PointE);
    glVertex2fv(PointB);
    glVertex2fv(PointD);
    glEnd();

    glBegin(GL_TRIANGLES);
    glColor3f(1.0, 0.0, 0.0);
    glVertex2f(-0.9, -0.8);
    glColor3f(1.0, 0.0, 1.0);
    glVertex2f(-0.8, -0.8);
    glColor3f(1.0, 1.0, 0.0);
    glVertex2f(-0.85, -0.7);
    glEnd();

    glBegin(GL_TRIANGLES);
    glColor3f(1.0, 0.0, 0.0);
    glVertex2f(0.9, -0.8);
    glColor3f(1.0, 1.0, 0.0);
    glVertex2f(0.8, -0.8);
    glColor3f(0.0, 1.0, 1.0);
    glVertex2f(0.85, -0.7);
    glEnd();

    glFlush();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    glutInitWindowPosition(100, 100);
    glutInitWindowSize(400, 400);
    glutCreateWindow("Hello Opengl!");
    glutDisplayFunc(&myDisplay);
    glutMainLoop();
    return 0;
}

 

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