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简介
本节课实现了加载Milkshape3D建模生成的文件,本课的大部分内容主要是分析Milkshape3D的模型文件格式
本课中的读取文件的内容大部分来自NeHe课程中的代码:
主要加载文件的代码在以下函数之中:
- virtual bool loadModelData( const char *filename )
其他的部分在前面课程中已经详细地介绍过了,具体读者可以查看代码:
编译运行程序:
附:本课源码(源码中可能存在错误和不足,仅供参考)
- #include "../osgNeHe.h"
- #include <iostream>
- #include <fstream>
- #include <QtCore/QTimer>
- #include <QtGui/QApplication>
- #include <QtGui/QVBoxLayout>
- #include <osgViewer/Viewer>
- #include <osgDB/ReadFile>
- #include <osgQt/GraphicsWindowQt>
- #include <osg/MatrixTransform>
- #include <osg/Texture2D>
- #include <osg/Material>
- #include <osg/AnimationPath>
- using namespace std;
- //
- ///File From NeHe Tutorial//
- //
- osg::Texture2D * LoadGLTexture( const char *filename )
- {
- osg::Image *textureImage = osgDB::readImageFile(filename);
- osg::Texture2D *texture2D = new osg::Texture2D;
- texture2D->setImage(textureImage);
- texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
- texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
- return texture2D;
- }
- class Model
- {
- public:
- struct Mesh
- {
- int m_materialIndex;
- int m_numTriangles;
- int *m_pTriangleIndices;
- };
- struct Material
- {
- float m_ambient[4], m_diffuse[4], m_specular[4], m_emissive[4];
- float m_shininess;
- osg::Texture2D *m_texture;
- char *m_pTextureFilename;
- };
- struct Triangle
- {
- float m_vertexNormals[3][3];
- float m_s[3], m_t[3];
- int m_vertexIndices[3];
- };
- struct Vertex
- {
- char m_boneID;
- float m_location[3];
- };
- public:
- Model()
- {
- m_numMeshes = 0;
- m_pMeshes = NULL;
- m_numMaterials = 0;
- m_pMaterials = NULL;
- m_numTriangles = 0;
- m_pTriangles = NULL;
- m_numVertices = 0;
- m_pVertices = NULL;
- }
- virtual ~Model()
- {
- int i;
- for ( i = 0; i < m_numMeshes; i++ )
- delete[] m_pMeshes[i].m_pTriangleIndices;
- for ( i = 0; i < m_numMaterials; i++ )
- delete[] m_pMaterials[i].m_pTextureFilename;
- m_numMeshes = 0;
- if ( m_pMeshes != NULL )
- {
- delete[] m_pMeshes;
- m_pMeshes = NULL;
- }
- m_numMaterials = 0;
- if ( m_pMaterials != NULL )
- {
- delete[] m_pMaterials;
- m_pMaterials = NULL;
- }
- m_numTriangles = 0;
- if ( m_pTriangles != NULL )
- {
- delete[] m_pTriangles;
- m_pTriangles = NULL;
- }
- m_numVertices = 0;
- if ( m_pVertices != NULL )
- {
- delete[] m_pVertices;
- m_pVertices = NULL;
- }
- }
- virtual bool loadModelData( const char *filename ) = 0;
- osg::Geode* drawGeode()
- {
- osg::Geode *geode = new osg::Geode;
- geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
- for ( int i = 0; i < m_numMeshes; i++ )
- {
- osg::Geometry *geometry = new osg::Geometry;
- osg::Vec3Array *vertexArray = new osg::Vec3Array;
- osg::Vec2Array *textureArray = new osg::Vec2Array;
- osg::Vec3Array *normalArray = new osg::Vec3Array;
- int materialIndex = m_pMeshes[i].m_materialIndex;
- if ( materialIndex >= 0 )
- {
- osg::Material *material = new osg::Material;
- material->setAmbient(osg::Material::FRONT,osg::Vec4(m_pMaterials[materialIndex].m_ambient[0], m_pMaterials[materialIndex].m_ambient[1],m_pMaterials[materialIndex].m_ambient[2],m_pMaterials[materialIndex].m_ambient[3]));
- material->setDiffuse(osg::Material::FRONT,osg::Vec4(m_pMaterials[materialIndex].m_diffuse[0],m_pMaterials[materialIndex].m_diffuse[1],m_pMaterials[materialIndex].m_diffuse[2],m_pMaterials[materialIndex].m_diffuse[3]));
- material->setEmission(osg::Material::FRONT,osg::Vec4(m_pMaterials[materialIndex].m_emissive[0],m_pMaterials[materialIndex].m_emissive[1],m_pMaterials[materialIndex].m_emissive[2],m_pMaterials[materialIndex].m_emissive[3]));
- material->setSpecular(osg::Material::FRONT,osg::Vec4(m_pMaterials[materialIndex].m_specular[0],m_pMaterials[materialIndex].m_specular[1],m_pMaterials[materialIndex].m_specular[2],m_pMaterials[materialIndex].m_specular[3]));
- material->setShininess(osg::Material::FRONT, m_pMaterials[materialIndex].m_shininess);
- geometry->getOrCreateStateSet()->setAttributeAndModes(material);
- if ( m_pMaterials[materialIndex].m_texture > 0 )
- {
- geometry->getOrCreateStateSet()->setTextureAttributeAndModes(0, m_pMaterials[materialIndex].m_texture);
- }
- }
- for ( int j = 0; j < m_pMeshes[i].m_numTriangles; j++ )
- {
- int triangleIndex = m_pMeshes[i].m_pTriangleIndices[j];
- const Triangle* pTri = &m_pTriangles[triangleIndex];
- for ( int k = 0; k < 3; k++ )
- {
- int index = pTri->m_vertexIndices[k];
- normalArray->push_back(osg::Vec3(pTri->m_vertexNormals[k][0], pTri->m_vertexNormals[k][1], pTri->m_vertexNormals[k][2]));
- textureArray->push_back(osg::Vec2(pTri->m_s[k], pTri->m_t[k]));
- vertexArray->push_back(osg::Vec3(m_pVertices[index].m_location[0], m_pVertices[index].m_location[1], m_pVertices[index].m_location[2]));
- }
- }
- geometry->setVertexArray(vertexArray);
- geometry->setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
- geometry->setTexCoordArray(0, textureArray, osg::Array::BIND_PER_VERTEX);
- geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES, 0, vertexArray->size()));
- geode->addDrawable(geometry);
- }
- return geode;
- }
- void reloadTextures()
- {
- for ( int i = 0; i < m_numMaterials; i++ )
- if ( strlen( m_pMaterials[i].m_pTextureFilename ) > 0 )
- m_pMaterials[i].m_texture = LoadGLTexture( m_pMaterials[i].m_pTextureFilename );
- else
- m_pMaterials[i].m_texture = 0;
- }
- protected:
- int m_numMeshes;
- Mesh *m_pMeshes;
- int m_numMaterials;
- Material *m_pMaterials;
- int m_numTriangles;
- Triangle *m_pTriangles;
- int m_numVertices;
- Vertex *m_pVertices;
- };
- //
- #ifdef _MSC_VER
- # pragma pack( push, packing )
- # pragma pack( 1 )
- # define PACK_STRUCT
- #elif defined( __GNUC__ )
- # define PACK_STRUCT __attribute__((packed))
- #else
- # error you must byte-align these structures with the appropriate compiler directives
- #endif
- typedef unsigned short word;
- // File header
- struct MS3DHeader
- {
- char m_ID[10];
- int m_version;
- } PACK_STRUCT;
- // Vertex information
- struct MS3DVertex
- {
- char m_flags;
- float m_vertex[3];
- char m_boneID;
- char m_refCount;
- } PACK_STRUCT;
- // Triangle information
- struct MS3DTriangle
- {
- word m_flags;
- word m_vertexIndices[3];
- float m_vertexNormals[3][3];
- float m_s[3], m_t[3];
- char m_smoothingGroup;
- char m_groupIndex;
- } PACK_STRUCT;
- // Material information
- struct MS3DMaterial
- {
- char m_name[32];
- float m_ambient[4];
- float m_diffuse[4];
- float m_specular[4];
- float m_emissive[4];
- float m_shininess; // 0.0f - 128.0f
- float m_transparency; // 0.0f - 1.0f
- char m_mode; // 0, 1, 2 is unused now
- char m_texture[128];
- char m_alphamap[128];
- } PACK_STRUCT;
- // Joint information
- struct MS3DJoint
- {
- char m_flags;
- char m_name[32];
- char m_parentName[32];
- float m_rotation[3];
- float m_translation[3];
- word m_numRotationKeyframes;
- word m_numTranslationKeyframes;
- } PACK_STRUCT;
- // Keyframe data
- struct MS3DKeyframe
- {
- float m_time;
- float m_parameter[3];
- } PACK_STRUCT;
- // Default alignment
- #ifdef _MSC_VER
- # pragma pack( pop, packing )
- #endif
- #undef PACK_STRUCT
- class MilkshapeModel : public Model
- {
- public:
- MilkshapeModel()
- {
- }
- virtual ~MilkshapeModel()
- {
- }
- virtual bool loadModelData( const char *filename )
- {
- ifstream inputFile( filename, ios::in | ios::binary | ios::_Nocreate );
- if ( inputFile.fail())
- return false;
- inputFile.seekg( 0, ios::end );
- long fileSize = inputFile.tellg();
- inputFile.seekg( 0, ios::beg );
- char *pBuffer = new char[fileSize];
- inputFile.read( pBuffer, fileSize );
- inputFile.close();
- const char *pPtr = pBuffer;
- MS3DHeader *pHeader = ( MS3DHeader* )pPtr;
- pPtr += sizeof( MS3DHeader );
- if ( strncmp( pHeader->m_ID, "MS3D000000", 10 ) != 0 )
- return false; // "Not a valid Milkshape3D model file."
- if ( pHeader->m_version < 3 || pHeader->m_version > 4 )
- return false; // "Unhandled file version. Only Milkshape3D Version 1.3 and 1.4 is supported." );
- int nVertices = *( word* )pPtr;
- m_numVertices = nVertices;
- m_pVertices = new Vertex[nVertices];
- pPtr += sizeof( word );
- int i;
- for ( i = 0; i < nVertices; i++ )
- {
- MS3DVertex *pVertex = ( MS3DVertex* )pPtr;
- m_pVertices[i].m_boneID = pVertex->m_boneID;
- memcpy( m_pVertices[i].m_location, pVertex->m_vertex, sizeof( float )*3 );
- pPtr += sizeof( MS3DVertex );
- }
- int nTriangles = *( word* )pPtr;
- m_numTriangles = nTriangles;
- m_pTriangles = new Triangle[nTriangles];
- pPtr += sizeof( word );
- for ( i = 0; i < nTriangles; i++ )
- {
- MS3DTriangle *pTriangle = ( MS3DTriangle* )pPtr;
- int vertexIndices[3] = { pTriangle->m_vertexIndices[0], pTriangle->m_vertexIndices[1], pTriangle->m_vertexIndices[2] };
- float t[3] = { 1.0f-pTriangle->m_t[0], 1.0f-pTriangle->m_t[1], 1.0f-pTriangle->m_t[2] };
- memcpy( m_pTriangles[i].m_vertexNormals, pTriangle->m_vertexNormals, sizeof( float )*3*3 );
- memcpy( m_pTriangles[i].m_s, pTriangle->m_s, sizeof( float )*3 );
- memcpy( m_pTriangles[i].m_t, t, sizeof( float )*3 );
- memcpy( m_pTriangles[i].m_vertexIndices, vertexIndices, sizeof( int )*3 );
- pPtr += sizeof( MS3DTriangle );
- }
- int nGroups = *( word* )pPtr;
- m_numMeshes = nGroups;
- m_pMeshes = new Mesh[nGroups];
- pPtr += sizeof( word );
- for ( i = 0; i < nGroups; i++ )
- {
- pPtr += sizeof( char ); // flags
- pPtr += 32; // name
- word nTriangles = *( word* )pPtr;
- pPtr += sizeof( word );
- int *pTriangleIndices = new int[nTriangles];
- for ( int j = 0; j < nTriangles; j++ )
- {
- pTriangleIndices[j] = *( word* )pPtr;
- pPtr += sizeof( word );
- }
- char materialIndex = *( char* )pPtr;
- pPtr += sizeof( char );
- m_pMeshes[i].m_materialIndex = materialIndex;
- m_pMeshes[i].m_numTriangles = nTriangles;
- m_pMeshes[i].m_pTriangleIndices = pTriangleIndices;
- }
- int nMaterials = *( word* )pPtr;
- m_numMaterials = nMaterials;
- m_pMaterials = new Material[nMaterials];
- pPtr += sizeof( word );
- for ( i = 0; i < nMaterials; i++ )
- {
- MS3DMaterial *pMaterial = ( MS3DMaterial* )pPtr;
- memcpy( m_pMaterials[i].m_ambient, pMaterial->m_ambient, sizeof( float )*4 );
- memcpy( m_pMaterials[i].m_diffuse, pMaterial->m_diffuse, sizeof( float )*4 );
- memcpy( m_pMaterials[i].m_specular, pMaterial->m_specular, sizeof( float )*4 );
- memcpy( m_pMaterials[i].m_emissive, pMaterial->m_emissive, sizeof( float )*4 );
- m_pMaterials[i].m_shininess = pMaterial->m_shininess;
- m_pMaterials[i].m_pTextureFilename = new char[strlen( pMaterial->m_texture )+1];
- strcpy( m_pMaterials[i].m_pTextureFilename, pMaterial->m_texture );
- pPtr += sizeof( MS3DMaterial );
- }
- reloadTextures();
- delete[] pBuffer;
- return true;
- }
- };
- class ViewerWidget : public QWidget, public osgViewer::Viewer
- {
- public:
- ViewerWidget(osg::Node *scene = NULL)
- {
- QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(renderWidget);
- layout->setContentsMargins(0, 0, 0, 1);
- setLayout( layout );
- connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
- _timer.start( 10 );
- }
- QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
- {
- osg::Camera* camera = this->getCamera();
- camera->setGraphicsContext( gw );
- const osg::GraphicsContext::Traits* traits = gw->getTraits();
- camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );
- camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
- camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
- camera->setViewMatrixAsLookAt(osg::Vec3d(75, 75, 75), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0));
- this->setSceneData( scene );
- return gw->getGLWidget();
- }
- osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
- {
- osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
- osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
- traits->windowName = name;
- traits->windowDecoration = windowDecoration;
- traits->x = x;
- traits->y = y;
- traits->width = w;
- traits->height = h;
- traits->doubleBuffer = true;
- traits->alpha = ds->getMinimumNumAlphaBits();
- traits->stencil = ds->getMinimumNumStencilBits();
- traits->sampleBuffers = ds->getMultiSamples();
- traits->samples = ds->getNumMultiSamples();
- return new osgQt::GraphicsWindowQt(traits.get());
- }
- virtual void paintEvent( QPaintEvent* event )
- {
- frame();
- }
- protected:
- QTimer _timer;
- };
- osg::Node* buildScene()
- {
- Model *pModel = new MilkshapeModel();
- pModel->loadModelData( "Data/model.ms3d");
- pModel->reloadTextures();
- osg::Group *root = new osg::Group;
- osg::MatrixTransform *rotYMT = new osg::MatrixTransform;
- rotYMT->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Y_AXIS, 2.5));
- rotYMT->addChild(pModel->drawGeode());
- root->addChild(rotYMT);
- return root;
- }
- int main( int argc, char** argv )
- {
- QApplication app(argc, argv);
- ViewerWidget* viewWidget = new ViewerWidget(buildScene());
- viewWidget->setGeometry( 100, 100, 640, 480 );
- viewWidget->show();
- return app.exec();
- }