原理就是使用3个函数 FindWindow 、 QWindow::fromWinId 和 QWidget::createWindowContainer,具体实现如下:
#pragma once
#include <QtWidgets/QMainWindow>
#include <QProcess>
#include "ui_UE42Qt.h"
class UE42Qt : public QMainWindow
{
Q_OBJECT
public:
UE42Qt(QWidget *parent = Q_NULLPTR);
private:
Ui::UE42QtClass *ui;
private:
QProcess* process;
public:
void StartUE4();
void doInsideUE4(QString const& className, QString const& appName);
};
#include "UE42Qt.h"
#include <Windows.h>
#include <QWindow>
UE42Qt::UE42Qt(QWidget *parent)
: QMainWindow(parent)
{
ui->setupUi(this);
StartUE4();
}
void UE42Qt::StartUE4()
{
//启动UE4程序
QString sPath = "./WindowsNoEditor/Che.exe";
process = new QProcess;
process->start(sPath);
Sleep(3000);
if (process->waitForStarted())
{
//这两个参数用 VS 下的 Tools->Spy++ 获取
QString ClassName("UnrealWindow");
QString AppName("Che (64-bit Development PCD3D_SM5) ");
doInsertUE4(ClassName, AppName);
}
}
//将UE4嵌入到QT中
void UE42Qt::doInsertUE4(QString const& className, QString const& appName)
{
QWindow* m_window;
HWND AppWnd;
LPCWSTR App = reinterpret_cast <LPCWSTR>(className.data());
LPCWSTR AppCaption = reinterpret_cast <LPCWSTR>(appName.data());
AppWnd = ::FindWindow(App, AppCaption);
m_window = QWindow::fromWinId((WId)AppWnd);
if (m_window)
{
m_window->setFlags(m_window->flags() | Qt::CustomizeWindowHint | Qt::WindowTitleHint);
QRect temp = ui->UE4Widget->geometry();
ui->UE4Widget = QWidget::createWindowContainer(m_window, this, Qt::Widget);
ui->UE4Widget->setFocusPolicy(Qt::StrongFocus);
ui->UE4Widget->setFocus(Qt::MouseFocusReason);
ui->UE4Widget->grabKeyboard();
ui->UE4Widget->grabMouse();
ui->UE4Widget->setGeometry(temp);
this->setFocusPolicy(Qt::ClickFocus);
}
}
// main 函数
#include "UE42Qt.h"
#include <QtWidgets/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
UE42Qt w;
w.show();
return a.exec();
}