依赖倒置原则(Dependence Inversion Principle, DIP):依赖于抽象(接口),不要依赖于具体的实现(类),也就是针对接口编程。
#include <iostream>
using namespace std;
//银行工作人员
class BankWorker {
public:
void saveService() {
cout << "办理存款业务......" << endl;
}
void payService() {
cout << "办理支付业务......" << endl;
}
void transferService() {
cout << "办理转账业务......" << endl;
}
};
//中层模块 依赖具体的类
void doPayBusiness(BankWorker* worker) {
worker->payService();
}
void doTransferBusiness(BankWorker* worker) {
worker->transferService();
}
void doSaveBusiness(BankWorker* worker) {
worker->saveService();
}
void test01() {
BankWorker* worker = new BankWorker;
doSaveBusiness(worker);
doPayBusiness(worker);
doTransferBusiness(worker);
delete worker;
}
int main() {
test01();
return 0;
}
#include <iostream>
using namespace std;
//银行工作人员抽象类
class AbstractWorker {
public:
virtual void doBusiness() = 0;
};
//专门负责存款业务的工作人员
class SaveBankWorker :public AbstractWorker{
public:
void doBusiness() {
cout << "办理存款业务......" << endl;
}
};
//专门负责支付业务的工作人员
class PayBankWorker :public AbstractWorker {
public:
void doBusiness() {
cout << "办理支付业务......" << endl;
}
};
//专门负责转账业务的工作人员
class TransferBankWorker :public AbstractWorker {
public:
void doBusiness() {
cout << "办理转账业务......" << endl;
}
};
//中层模块 依赖于抽象层
void doBusiness(AbstractWorker* worker) { //多态
worker->doBusiness();
delete worker;
}
void test01() {
doBusiness(new SaveBankWorker);
doBusiness(new PayBankWorker);
doBusiness(new TransferBankWorker);
}
int main() {
test01();
return 0;
}