- Python(使用类来表示商品和游戏商城)zhongmeijianshe.cn
python
class GameItem:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.items = []
def add_item(self, item):
self.items.append(item)
def purchase_item(self, item_name):
for item in self.items:
if item.name == item_name:
print(f"You purchased {item.name} for {item.price}!")
# 这里应该有一个逻辑来从用户账户中扣款或更新库存
return True
print("Item not found in the store.")
return False
使用示例
store = GameStore()
store.add_item(GameItem(“Game 1”, 60))
store.add_item(GameItem(“Game 2”, 40))
store.purchase_item(“Game 1”)
2. JavaScript(使用对象来表示商品和游戏商城)
javascript
class GameItem {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.items = [];
}
addItem(item) {
this.items.push(item);
}
purchaseItem(itemName) {
for (let item of this.items) {
if (item.name === itemName) {
console.log(`You purchased ${item.name} for ${item.price}!`);
// 这里应该有一个逻辑来从用户账户中扣款或更新库存
return true;
}
}
console.log("Item not found in the store.");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addItem(new GameItem(“Game 1”, 60));
store.addItem(new GameItem(“Game 2”, 40));
store.purchaseItem(“Game 1”);
3. Java(使用类来表示商品和游戏商城)
java
public class GameItem {
private String name;
private double price;
// 构造函数、getter和setter方法...
}
public class GameStore {
private List items;
public GameStore() {
this.items = new ArrayList<>();
}
public void addItem(GameItem item) {
this.items.add(item);
}
public boolean purchaseItem(String itemName) {
for (GameItem item : items) {
if (item.getName().equals(itemName)) {
System.out.println("You purchased " + item.getName() + " for " + item.getPrice() + "!");
// 这里应该有一个逻辑来从用户账户中扣款或更新库存
return true;
}
}
System.out.println("Item not found in the store.");
return false;
}
// 其他方法和main方法...
}
注意:这些示例仅用于演示目的,并没有包含完整的游戏商城功能,如用户账户管理、库存更新、支付集成等。在实际项目中,你需要根据具体需求进行扩展和完善。由于篇幅限制,我无法在这里完整展示多种编程语言的游戏商城代码。但我可以为你提供一个简化版的游戏商城伪代码或示例代码,以几种流行的编程语言(如Python、JavaScript、Java)为例。
- Python(使用类来表示商品和游戏商城)
python
class GameItem:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.items = []
def add_item(self, item):
self.items.append(item)
def purchase_item(self, item_name):
for item in self.items:
if item.name == item_name:
print(f"You purchased {item.name} for {item.price}!")
# 这里应该有一个逻辑来从用户账户中扣款或更新库存
return True
print("Item not found in the store.")
return False
使用示例
store = GameStore()
store.add_item(GameItem(“Game 1”, 60))
store.add_item(GameItem(“Game 2”, 40))
store.purchase_item(“Game 1”)
2. JavaScript(使用对象来表示商品和游戏商城)
javascript
class GameItem {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.items = [];
}
addItem(item) {
this.items.push(item);
}
purchaseItem(itemName) {
for (let item of this.items) {
if (item.name === itemName) {
console.log(`You purchased ${item.name} for ${item.price}!`);
// 这里应该有一个逻辑来从用户账户中扣款或更新库存
return true;
}
}
console.log("Item not found in the store.");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addItem(new GameItem(“Game 1”, 60));
store.addItem(new GameItem(“Game 2”, 40));
store.purchaseItem(“Game 1”);
3. Java(使用类来表示商品和游戏商城)
java
public class GameItem {
private String name;
private double price;
// 构造函数、getter和setter方法...
}
public class GameStore {
private List items;
public GameStore() {
this.items = new ArrayList<>();
}
public void addItem(GameItem item) {
this.items.add(item);
}
public boolean purchaseItem(String itemName) {
for (GameItem item : items) {
if (item.getName().equals(itemName)) {
System.out.println("You purchased " + item.getName() + " for " + item.getPrice() + "!");
// 这里应该有一个逻辑来从用户账户中扣款或更新库存
return true;
}
}
System.out.println("Item not found in the store.");
return false;
}
// 其他方法和main方法...
}
注意:这些示例仅用于演示目的,并没有包含完整的游戏商城功能,如用户账户管理、库存更新、支付集成等。在实际项目中,你需要根据具体需求进行扩展和完善。